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Heroes Community > Heroes 7+ Altar of Wishes > Thread: "Math of War 1" Design Discussion #334 2022-06-07
Thread: "Math of War 1" Design Discussion #334 2022-06-07 This thread is 2 pages long: 1 2 · NEXT»
theSilent
theSilent


Hired Hero
posted June 07, 2022 05:46 AM
Edited by theSilent at 04:05, 01 Dec 2022.

"The Maths of War 1" (TMoW1) is a spiritual successor to "Heroes of Might and Magic".

TMoW1 is totally free, but not cheap. (TMoW1 can also be a profitable project. It depends. Investments are welcomed.)

Though we have discussed the design of TMoW1 333 times (so this paper is #334), TMoW1 is still in an early stage. All comments and suggestions are appreciated.

The current active members of TMoW1 team are:
1. Zhang Jian (aka the Silent), the initiator and chief designer, my column on game designing (including TMoW1 and other games): https://www.zhihu.com/column/c_1264217620335034368 (mainly in Chinese)
2. Yin Chong (aka DaLiChuQiJi). Ph.D., Associate Researcher, Master Supervisor, Member of Royal Society of Biology, Member of China Anti-Cancer Association, H-index 16. His websites: https://www.researchgate.net/profile/Chong-Yin-2 & https://www.zhihu.com/people/ingthet-cross
3. Gu Gu (aka winsyer). A fan of Japanese amine and manga. His column on games: https://www.zhihu.com/column/c_1486755786994540545
4. Li RanGuang (aka Nan YuTing). An artist, an independent game developer. Her games are “Sinoepoch” (https://store.steampowered.com/app/1886840/Sinoepoch/) and “Final Beacon”(https://store.steampowered.com/app/2170320/Final_Beacon/).
5. titanzhiwang (aka XiXiFuSi). The maker of “New Heroes 3: Return of the King” (https://www.bilibili.com/video/BV1tq4y1u76B), the moderator of PvP board on Chinese WoG forum (https://www.h3wog.com/forum-113-1.html).
6. SIRGENT. A HoMM3 mapper, the leader of “Atlantic Revolutions Map Group” (https://space.bilibili.com/113013235 or http://homm3.atlanticrevolutions.xyz/).
7. Xiao ChangMing. A graduate in Computer Science from Chongqing University of Posts and Telecommunications.
Some of other contributors are:
Lu YiFan (aka ManFenJieZhou), one of his papers: https://zhuanlan.zhihu.com/p/440923643
EvilP (aka Hermoral), one of the webmasters of "http://heroworld.gamerhome.com/", the infrastructure of Chinese Heroes community.
ZongShangSuoshu
ZongZi
Just name a few.
New members are welcomed.


Some features of TMoW1:
Maintenance fee of armies
A new Luck system;
8 playable factions + 4 neutral factions;
A new Diplomatic system;
5 schools of Magic (Air, Wood, Earth, Water, Fire);
Overcomings of both 3 kinds of Physics and 5 kinds of Magic (Physics: Sharp overcomes Soft, Soft overcomes Blunt, Blunt overcomes Sharp; Magic: Air overcomes Wood, Wood overcomes Earth, Earth overcomes Water, Water overcomes Fire, Fire overcomes Air)
A new machine system;
War Fog (like StarCraft) in battlefield, and soldiers have eyesight, and soldiers walk in battlefield somewhat like Generals (Heroes) on World Map (Adventure Map);
"Round 0" in battlefield;
"The reserves" in battlefield;
A new kind of "resource" -- Influence, besides 7 traditional types resources;
Bases (cities) have Cohesion and Laws;
New Base Defense system;
Soldiers and machines won't become healthy automatically after battle, instead they remain unhealthy;


Our team not only runs TMoW1 project, but also helps other Heroes projects, such as:
translated "H7.5 Ultimate MOD" into Chinese: http://heroescommunity.com/viewthread.php3?TID=47089&PID=1562750#focus
translated "Xel faction" of "The Shadows over Ashan" into Chinese: https://zhuanlan.zhihu.com/p/569723797 (Part One) & https://zhuanlan.zhihu.com/p/569998034 (Part Two)
translated "H7 Lizardman Citadel Mod" into Chinese: https://zhuanlan.zhihu.com/p/522748643
translated "Factory" of "H3 MOD: HotA" into Chinese: https://zhuanlan.zhihu.com/p/518857214
helped the translation of "H3 MOD: Day of Reckoning": https://zhuanlan.zhihu.com/p/523739752
helped the translation of "Fanstratics": https://zhuanlan.zhihu.com/p/458156283
https://zhuanlan.zhihu.com/p/523127136

Some other games/mods I worked on:
"Heroes of Might and Magic 3": https://zhuanlan.zhihu.com/p/313031344
"Mental Omega 3.3.4": https://forums.revora.net/topic/106991-mo-33-feedback-suggestions-balance-new-features-modifications-etc/page-236#entry1103653
"Shadow Tactics: Blades of the Shogun": https://www.zhihu.com/question/53356063/answer/863283701
"Samurai Shodown 2019": https://www.zhihu.com/question/318930355/answer/2268030688
"Richman 10": https://www.zhihu.com/question/346939686/answer/1590133502
A new version of Chess
A new version of Xiangqi (Chinese Chess)
____________
1 A born designer, and the initiator & chief of "The Maths of War 1" (http://heroescommunity.com/viewthread.php3?TID=47420) and other games/mods.
2 I'm eager to emigrate from China. Please help me.

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yogi
yogi


Promising
Famous Hero
of picnics
posted June 07, 2022 06:24 AM

welcome, nice to meet you

____________
yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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theSilent
theSilent


Hired Hero
posted June 07, 2022 11:06 AM
Edited by theSilent at 03:17, 17 Oct 2022.

#334 General's Skill Wheel (edited on 2022-08-29)

Every skill has 4 main skills and 10 supplementary skills.
4 main skills are 4 levels: Major General, Lieutenant General, Full General, Field Marshal.
Major General has 4 supplementary skills,
Lieutenant General has 3 supplementary skills,
Full General has 2 supplementary skills,
Field Marshal has 1 supplementary skill.

There are 26 types of skills:
8 factional skills: Electrostatics (Conservative), Chronology (Dungeon), Theology (Eden), Gu (Insect), Hunting (Might), Necromancy (Necropolis), Puppetry (Swamp), Replication (Upwell).
5 physical skills: Offense, Defense, Mechanical Engineering, Bloodrager, Interference.
5 magic skills: Air Magic, Wood Magic, Earth Magic, Water Magic, Fire Magic.
5 heroic skills: Diplomacy, Paragon, Leadership (not the traditional one), Deployment, Luckiness.
3 strategic skills: Politics, Economics, Explorer.

Every General's skill wheel is divided into 5 sectors (factional + Physical/Magic + Heroic + Magic/Physical + Strategic), i.e. 16 cloves.
Each Physical General learns: 1 factional skill (Field Marshal), 5 Physical skills (1 Field Marshal + 2 Full General + 2 Lieutenant General), 4 Heroic skills (1 Field Marshal + 1 Full General + 1 Lieutenant General + 1 Major General) + 3 Magic skills (all are Major General) + 3 Strategic skills (1 Field Marshal + 1 Full General + 1 Lieutenant General).
Each Magic General learns: 1 factional skill (Field Marshal), 5 Magic skills (1 Field Marshal + 2 Full General + 2 Lieutenant General), 4 Heroic skills (1 Field Marshal + 1 Full General + 1 Lieutenant General + 1 Major General) + 3 Physical skills (all are Major General) + 3 Strategic skills (1 Field Marshal + 1 Full General + 1 Lieutenant General).

In other words, every General can learn 16 Major General supplementary skills, 12 Lieutenant General supplementary skills, 8 Full General supplementary skills, and 4 Field Marshal supplementary skills.
"Exceptional Promotion" (a supplementary skill of Paragon) allows the General to further one clove of his/her skill wheel one step ahead (i.e. from Major General to Lieutenant General or form Lieutenant General to Full General).
"The Chosen Few" (Field Marshal supplementary skill of Theology) allows Physical General to further his/her 3 Magic skills one step ahead (or Magic General to further his/her 3 Physical skills one step ahead).

When hiring Generals from General Archives (= H3's Tavern = H7's Hall of Heroes), you can only see the five sectors, not the exact cloves (except the factional clove). For example, you know every General can learn all of the three Strategic skills, but you still don't know which one can reach Field Marshal, which one can only reach Full General, and which one can only reach Lieutenant General. You know every Physical General can usually learn Magic skills merely to Major General level, but you don't know which three of the five Magic skills are in his/her skill wheel. They're random.
After hiring a General, you know exactly what his/her skill wheel is. And you can build the skill wheel at your own will from then on. No more random.

https://zhuanlan.zhihu.com/p/390937034
____________
1 A born designer, and the initiator & chief of "The Maths of War 1" (http://heroescommunity.com/viewthread.php3?TID=47420) and other games/mods.
2 I'm eager to emigrate from China. Please help me.

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theSilent
theSilent


Hired Hero
posted June 08, 2022 11:02 AM
Edited by theSilent at 07:50, 25 Aug 2022.

#335 Luck (edited on 2022-08-22)

Luck belongs to a whole army, not a single soldier. Any army has its Luck.

Luck varies: -4, -3, -2, -1, 0, +1, +2, +3, +4.

Each Luck corresponds with a Deck of Cards. Each Deck contains 30 pieces of Luck Cards (0 Deck is an exception, it contains only one piece of Card -- 0 Card, which has no effect). For instance, +4 Deck has 30 pieces of +4 Cards. There are 30 pieces of -2 Cards in/on -2 Deck.

At the beginning of every battle round, the computer will always choose two respective Luck Cards for both the offensive army and the defensive army from their respective Decks. For instance, if the offensive army’s Luck is +4, then a piece of +4 Card will be randomly chosen from +4 Deck, which contains 30 pieces of +4 Cards. While the defensive army’s Luck is -2, let’s suppose, then a piece of -2 Card will be randomly chosen from -2 Deck, which contains 30 pieces of -2 Cards.

A positive Card has a positive effect, and a +3 Card has stronger positive effect than a +2 Card. A negative Card has a negative effect, and a -2 Card has a stronger negative effect than a -1 Card. The 0 Card has 0 effect.

At the beginning of each round, the Luck system will automatically work out before anything else. The Luck Card cannot be denied.
Although Luck belongs to the whole army, the effects of Luck Cards usually affect merely a single stack or several tiles.

The offensive’s Deck and the defensive’s Deck are independent. This round’s Deck and that round’s Deck are independent. Cards are reshuffled at every round.

Luckiness "the 3rd Edition"
Main skills:
Major General: the army’s Luck +1.
Lieutenant General: the army’s Luck +1 additionally.
Full General: the army’s Luck +1 additionally.
Field Marshal: the army’s Luck +1 additionally.
Supplementary skills:
Major General
Traveller's Destiny: The General gets a random temporary boost every week.
A Fortune by Fortune: Resources picked up by the General contains f(Level) more.
Treasure Finder: After defeating the opponent General, you have a chance to get some of his/her artifacts randomly. The higher your level is, the more you get. (Note: Unlike traditional Heroes, you can’t get your opponent’s artifacts by default.)
No-lose: When visiting an improvement building, f(Level) probability to double the improvement.
Lieutenant General
Cardshap: At the beginning of every round, you will get f(Level) piece of Cards, instead of only one piece. And you can choose one of them.
Massive Damage: Soldiers’ Damage no longer has a uniform distribution u(min, max), instead soldiers have f(Level) more probability to deal more damage, and f(Level) less probability to deal less damage. (i.e. different Level corresponds with different probability density function)
A Bad Omen: Enemy’s Luck -2 for f(Level) rounds.
Full General
Diluting the Decks: If your Luck is negative, put f(Level) pieces of 0 Cards in your Deck. And if your opponent’s Luck is positive, put f(Level) pieces of 0 Cards in your opponent’s Deck.
Fickle Magic: Enemy Generals’ spells and magic effects from enemy soldiers have f(Level) probability to fail.
Field Marshal
Con Artist: Besides the common Deck, you have an additional +2 Deck. The Luck of the additional Deck is always +2 (no matter what Luck you are), independent from any other Deck, and immune to any interference (no matter good or bad). So you have two Cards at the beginning of every round. The two Cards may be the same.

The mixture of soldiers of different factions will reduce the army's Luck (not Morality).
And there're a few other things will affect Luck.

"The 1st Edition" of Luckiness: https://zhuanlan.zhihu.com/p/391288502
____________
1 A born designer, and the initiator & chief of "The Maths of War 1" (http://heroescommunity.com/viewthread.php3?TID=47420) and other games/mods.
2 I'm eager to emigrate from China. Please help me.

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NimoStar
NimoStar


Honorable
Legendary Hero
Modding the Unmoddable
posted June 08, 2022 05:33 PM
Edited by NimoStar at 17:35, 08 Jun 2022.

I just want to say that in the western world, unless you are in the 1% that actually chooses to professionally study maths, nobody will want to play a game named "math of war" - there is a stigm and most people "hate maths" (also the grammar is dubious, probably should be "The Math of War" if anything. Additionally the plural form, "maths", is more common in English)
____________
Never changing = never improving

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theSilent
theSilent


Hired Hero
posted June 09, 2022 03:32 AM
Edited by theSilent at 03:04, 24 Aug 2022.

NimoStar said:
I just want to say that in the western world, unless you are in the 1% that actually chooses to professionally study maths, nobody will want to play a game named "math of war" - there is a stigm and most people "hate maths" (also the grammar is dubious, probably should be "The Math of War" if anything. Additionally the plural form, "maths", is more common in English)


1 Turn-based strategy games are maths essentially.
Even HoMM players “hate maths”?

2 The Chinese “shù” means maths, method, art, destiny, fate, divination, tactics, and law. (https://www.zdic.net/hans/%E6%95%B0)

3 Hard-core 4X games are niche hobbies, no matter what they’re called.
So why not use a hard-core name “The Maths of War”?
____________
1 A born designer, and the initiator & chief of "The Maths of War 1" (http://heroescommunity.com/viewthread.php3?TID=47420) and other games/mods.
2 I'm eager to emigrate from China. Please help me.

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NimoStar
NimoStar


Honorable
Legendary Hero
Modding the Unmoddable
posted June 09, 2022 06:12 PM

Thse meanings in Chinese are very nice and interesting. I actually try to translate the original Dao by Laozi from ancient Chinese. However, unfortunately "Maths" doesn't have such connotations in English.

On the other hand, it is a nonprofit endeavor so it  is not like you are losing any sales. If you want to appeal to such hardcore purely for game design itself, it is Ok. I am glad that you corrected the grammar, though.
____________
Never changing = never improving

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theSilent
theSilent


Hired Hero
posted June 10, 2022 02:34 AM
Edited by theSilent at 07:40, 05 Dec 2022.

NimoStar said:
Thse meanings in Chinese are very nice and interesting. I actually try to translate the original Dao by Laozi from ancient Chinese. However, unfortunately "Maths" doesn't have such connotations in English.

On the other hand, it is a nonprofit endeavor so it  is not like you are losing any sales. If you want to appeal to such hardcore purely for game design itself, it is Ok. I am glad that you corrected the grammar, though.


1 I am a researcher of Laozi. My Taoist name "the Silent" is derived both from Verse 23 of Laozi, and from 30th President of the United States Calvin Coolidge’s nickname “Silent Cal”.

2 Please countinue correcting my English.

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theSilent
theSilent


Hired Hero
posted June 10, 2022 04:40 PM
Edited by theSilent at 07:55, 09 Sep 2022.

#337 The Reserves & Deployment (edited on 2022-08-22)

(#336 is about another topic: https://zhuanlan.zhihu.com/p/526656219)

In the battlefield you can divide an army (including its soldiers and its machines) into two parts -- the active and the reserves. During a battle, a stack (a stack of soldiers or a machine) can retreat from the active to the reserves, or be deployed from the reserves to the active. Back and forth.

Soldiers in the reserves don’t need battle maintenance fees, while soldiers in the active need. Each active soldier’s standard maintenance fee in battlefield is 1 Nickle/round (when not stationed)  or 0 (when stationd).

All data of soldiers and machines in the reserves are locked. The reserves has no effect upon the battlefield. Whatever happens in the battlefield has no effect upon the reserves either.

Once you have no active soldier in the battlefield, you lose the battle, no matter how strong your reserves is.
When surrendering, every soldier (both in the active and in the reserves) counts. (Note: The offensive can’t surrender any more.)
When a general is recalled (= retreats in HoMM), the general can’t take any soldier away, neither in the active nor in the reserves. (Note: Even recalling costs you some Influence.)
Generals can’t retreat to the reserves. They must be in the battlefield from Round 0 to the end.


Before Round 1, there is Round 0. In Round 0, both sides deploy their armies. The offensive deploys first. After the offensive finishes its deployment, the defensive starts its deployment. (The defensive has the late-mover advantage.)
In Round 0, both sides can’t fire, cost no maintenance fee, and have no Luck Card.

From Round 1 on, all soldiers and machines (both sides, both in the active and in the reserves) count their Initiatives and show up in the Initiative Bar. (1 Players can make some reservist stacks sleep for certain rounds to reduce players’ actions. 2 The active and the reserves have different icons in the Initiative Bar. In fact, the Initiative Bar of TMoW1 contains more information than traditional HoMM.)

When it’s an active stack’s turn to act, the active stack can retreat to the reserves (instead of moving or attacking or using active abilities), if the active stack is in the Deployment Rows. A stack won’t lose its turn to retreat, if it merely counterattacks and waits.
When it’s a reservist stack’s turn to “act”, the reservist stack can be deployed onto the active battlefield (usually a reservist stack has only two options -- to deploy or not to deploy), but only in the Deployment Rows and there must be enough space for the stack. Note: Usually the stack has to wait the next round to act, when being deployed.
In traditional HoMM, the use of Deployment (Tactics) is highly limited to the very beginning of a battle. By contrast, in TMoW1, Deployment plays an important role from Round 0 to the end, all the time.

Any army’s Deployment Rows is at least three rows. The reverses works even without a general.

Deployment "the 4th Edition"
Main skills:
Major General: the army’s Deployment Rows +3 rows.
Lieutenant General: the army’s Deployment Rows +3 rows additionally.
Full General: the army’s Deployment Rows +3 rows additionally.
Field Marshal: the army’s Deployment Rows +3 rows additionally.
Supplementary skills:
Major General
Passportd: It costs 0 speed for friendly soldiers to pass through the general. (Without this skill, friendly soldiers can pass through friendly general, but they have to consume their speeds. The general is always an obstacle for enemies.)
All Terrain Command Vehicle: the general is allowed to be deployed even on the obstacles (except the Fortifications), and makes the obstacles able to pass.
Housewarming: The general is allowed to relocated within the Deployment Rows.
No Parking: Enemy’s Deployment Rows -1 row for f(Level) rounds. (1 Starting from Round 1. 2 Enemy’s Deployment Rows is still at least 12 rows.)
Lieutenant General
Singularity: The general reduces f(Level)% damage of enemy rangers, as long as enemy’s “arrow” passes through the general.
No Results, No Raise: When a stack of soldiers retreat to the reserves, the maintenance fee that you have just paid will pay back or partly pay back. (1 Even though the maintenance fee will be returned, you must pay it first. If you can’t afford it, the soldiers will flee. 2 Let’s say you have a stack of 11 soldiers, you paid 11 Nickels as the maintenance fee for this round, then the stack of 11 soldiers waited, then your enemy killed 2 of the 11 soldiers, remaining the stack of 9 soldiers, then the stack’s wait ended, i.e. it was the stack’s turn to act, and the stack retreated, you got 9 Nickels back. The alive will pay back, the killed won’t.)
Bonus Round: When you win, the battle won’t end immediately, instead you have one bonus round. The bonus round don’t cost maintenance fees, and don’t count in the round limits. There’s no Luck Card in the bonus round.
Full General
Castling: Interchanging the location of the general and the location of an allied stack, even beyond the Deployment Rows. There must be enough space. Castling cost the general’s turn, not the solder’s turn. The cooldown is f(Level) rounds. When the general is outside the Development Rows, only Castling can relocate it? (By the way, I invented a new version of Chess.)
Thinking Twice: The reservist stack in reserves have a turn to wait before being deployed.
Field Marshal
Semper Paratus: The stack can act immediately when being deployed from the reserves to the active. The stack doesn’t cost maintenance fee this round. This action won’t be affected by Morals, neither up nor down.

"The 1st Edition" of Deployment: https://zhuanlan.zhihu.com/p/400158197

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theSilent
theSilent


Hired Hero
posted June 14, 2022 10:49 AM
Edited by theSilent at 03:55, 17 Oct 2022.

#339 Maintenance fee #340 Designation & Leadership

(#338 is here: https://zhuanlan.zhihu.com/p/526569265)

#339 Maintenance fee

Every soldier’s daily maintenance fee: 1 Nickel/day (when not stationed), 0 Nickel/day (when stationed).
A soldier is stationed, if and only if it is in a base (internal guard, in garrison, or visiting, including visiting a friendly base or neutral base), in an outpost (including visiting a friendly outpost), in a strongroom (security force or in garrison, NOT including visiting), in a resource occurrence (only in garrison, NOT including visiting), wild soldiers.
Every soldier’s battle maintenance fee: 1 Nickel/round (in active), 0 Nickel/round (in the reserves).
As long as a soldier is stationed, its maintenance fee (daily and battle) is always 0.
Certain skills and abilities can increase or decrease a soldier’s maintenance fee.

Only soldiers need maintenance fees, while generals and machines don’t.

If you can’t afford the maintenance fees, the soldiers flee.

In battle, you pay the maintenance fee a stack by stack. Whenever it’s the turn of a stack of soldiers, you need to pay the maintenance fee first, then the stack is allowed to act (attack, defend, move, wait, active ability, retreat to the reverse, morale down). If you can’t afford the maintenance fee, the stack (or a part of the stack) flees, and the healthy flees first. Let’s say, you have a stack of 3 Angles (2 of the 3 is healthy), and it’s the Angles’ turn, but you can only afford 1 Nickel, then the 2 healthy Angles flee, and you only have the unhealthy Angle and 0 Nickel (the unhealthy Angle is your last chance, because you can no more afford any maintenance fee).
Morale ups don’t cost any maintenance fee. Counterattacks don’t either.
Active soldiers automatically consume their maintenance fees.

Once you end a day, your armies automatically consume their daily maintenance fees, before other players act.
There are two ways to manage the daily maintenance fee: fine management and batch management.
Fine management. Dismiss the soldiers that you can’t afford and/or you don’t want, before ending a day.
Batch management. A player can set an upper limit on the daily maintenance fee. A player can also set the sequence of flight (a type by type) for his/her whole country. If a general learned Priority, the soldiers under the general’s Leadership will get the maintenance fees first. In other words, the soldiers without Priority flee first, then the soldiers of low Priority flee, then the soldiers of high Priority flee. Note: The batch management of daily maintenance fee has no effect on battle maintenance fee.

A general can travel on the world map without a single soldier. So a general can still exist, even though all his/her soldiers flee. However, a general without a soldier cannot battle. If a general’s active soldiers all flee in a battle, the general losses.


#340 Designation & Leadership

Every stack of soldiers and every equipped machine has its own Designation.
A designation has three parts. Take an example “+d3”.
The first part is plus or minus, which tells it is the offensive (+) or the defensive (-). When in peacetime, there’s no plus or minus.
The second part tells what order of battle it belongs to. There are six kinds of orders: f (Fortification), i(Internal Guard), d (Direct), m (Machine), x (External Guard), v (Volunteer). The Internal Guard is the equivalent of the local guard in HoMM7. Direct means directly under a general’s command. Wild soldiers and security forces, neither of which has a general, are also considered as “Direct”. (All soldiers in HoMM3 are Direct.) I’ll explain External Guards and Volunteers later.
The third part is the sequence number.

The designations in peacetime are authorized designations. The maximum number of the authorized designations decides how many stacks you can keep. What a specific number a stack is in peacetime doesn’t matter. Only the upper limit of numbers matters.
In peacetime, a stack = a cell = an authorized designation.

The designations in battle are the transient designations, which affect who moves first and who moves latter. The sequence number of the transient designations are strictly 1, 2, 3, 4 ... and so on. There’s no limit -- in Round 0 the number is still limited, because the cells are always limited.
In Round 0, the transient designations replace the authorized designations, and you can split one stack into several stacks or combine the stacks of the same soldiers. (Usually you can’t split and combine after Round 0.)
If a stack perishes, its transient designation is frozen. A new stack always gets a new transient designation. Let’s say your army only had a stack of Bowmen and a stack of Sisters. You were the defensive, so the transient designations were -d1 (for Bowmen), -d2 (for Sisters). Now your Bowmen perished and you resurrected the stack of Bowmen, so the transient designation of the new stack of Bowmen was -d3. Then you summoned a stack of Fire Spirits, so the transient designation of the Fire Spirits was -d4. Then you made a duplicate of Sisters, so the transient designation of the duplicate is -d5.

Once a battle ends, the authorized designations replace the transient designations. If your army has more stacks than how many the authorized designations allow, you have to combine stacks of the same soldiers or dismiss some stacks.

Leadership Edition 2.2.0
Main skills:
Major General: The direct stacks of soldiers are limited to 7. (Without the Leadership, the limit is 6.)
Lieutenant General: The direct stacks of soldiers are limited to 8.
Full General: The direct stacks of soldiers are limited to 9.
Field Marshal: The direct stacks of soldiers are limited to 10.
Supplementary skills:
Major General
Delayed Gratification: Instead of paying the battle maintenance fees every round, you pay them after the battle. Note: the perished doesn’t need to be paid actually.
So Lucky To Meet You: Soldiers from N different factions are considered as N-f(Level). Note: The mixture of soldiers from different factions reduces the army’s Luck. The more factions the soldiers come from, the more Luck is reduced.
Regard Your Soldiers As Your Children: Even if the general and soldiers come from different factions, the soldiers’ morality still +10%. (If a general and a soldier come from the same faction, the soldier’s morality +10% automatically.)
Priority: The soldiers under the general’s Leadership will get the daily maintenance fees first.
Lieutenant General
Outnumbering: In battle (and only in battle), the general has f(Level) more cells for his/her Direct.
Disguise: In peacetime you can disguise f(Level) stacks of soldiers as other soldiers. Once in battle (even in Round 0), all disguised soldiers will reveal themselves automatically.
Munity Over Wages: The battle maintenance fee of the enemy + f(Level).
Full General
Sacrifice: Sacrificing a stack of soldiers (Direct) for resurrecting another friendly stack of soldiers.
Leading from the Front: After the general takes any active action (attack, spell, skill, or potion) on enemy soldiers, all friendly soldiers' A+f(Level) while attacking the same enemy soldiers during this combat round.
Field Marshal
Free Reinforcements: The number of friendly soldiers (Direct) is increased by f(Level) in Round 0. Soldiers added this way will not remain in the army after battle, nor cost any maintenance fee.

"The 1st Edition" of Leadership: https://zhuanlan.zhihu.com/p/397143774

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Alon
Alon


Known Hero
posted August 08, 2022 07:56 AM
Edited by Alon at 15:23, 08 Aug 2022.

This is extremely nitpicky, but, there's no such rank as senior general. The rank that translates as shàngjiàng is just called general, or sometimes full general.

(And also, these are Early Modern rather than medieval ranks, which is fine if that's the flavor you're going for - Etymonline tells me the rank captain-general is from the 1570s.)

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theSilent
theSilent


Hired Hero
posted August 22, 2022 04:33 AM
Edited by theSilent at 04:46, 22 Aug 2022.

Alon said:
This is extremely nitpicky, but, there's no such rank as senior general. The rank that translates as shàngjiàng is just called general, or sometimes full general.

(And also, these are Early Modern rather than medieval ranks, which is fine if that's the flavor you're going for - Etymonline tells me the rank captain-general is from the 1570s.)


Thanks for your replay.

I heard "dà jiàng" is "senior general".

For example, https://www.mmtimes.com/news/senior-general-min-aung-hlaing-slams-un-report.html
https://starwars.fandom.com/wiki/Senior_General

Among "senior general", "captain general" and "full general", I guess "full general" may be the most acceptable for you native speakers. And I have changed all "senior general" to "full genral".

The time doesn't concern me, because I am not going for/against any special era. "The Maths of War 1" is a fantastic game, not a historical game.

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Alon
Alon


Known Hero
posted August 22, 2022 05:06 AM

The rank dàjiàng is field marshal, no?

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theSilent
theSilent


Hired Hero
posted August 22, 2022 05:33 AM

Alon said:
The rank dàjiàng is field marshal, no?


"yuán shuài" is "field marshal".

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theSilent
theSilent


Hired Hero
posted August 22, 2022 12:16 PM
Edited by theSilent at 05:44, 24 Nov 2022.

#381

A new member: Dutch (aka Zòngzi), the chief designer of another TBS, which is still under way.

These two months I learnt a few of new games, and wrote some new papers:
#341: https://zhuanlan.zhihu.com/p/529328273
~
#380: https://zhuanlan.zhihu.com/p/556094287
(The forty papers are in Chinese.)

The world map uses hexagons, like "Civilization 6".
The battlefield uses small squares, like HoMM4 and "Divinity: Original Sin 2".

A "standard" square = 4 small squares × 4 small squares.

The base area of small soldiers is 4×4, the base area of big soldiers is 8×8, the base area of generals is 12×12.

The wide battlefield is 80×80×z, the standard battlefield is 80×53×z, the narrow battlefield is 80×27×z. (Note: 2D is enough, there's no z now.)

Development Area:
12 rows guaranteed for any army;
+3 rows per Development Main skill level, i.e. +12 rows totally;
Artifact A +1 row, Artifact B +1 rows, Artifact C +1 rows, Artifact D +2 rows, Combination Artifact E (E=A+B+C+D) + 3 rows additionally, i.e. + 8 rows totally;
Building A +2 rows, Building B +4 rows, i.e. + 6 rows totally;
Vanguard Development + 2 rows (only for Vanguards themselves).
The maximum of the Development Area is 40 rows, half of the length of the battlefield.
(Artifact A, Artifact B, Artifact C, Artifact D, Artifact E, Building A, Building B have not been named yet.)

Specifically, in strongroom (like Imp Cache, Dwarven Treasury in HoMM3), the offender's development area and the defender's development area are "circles". I can't post pictures here, please read: https://zhuanlan.zhihu.com/p/554508360

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Macron1
Macron1


Supreme Hero
posted August 24, 2022 11:00 AM

"In battle, you pay the maintenance fee a stack by stack. Whenever it’s the turn of a stack of soldiers, you need to pay the maintenance fee first, then the stack is allowed to act "

Will it be too complicated? Daily allowance or week allowance I understand, but soldiers demanding pay on battlefield before any action?

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theSilent
theSilent


Hired Hero
posted August 25, 2022 04:00 AM

Macron1 said:
"In battle, you pay the maintenance fee a stack by stack. Whenever it’s the turn of a stack of soldiers, you need to pay the maintenance fee first, then the stack is allowed to act "

Will it be too complicated? Daily allowance or week allowance I understand, but soldiers demanding pay on battlefield before any action?


1 Only one kind of allowance (maintenance fee) is not enough. Like in "Crusader Kings 3", an army requires low supplies and high supplies in different circumstances.

2 Battle allowance has something to do with the reserve.

3 Every faction has its own way to reduce the allowance.

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theSilent
theSilent


Hired Hero
posted August 25, 2022 03:22 PM
Edited by theSilent at 09:55, 22 Sep 2022.

#382 Diplomacy

Diplomacy (Edition 1.4.1)
Main skills:
Major General: The general can serve as the envoy to 2 neutral bases.
Lieutenant General: The general can serve as the envoy to 3 neutral bases.
Full General: The general can serve as the envoy to 4 neutral bases.
Field Marshal: The general can serve as the envoy to 5 neutral bases.
Note: 1 A general can serve as the envoy to 1 neutral base, even without any Diplomatic skills. 2 Only when visiting a neutral base, a general can be appointed as the envoy of the neutral base. However, the player can depose his/her envoys at any peace time.
Supplementary skills:
Major General
Amnesty: When the general is defeated or dismissed, the player can choose whether or not to allow the general to return the player's General Archives (= Tavern in HoMM3 = Hall of Heroes in HoMM7). Without "Amnesty", the general will never come again, after being defeated or dismissed.
Truce: When the general is recalled or the army surrenders, the cost of resources and influences will decrease or increase, according to the level margin of two sides. (When an army has no general or its general hasn't learned "Truce", its level is considered as 0.)
If my level is higher than yours: when I surrender to you, I only need to pay less resources and less influences; when you surrender to me, you have to pay more resources and more influences.
Make Love, Not War: The general can negotiate with wild soldiers, and their Attitude to the general +f(Level). (The Attitude decides the probability that they will join you.)
Backdoor: The general can enjoy the buff of a neutral base, if the general is the envoy to the neutral base. This effect can stack up.
Lieutenant General
Peace is Precious: Wild armies ask for f(Level) less resources when they offer to join the general.
Nickel Tongue: 1 The price -f(Level), when the general recruits soldiers from any barracks and refugee camps. 2 The price -f(Level), when the general heals his/her soldiers in any barracks. 3 The player gets g(Level)% of the price, when degrading or dismissing the general's soldiers. 4 The player gets g(Level)% of the price, when the general's soldiers flees.
Flattery: You gains more Attitude, when spending the same influences.
Full General
Volunteers: Every neutral base (if the general is the envoy to them) offers a stack of soldiers (Volunteers) in Round 0.
Extraterritoriality: When outside of the turf of any friendly base, the general's A D P K all + f(Level).
Field Marshal
Bribery: In battlefield the player can buy a stack of opponent soldiers (Direct). Once pre battle. The higher the general's level is, the less the bribe is. Bribery is not affected by Attitude.

Attitude of neutral bases
Attitude varies from 0% to 100%.
A neutral base Attitude to a player reduces automatically (let's say -1%/day).
When you have an envoy to a neutral base, its Attitude will stop dropping.
When the player visits a neutral base or have an envoy to it, the player can spend Influences improving the neutral base's Attitude. If the visiting general or the envoy has "Flattery", the player can buy its Attitude more efficiently.
A neutral bases has independent Attitudes to different players. Different neutral bases have independent Attitude to the same player.
A map will set an initial value of Attitude.

Visiting generals can use neutral bases as sanctuaries/shelters.

Volunteer
1 Volunteers are commanded by AI, not by players.
2 Players don't need to pay volunteers' maintenance fees.
3 To win a battle, you should have your own soldiers. In other words, you lose a battle when you have no active direct soldiers or internal guards in the battlefield, no matter how strong the volunteers are.
4 In Round 0, after you deploy your troops, the volunteers show up and deploy themselves. After a battle, volunteers disappear.
5 Plan A: The Attitude decides what kind the volunteers are, the general's level decides how many the volunteers are.
Plan B: The general's level decides what kind the volunteers are, the Attitude decides how many the volunteers are.

https://zhuanlan.zhihu.com/p/500975836

Attitude of wild soldiers
Attitude also varies from 0% to 100%. When the Attitude is 0%, the wild army will never join the general. When the Attitude is 100%, the wild army will always join the general.
The Attitude of wild soldiers will not decrease or increase automatically.
If the general has learnt "Make Love, Not War", the general can have a negotiation with wild soldiers, where you can spend influences improving the wild soldiers' attitude to your general. And if the general has learnt "Flattery", you can buy the Attitude more efficiently.
It is the Attitude that decides the probability the wild soldiers will join the general. Unlike HoMM3, the probability has nothing to do with how strong the general's army is (the general should have at least one direct soldier, of course).
A map will set an initial value of Attitude.

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SIRGENT
SIRGENT

Tavern Dweller
posted August 28, 2022 02:41 PM

Thanks for inviting me, greetings from Atlantic Revolutions Map Group.
____________

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theSilent
theSilent


Hired Hero
posted August 28, 2022 02:45 PM
Edited by theSilent at 05:35, 24 Nov 2022.

#383 Paragon

A new member: SIRGENT, a HoMM3 map designer (https://space.bilibili.com/113013235).

Unlike traditional HoMM, when opening a “Treasure Chest”, the player choose between influence (instead of experience) and money.
With the help of certain building (which may be named as “Service Office for Generals” or “War University” or something else), a general can gain experience by consuming influence.

Paragon (Edition 3.0.1)
Main skills:
Major General: The general gains 10% more experience. (HoMM7.5mod uses 10%: https://zhuanlan.zhihu.com/p/535505299)
Lieutenant General: The general gains additional 10% more experience.
Full General: The general gains additional 10% more experience.
Field Marshal: The general gains additional 10% more experience.
Supplementary skills:
Major General
Disinformation: The general can +or- f(Level) fasle experiences to mislead opponents.
Fount of Knowledge: The general recovers f(A+D+P+K) mana per day.
Vintage Machinery: The general can receive machines from other generals. (Unlike traditional HoMM, generals usually cannot exchange machines.)
Shoulder More Burdens: The general’s bag has f(Level) more cells.
Lieutenant General
Chest of Medals: The general can be equipped with f(Level) more Misc artifacts, scrolls and potions.
Self-education: The general can use influence to increase his/her experience at any peace time.
Identification: 1 The effects of all equipped artifacts +f(Level). 2 When the general buys artifacts, scrolls and potions, the price -f(Level); When the general sells them, the price +f(Level).
Full General
Exceptional Promotion: The general can choose one skill clove to lift its ban to a higher level. (1 This only allows the general to learn some new skills, but does not teach them. 2 Both the new main skill and the new supplementary skills are open to the general. 3 Only from major general to lieutenant general, or from lieutenant general to full general, not from none to major general, nor from full general to field marshal.)
Stay Hungry, Stay Foolish: The general gains 10% or 20% or 30% or 40% (according to his/her main skill) experience from friendly generals, when they meet. Only once from a certain friendly general.
Field Marshal
Grandmaster's Exemplification: The general can act twice every round in battlefield.

https://zhuanlan.zhihu.com/p/396435256

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