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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted September 25, 2022 03:31 PM |
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Poll Question: "Scout"
I think knowledge is sure that it depends on the size of the map. Do you agree? Ok now we continue the matter. I think "scout" is a wrong word, I say fact everything is a hero. Then all benefit heroes are an example Inferno and Dungeon for Armageddon, which is the same as Necromancy. So Tower is useful too, when I noticed HoMM Skill gave Scholar me, my hero was Cleric, I took a Skill, because I played WoG/ERA. I built Air-Water for guarded Castle, but she walks around freely, no one attacked against her yet, but she has Sylvar Centaurs also she can attack neutral for surrender, and then guarder. So many heroes are OP, when first hero with large troops, second hero with Imps and other special troops, etc, Imps do large damage, you know Primary Skills, third hero is Diplomat, fourth Armaggedon, fifth Necromancy, etc. My Elite (SoD) map taught many main heroes. So Fire isn't suck also First Aid, etc Learning gives +15%, because of many heroes eat neutrals aren't every enough to new heroes. WoG/ERA is decent and complete game Later on H4.. But same thought that all heroes are one in troops, I meant all heroes are together. What's the wrong. How? Your last heroes. Read again. Because maybe players can't understand hero.
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Fight MWMs - stand teach
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yogi

  
    
Promising
Supreme Hero
of picnics
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posted September 25, 2022 05:09 PM |
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purerogue3

 
   
Famous Hero
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posted December 05, 2025 05:31 PM |
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Scouting also gives permanent Visions, allows fleeing from town without escape tunnel and surrender to neutral creatures, reduces surrender cost, and allows "hero chaining" otherwise nerfed (movepoints->0)
All skills relevant to a Scout.
Can also give initiative in combat, before tactics even.
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VARN

 

Hired Hero
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posted January 05, 2026 11:28 AM |
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Edited by VARN at 11:29, 05 Jan 2026.
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purerogue3 said: Scouting also gives permanent Visions, allows fleeing from town without escape tunnel and surrender to neutral creatures, reduces surrender cost, and allows "hero chaining" otherwise nerfed (movepoints->0)
All skills relevant to a Scout.
Can also give initiative in combat, before tactics even.
Isn't it all that wrong? Or are there hidden facts for Scouting?
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