Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 8+ Altar of Wishes > Thread: New (started by MattII in July 2021)
New This thread is 2 pages long: 1 2 · «PREV
ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted November 16, 2022 06:10 PM

MattII said:
So here's an idea I've come up with for my own (probably never to be published) proposal:
Level 1
* Summon Ship - Summons a boat to the nearest piece of water.
* View Air - See the position of resources/artifacts/heroes on the map.
* View Earth - See the position of mines/towns/terrain on the map.
Level 2
* Disguise - Gives false information to an enemy attempting to view your hero.
* Farsight - The hero can see further.
* False Force - Random creatures act like your army is larger thasn it is.
* Temptation - Increases the chances that neutral armies offer to join the hero, until the end of the day.
* Visions - Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army.
Level 3
* Dispel - Negative spell effects are dispelled.
* Haunt - Deflags a mine and sets a number of ghosts to guard it.
* Pathfinding - Grants an army reduced movement penalty on the Adventure Map.
* Quagmire - Creates a 2x2 space that impedes (space takes three times the regular movement points to cross) the progress of enemy heroes.
* Summon Creatures - Summons creatures from nearest town.
Level 4
* Gods' Blessing - The hero has increased morale in the next combat.
* Gods' Curse - The selected enemy hero have reduced morale in the next combat.
* Mire - Causes The selected enemy her to move slower on Adventure Map during its next turn.
* Town Portal - Teleports your hero to the nearest friendly town. The town must be unoccupied.
* Water Walk - Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land.
Level 5
* Bounty - Doubles the production rate of the target mine in the same area of control for a period.
* Dimension Door - Teleports the hero to an unoccupied, visible location.
* Fly - Allows your army to use part of its movement to fly over obstacles. You must land at the end of the turn.
* Set Ambush - Sets an ambush on a 1x1 tile, triggered by the next hero to talk over it.
* Time Turn - Selected one-use AM buildings are 'renewed'.

Pretty cool ideas here, I particularly like Set Ambush.

 View Profile
MattII
MattII


Legendary Hero
posted November 16, 2022 10:18 PM

The one thing I am unsure about is what the composition of the ambush force would be.

 View Profile
ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted November 20, 2022 11:41 PM

Maybe 30% of all your stacks at basic.
45% at advanced, and 60% at expert.
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

 View Profile
MattII
MattII


Legendary Hero
posted November 21, 2022 10:30 AM

No, it has to be creatures you can normally summon from thin air, otherwise it's just leaving troops.

 View Profile
ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted November 21, 2022 04:58 PM

no, I meant that that was the ambush force size, but didn't actually use your troops, just like your troops.
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

 View Profile
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll   Post New Topic   Post New Reply

Page compiled in 0.0338 seconds