|
Thread: Some suggestion for the RMG Template Editor | |
|
PiggyChu620
Adventuring Hero
|
posted November 07, 2021 10:32 AM |
|
|
Some suggestion for the RMG Template Editor
Could you please be so kind and add Random Town, Random Monster, Randon Dwelling, Random Artifact, etc. to the RMG Template Editor options?
I like it to be different every time I play, even if it's the same map.
Right now, I have to replace all the towns with Random Town manually after it was generated every time, and I was unable to do the same to monsters and artifacts because there are just way too many of them!
It'll be nice if you could give us the options where "everything is random" when it was generated. Thank you very much for your time and consideration.
Much appreciated!
|
|
oliver07
Tavern Dweller
|
posted November 16, 2021 12:31 PM |
|
Edited by oliver07 at 12:36, 16 Nov 2021.
|
Yes, you are right [url=https://mybkexperience.website/]mybkexperience[/url] it is very difficult to use rmg editor without the template.
____________
|
|
mobosh
Tavern Dweller
|
posted December 04, 2024 02:11 PM |
|
Edited by mobosh at 14:18, 04 Dec 2024.
|
I agree.
It is allready possible through density to make random mines appear but if you want to play the same, already created, random map again, with random mines and towns, that is not possible.
I would also like to have a random mine/town as separate objects so that I dont have to fill out my desired density for all objects.
Add a min/max setting for mines.
Please add a setting to chose density and max amount of pandoras boxes in general. It is currently not possible to reduce the over-all number of boxes unless you make an infinite number of rules for every conceivable content.
|
|
|
|