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Heroes Community > Library of Enlightenment > Thread: fheroes2: Resurrection
Thread: fheroes2: Resurrection
sirDranik
sirDranik


Adventuring Hero
posted February 10, 2024 05:47 AM
Edited by sirDranik at 12:32, 17 Mar 2024.

fheroes2: Resurrection

fheroes2 is a recreation of the Heroes of Might and Magic II game engine.

Current state: 1.0.13 version.

This open source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements in gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and user interface improvements), breathing new life into one of the most addictive turn-based strategy games.

Short list of engine new features.

Download (license copy of the original game required):
https://github.com/ihhub/fheroes2/releases

Installation guide:
https://github.com/ihhub/fheroes2/blob/master/docs/INSTALL.md

Support fheroes2 project:
Patreon
Boosty

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sirDranik
sirDranik


Adventuring Hero
posted February 10, 2024 06:15 AM

Dear fans of Heroes of Might and Magic 2 and fheroes2 project supporters!

The team is excited to announce a new version of the fheroes2 project - 1.0.12 as the first update of this year! The team have made many changes in several aspects of the engine since the last release, and we are happy to share the details with you.

One of the biggest areas where the team has made huge improvements is the AI.
First of all, we have made important adjustments to the AI's performance according to the difficulty level. This is especially noticeable on Easy and Normal difficulties, and this will help players who are struggling with these difficulty levels.
Secondly, the behavior of the AI heroes has been updated for several Adventure Map objects: for most objects the information available to the AI is now much more fair. Additionally, the AI will now expand map territory much more efficiently.
Lastly, the team made significant improvements concerning the AI's defensive battle tactics and surrender logic. The AI will apply more sophisticated tactics during battles, increasing the challenge for players.
Also, now the AI will decide between surrendering or retreating from battles, just like human players do. All of these changes will make the AI a more formidable opponent for many players.


The second biggest area of progress is of course the Editor. The team has finished adding all of the objects present within the game into the Editor. We have also updated the new map format to accommodate for future changes and to expand it with new features. Most of the work is now done, but there are several tasks remaining before releasing the brand-new reworked Editor to players and map makers. The fheroes2 Editor is being built with the aim to be much more accessible and easier to work with compared to the original Editor.


On top of this, the team spent time polishing multiple UI dialogs, improving performance of image and resource loading, fixing logic issues of Adventure Map objects, and updating several translations. In total, more than 50 issues have been fixed in this release.

Thank you so much for your invaluable support, and we hope you will enjoy this release!

You could also support the project development on Patreon.

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sirDranik
sirDranik


Adventuring Hero
posted March 17, 2024 12:32 PM

Dear players of Heroes of Might and Magic 2 and fheroes2 project supporters.

The team is thrilled to announce the release of 1.0.13 version of fheroes2 project! We continue to enhance the engine every month to provide the best experience for you and all players.

Users of touch screen devices will be pleased to learn that we have implemented a slide-to-scroll feature for all in-game lists, enhancing gameplay and intuitiveness. Additionally, we have added a slide-to-attack action during battles, improving playability on small screens such as mobile phones.

Campaigns have received updates as well: we have adjusted difficulties for many scenarios and fixed the logic regarding carry-over troops in campaigns, bringing the Normal difficulty experience even closer to the original game.

As always, we have made graphical improvements to the engine. Many texts have been corrected and translated, application loading times have been reduced, and multiple rendering issues have been fixed to polish the engine even further. Even tiny improvements are significant to make the best possible gameplay experience.

The work on the Editor continues. We have (re)implemented the Eraser tool, which is vastly superior to the one in the original game. Additionally, we have addressed several issues with objects and their rendering, and added logic to load maps for playing.
The team still needs to complete multiple tasks in order to deliver a complete and stable Editor to the public.



In total, more than 30 issues have been fixed in this release.

Thank you so much for supporting the project, and we hope you will enjoy the upgraded version of the engine!

You could also support the project development on Patreon.

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