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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: RMG Templates Editor (help and discussion)
Thread: RMG Templates Editor (help and discussion)

Legendary Hero
posted April 12, 2024 03:04 PM
Edited by bloodsucker at 15:08, 12 Apr 2024.

RMG Templates Editor (help and discussion)

I would like to start a thread about something I'm not sure how many of you use, the RMG Templates Editor.
For me, it was a blessing cause it allows for unmatched starting areas and a bunch of easy to enforce rules, so I've used it to design the maps I wanted to make and then just modified a detail or another (like replacing the two way monoliths by one way, so AI enemies could attack you while you couldn't reach them the same way...), saving me a lot of time.
Do you use it? How and for what? Are there any tips or doubts you want to share?

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Known Hero
posted April 26, 2024 01:27 PM

Yes I use it and made a nice template for 1 to 4 human players against 4 to 7 AI players, see below for more information.

Here is the official documentation about it:

But I currently have 2 questions:
1) Is it somehow possible to give AIs any advantages without hardcoding a zone as AI starting zone and thus giving it manually advantages?
Something like "this object only generates in starting zone if it is AI" or at least Events you know from normal map editor that grants the AI every week some more troops/ressources?

2) I just wanted to try out the "mirror" templates (but still giving AI advantage, therefore question 1), but I fail at even generating a tiny testmap ?! I always get in the HD-Heroes when trying to start (generate) the random map "Could not create random map that fits current choices". I know that this eg happens if you create 4 human and 4 AI starting zones and then try to enable more than 4 humans ingame. But for the mirror templates I have no clue, regardless of what I choose, I always get this error. I even simply opened the "h3dm1" hota-template, changed the name and saved it. While I can generate the h3dm1 map without problems, it fails to generate the 1:1 copy of it.
I think this might be a bug with the RMG Editor? Because I noticed even the Template Setting "Players: use standard setting" checkmark is not properly saved (like some other things too) and also has no effect ingame (with this checkmark I assume it should not even allow the player to chose more than 4 humans, if there are 4 in the template, but this does not work, the user can select more ingame and get the error that it could not be generated)


Anyways, still want to share my normal template for 1 to 4 human players against 4 to 7 AI players which I already played several times with a friend 2vs6 against the AIs. I mostly made it for my own, so description lags details and is partly in german, just like the name

Short summary:
The 4 human positions start in the surface. The 4 AI positions are underground.
Humans have up to 2 towns each and up to 1 dwelling of each level. AIs have up to 5 towns and more dwellings.
If playing with less than 4 humans against AIs, your first "easy" opponent will be the other Ais on surface. underground AIs will take a while before reaching surface, so you have time to prepare defeat the surface AIs.
Disabled 2nd skills: Diplomacy, Scouting, Eagle Eye, Learning, Mysticism , First Aid
Recommended to be played on "impossible" difficulty. Starting zone will have very weak monsters, so you can for sure easily get the wood and ore mine.

template picture:
<blockquote class="imgur-embed-pub" lang="en" data-id="a/N6O1x9Z" data-context="false" ><a href="//imgur.com/a/N6O1x9Z"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>

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Legendary Hero
posted May 08, 2024 10:54 AM

Thx for sharing. About point 1, I'm almost sure it is impossible to generate daily events with the Templates Editor, at least I looked for it and even made a suggestion for that to happen some time ago. I admit I haven't tried with the 1.7.1 version.

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