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Thread: Need players for my hota map | |
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Haloneya
Tavern Dweller
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posted August 28, 2022 11:17 AM |
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Edited by Haloneya at 11:18, 28 Aug 2022.
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Need players for my hota map
So I am not sure if this is the right place to post, but anyways here it is.
Link:
https://www.maps4heroes.com/forum/opinions.php?map_id=2248&game=3
This is a melee/spell casting map, archers are mostly useless.
So This map is my first atempt on a real map, it has alot of inspiration from alot of maps, main onces are the last crusade, dark man and
limes inferior, the map is in a releaseable state, but I likely need to refine some parts in time, the map has been passed on 160% by
me 3 times in different additions, I had 1 play tester struggle alot on 130%, but he passed it.
The theme of the map is to make it playable for different players, with less or more skills, it has 4 ingame difficulties 80/130/160/200
Currently, 200 has not been passed, its doable on paper, I will likely do it myself in the future, but currently, I am a bit unhappy with
how 200% is atm, having to balance the game around 4 ingame difficulties, was quite a work load and I might have gone overboard with it.
The map has known and less known tactics, the ai is very aggressive and relentless, the map is designed to make the player able to loss at any time
of the game, the lower the %, the less likely the player is to getting overwhelmed early on, but time is of the essens, winning this map,
is more about map control, then simply winning a battle, there are no softlocking deadlines on the map, but if the player waste too much time
there will be servere consequences, the ai never stops growing and will keep flooding map with giant armies. The player does not need to defeat
every hero, some are borderline impossible to beat, some take time, some take very advanced tactics and game knowledge/exploits, depending on difficulty/%
the player can go grab the last town on map and skip the late game, that is only on 130% and below.
Spells: no blind/berserk/forcefield/summon elemental
Side note: Alot of effort has been put into making castle lockdowns near impossible, ai will have balistics, earthquake and teleport.
while town battles can still be useful, most battles are possible out in the open.
I hope I can get some feedback/constructive criticism, thanks in advance. Also, I am not native english and a bit grammatically illiterate, dont judge me too harshly
I have a few players who will play in the future: LC and Der Wollschwein, but they are a bit busy atm.
Ps: 160% on this map is extremely difficult.
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Haloneya
Tavern Dweller
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posted September 03, 2022 10:10 AM |
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Here is a video, giving a overview of the map, some small spoilers and directions
https://www.youtube.com/watch?v=y_jdhQ4STOY&t=901s&ab_channel=haloneya
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