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Heroes Community > MapHaven Guild > Thread: Working on a new concept map "Guerilla"
Thread: Working on a new concept map "Guerilla"
Boris
Boris

Tavern Dweller
posted October 08, 2024 03:47 PM
Edited by Boris at 15:34, 06 Nov 2024.

Working on a new concept map (HoMM3 HotA)

Hey guys.
Map is for   (HoMM3 HotA)

I'm attempting to create a map that will be naturally difficult without too many gimmicks. The idea is that the enemies will flow down different paths of the map and you will be able to pick them off one after the other with superior mobility as Pathfinding isn't an available skill and the battleground is all swampland. After you defeat a few heroes the idea is to push north, defeat Blue and figured out why they attacked you to begin with.

Currently only the overworld is implemented so it might be difficult to get the full use of the left side before winning - if you're able to.

Map is intended to be played on impossible difficulty if you feel confident enough.


Its the first map that I am planning to publicly release so any feedback and some beta testing of the balance against Blue and ultimately Red would be appreciated.


Thank you and hope you enjoy it!


editlog:
Quote:
Added a second garrison to prevent rushing and removed a duplicate Hut since upload. Also buffed enemy heroes a bit. In the finished game there will be some AI events to help them over time.

Also fixed guardians in the east of a two way portal.

Changed northern town to neutral an nerfed guardians so as to encourage earlier aggression both Blue vs Player and Red Vs Blue

Added more portals to encourage the AI not to be static when on the defensive.

Removed access to tomes an Spellbinders hat over spell concerns. If you know any way to limit spells in tomes please do tell!

Removed access to angelwings but gave red 1 TP scroll to compensate.  Also removed access to heroes with spells like slow, res, summon boat and meteor shower. Tell me if I missed someone please.



I'm slowly updating the map but nothing major will change for a while.  All major issues should be solved as pertains to the overworld. The underground will be finished after testing the balance of what is now. But please tell me if you notice something, especially if you think it might impact the flow of the game.











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Boris
Boris

Tavern Dweller
posted November 04, 2024 07:22 PM
Edited by Boris at 15:34, 06 Nov 2024.

New update up guys! : )


I forgot to upload the newest version and added some more things to that, including balancing of artifacts, new quests and some alternative paths to victory (secret locations, etc).

Got 1 feedback on HeroesMaps , guy liked it. But I would appreciate some more feedback.

See if its worth finishing Underground, haha.


Link to map website:
https://www.maps4heroes.com/forum/opinions.php?map_id=2693&game=3

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Barbuta
Barbuta


Adventuring Hero
posted November 07, 2024 01:09 PM

looks good

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jamesspare
jamesspare

Tavern Dweller
posted November 29, 2024 08:18 AM

Boris said:
New update up guys! : )


I forgot to upload the newest version and added some more things to that, including balancing of artifacts, new quests and some alternative paths to victory (secret locations, etc).

Got 1 feedback on HeroesMaps , guy liked it. But I would appreciate some more feedback.

See if its worth finishing Underground, haha.


Link to map website:
https://www.maps4heroes.com/forum/opinions.php?map_id=2693&game=3


Definitely interested in seeing how the map plays out on impossible difficulty.

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