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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes 4 Ultimate v8 full release and changelog + images
Thread: Heroes 4 Ultimate v8 full release and changelog + images
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 23, 2023 09:46 PM
Edited by NimoStar at 08:14, 24 Sep 2023.

Heroes 4 Ultimate v8 full release and changelog + images

Download on ModDB

Also you can Enter our Discord server courtesy of BrucknerHun

Promo images:


(click) new promo title


Combat


More


Different sprites for creatures and creature-like heroes.


New "royal" impostor chaos portraits, to go with new abilities


Crystal trees on testing map


Frostwight dwelling


New, animated lava tree variations

Heroes 4 ULTIMATE

v8 changelog

__________________________

BUILDINGS
__________________________

* Town Hall will cost 500 gold less
* City Hall will cost 500 gold more

* Levels of Mage Guilds have different costs.
level 1 - 1000 gold, 2 wood, 2 ore - for every faction
level 2 - 1250 gold, 1 faction special resource
level 3 - 1500 gold, 1 faction special resource
level 4 - 1750 gold, 1 wood, 1 ore, 2 faction special resource
level 5 - 2000 gold, 1 wood, 1 ore, 2 faction special resource, 1 of each other special resource

* On the other hand, library costs have been lowered to:
1750 gold, 1 wood, 1 ore, 2 auxiliary faction special resource

* Might (Stronghold) building costs have been wood/ore reconfigured
* Life (Haven) building costs have been wood/ore reconfigured

__________________________

CREATURES
__________________________

Champion:
** Graphics fixed.

Dark Champion:
* Description updated.

Frenzied Gnasher:
* Ability description updated.

Frostwights:
* Abilities changed: They now teleport and are Skeletal, with a melee cold attack, besides being undead.
** Graphics improved and fixed.
** New original animated map dwelling.

Gargantuan:
* Ability description updated.

Imps:
* Now are always vulnerable to Magic.

Megadragon:
* XP from 1550 to 2333 (aprox.), so it is roughly equivalent to four powerful max level creatures.

Magi:
** Graphics fixed and updated.

Nomads:
* Now are always vulnerable to Magic.
* Portrait ring updated.

Ogre Magi:
* Footprint radius is smaller. (4 from 5)

Peasants:
* Now are always vulnerable to Magic.

Pirates:
* Now are always vulnerable to Magic.
* Description updated.

Succubi:
** Graphics fixed and updated.

Troglodytes:
* Changed to be dark purple instead of reddish. This is so they fit with Beholders.
* Portrait updated.

Vampires:
* Now are always vulnerable to Magic.
* Description updated.
* Ability description updated.
* Necromancy skill will raise them again, instead of Succubi.
** Has a new sprite recolor.

Zombie:
* Description updated.

__________________________

SPELLS
__________________________
Wild Mana Surge was an unpredictable spell and possibly too unbalancing. It has been switched for Mass Pain Mirror.
Immortal Coil was confusing for some people, it now no longer scales to provide more lives to creatures.

Lv.? Fiery Blades (Life?):
* Description updated

Lv.5 Immortal Coil (Death):
* Immortal coil can only give a single life, and is no longer Healing. Some people found the up to two lives confusing, since the spell persists across combats.
* Besides, this can be cast on all stacks and lasts until next combat even in creatures.
* No longer works on Mechanical creatures.
* Description updated.

Lv.3 Pain Mirror (Chaos):
* Changed for Mirror Gallery (Mass Magic Mirror).

Lv.5 Wild Mana Surge (Chaos):
* Changed for Infinite Mana in Chaos.

Lv.3 Mirror Gallery (Order):
* Changed for Pain Mirror.

Lv.5 Infinite Mana (Order):
* Changed for Mass Pain Mirror.

__________________________

HEROES
__________________________

(Chaos)
(*) Chaos portraits have "nobility" style to show that they are or pretend to be nobles, and to fit with their skills.
[Icons to revert/replace: Xyron, Madmarik]
(*) Updated descriptions of Impostors tend to show they aren't simple street urchins.

* Impostors can now become Stunning and Brave [Impostors start with Diplomacy instead of Nobility, and Estates instead of Scouting. This allows them to become Guildmasters which can stun on attack, and other classes.]

(Order)
* Did you know how many Nobles are Dwarves and how Noble Dwarves are? [Nobles start with Mining instead of Nobility itself.]
** Probability of base Nobility when leveling up increased.
* Lords start with Charm instead of Diplomacy, since that is now for Impostors.

* Mages start with Wizardry instead of Charm.

(Nature)
* Outlaw: Increased chance of getting offered Scouting, since they don't start with the base one.

(Life)
** Male Fighter: Sprite updated.
** Male Archer: Sprite updated.

(Might)
* Abegga now uses the Ogre Magi combat sprite, instead of green troglodyte. Suits her portrait better.

(Misc.)
* Skill probability adjustments in several classes.

__________________________

ARTIFACTS
__________________________

Thunder Hammer:
* Rarity downshifted to Major, since it's a large slot investment (both hands) for something only useful to a single combat hero. Also the scaling is not that high as say, Sword of the Gods.
* Price lowered.

Spear of the Centaur:
* Description updated.

Dwarven Hammer:
* Rarity downshifted from Treasure to Item. Now it's the best Item you can randomly get (but not yet buy in stores).
* Price +100, to 1500.

Cloak of Distraction:
* Rarity downshifted from Minor to Treasure.
* Description updated.
* Price lowered since it only increases combat movement in a few situations and uses the valuable Cloak slot (may be shifted to Misc in the future, but will need graphics changes to be "Token of Distraction").

Barbarian Throwing Club:
* Moved from Right Hand to Left Hand.
* Price to 3000 from 2500 to reflect power of ranged stunning.

Throwing Spear:
* Moved from Bow to Right Hand.
* Price 1800 from 1600.

Nomad Blackbow, Emerald Longbow, Horned Bow:
* Added History text (seems unused ingame).

__________________________

ABILITIES
__________________________


* Updated Cold Attack icon

* Updated Berserker icon as to not reuse the three-headed attack dog (plus, Cerberi aren't berserkers, not even in this mod).

* Updated description of Magic Vulnerability to explain how it works.

* Updated icon of Ignores Areas of Control.
* Updated description of Ignores Areas of Control.

* Updated several other ability descriptions to make them more accurate and informative.

__________________________

MAP EDITOR
__________________________


* Bridges are added to Movement Modifiers adventure objects, since they uh, modify movement on the map.

* Variants tab added on the resource pack section. These are edits of H4 default objects (including adding anims or changing function).

* New objects in the ULTIMATE map editor section.

* New object brushes.

__________________________

MAPS
__________________________

* Many new maps and campaigns have been added
** Including some using ULTIMATE objects

* Magia Magica testing map improved
* Improvements in army testing and a new map variation, less top-heavy
* New testing maps

* A classification for improved VS maps

* Maps rearranged.

__________________________

CAMPAIGNS
__________________________

(+) REMASTERED CAMPAIGNS ARE INCORPORATED INTO THE NORMAL START CAMPAIGN DIALOGUE.
** You now use ultimate campaigns by default.
*** You can still load the unedited campaigns in "new game" mode from map folders.

Death campaign (Gauldoth Half-Dead) improved:
* Automatic custom triggers removed as they were generating game crashes.
* Landscape improvement.
* Monster improvement.
* Time scaling for AI: Hero levels and more monsters for boss battles.

Winds of War - Erutan Revol (Nature) campaign:
(+) New prequel scenario (hero level 1-5)

Defense of Channon - Might:
* Significant improvements to this custom campaign.
** Mongo will not need to be "carryover".
** Mongo has full level upgrades.
** Enemy has better economy and recruiting.


_______


I hope this release, a year in the making, is of your liking
____________
Never changing = never improving

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Albyx
Albyx


Known Hero
posted September 23, 2023 10:12 PM

Looks interesting! Does Magic Vulnerability work like negative Magic Resistance, or is it Ring of Greater Negation effect?

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 23, 2023 10:18 PM
Edited by NimoStar at 22:19, 23 Sep 2023.

Like the second, all magic resistance for the creature is always down to 0 and they are vulnerable to effects they would be otherwise immune (like, vampires can be cast confusion, or affected by Choking Gas).

We know negative magic resistance also works but I don't know where the values are stored since it is hardcoded in the exe.
____________
Never changing = never improving

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 24, 2023 12:53 PM

There is a small patch (8.42) uploaded at the same place. If you downloaded 8.41 (you can see in your downloaded file), it is highly recommended to redownload and reinstall.

The patch contains the following changes:
- CRITICAL fix for possible perma-crash in Campaign Editor
- Object reclassification with recommended objects from Object Pack
- New Aztec head object fix
- New Peasant recruit object fix
- Map Garrison has a defense tower
- Order Citadel tower moved
- Previously omitted male life might hero recolor
____________
Never changing = never improving

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BrucknerHun
BrucknerHun


Hired Hero
posted September 24, 2023 04:20 PM
Edited by BrucknerHun at 16:21, 24 Sep 2023.

Wow, amazing Update!

Keep it up this awesome work guys!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 26, 2023 02:49 PM

A new patch is going online in a few minutes in the same location. This update is significative.
8.43 changes:

   Added animated objects that allow to use aethetically the sea treasures on land: Flotsam (cart), Shipwreck Survivor (survivor table), and Sea Chest (closed pirate chest). Also a "supplies" that is traveler's backpack.
   Update of Changeable_Dwellings_OP.h4c showcase map.

In campaign editor, added new section for takeable objects. Other rearrangements.
Now both versions of the Campaign Editor are included with the release.
"Weapon" artifact icons update.
* Spellcasting "Charms" no longer look like the old Wands, to show they aren't used on hand slot.

   Readjusted building costs of Treasury, University, Seminary, Abbey, Stables.
   Death Rod (ex-Staff) artifact uses only one hand (Right).
   Four Leaf Clover artifact rarity downshifted.
   Telescope artifact now worn on head.
   War Sling artifact rarity downshifted to square with Dwarven Hammer.

Imps now have a new sprite that shows their abilities changed significatively from base version.
* This also makes imp heroes look different from creatures.
Actually fixed the Champion sprite.
Fixed Elven Archer -> Elven Archers plural string
____________
Never changing = never improving

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mdkdy
mdkdy

Tavern Dweller
posted October 28, 2023 10:35 PM

In reworked campaigns, there is some kind of fog texture in the nature town view, which makes buildings unclickable.
____________

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