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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Spell effects on heroes
Thread: Spell effects on heroes

Legendary Hero
Modding the Unmoddable
posted August 09, 2022 08:08 PM

Spell effects on heroes

Ok, hear me out

Forgetfulness that, when cast on heroes, makes them forget one spell at random. They will need to relearn it later.
Basic - A random spell
Advanced - A random spell of the highest level they know
Expert - Choose which spell
How's that for buffing water magic

Blinding to a hero, that doesn't let the enemy cast targeted spells for a turn (they can still cast mass spells and others like quicksand, earthquake and land mine)

Expert disrupting ray that goves to a hero -1 defense until end of combat.

Hypnotize that when cast on a hero lests you cast a spell by controlling them the next turn. Only works on much weaker heroes (Hypnotize is legendarily weak).

Berserk that, when cast on a hero, makes them use damaging spell against their own creatures.

Magic Mirror that protects your hero from enemy hero's spells (at last a use for this!)


Remove Obstacle that, when cast of enemy heroes, makes then disappear... ok, that last one no, it's just a meme

Well anyways, this isn't an exhaustive list, you could put yours here.

I avoided expert level mass spells because they are autocast thus can't target the hero : / but they targeting heroes could be done with "separate mass spells" mod.
Never changing = never improving

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