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Thread: Let's talk about Torosar in HotA | |
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted April 24, 2025 08:04 PM |
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Let's talk about Torosar in HotA
Okay I need to get this of my chest, Torosar is probably the most baffling hero in H3 including HotA.
He starts with Mysticism and Tactics, Mysticism is understandable as all human Alchemists start with it and Tactics is not a bad skill. HOWEVER he specialises in Ballista, which means he NEEDS Artillery, to be able to control his ballista. I guess you can just let the ballista run "autopilot", but then you risk it shoots at blinded targets, which can be deadly. So either get Artillery or have no specialty, I guess.
So with Mysticsm, Tactics and possibly Artillery Torosar now has 2-3 skills already.
Besides them he also needs the obligatory skills like Earth Magic, Air Magic, Wisdom, Logistics, Offense and Armorer. Archery is very good for Tower and his Ballista, so we'll pick Archery as well.
In HotA Learning is a very good skill, especially if you allow more than 8 skills per hero. It will even make his Ballista do even more damage, as Torosar reaches higher levels. So we'll pick that as well.
Lastly Pathfinding became a very good skill in HotA, even if you have Expert Fly or Pathfinding Boots, as it lowers movement cost, when wandering off road, meaning you basically get another Logistics. So let's pick that as well.
To sum it up Torosar has now picked 12 skills, which he pretty much needs! Only Mysticism and Tactics could perhaps be left out, but since he starts with them, that's not an option, so he really needs 12 skills!
So in my experience Torosar is the hero that needs the most skills in the game and it's really weird he starts without Artillery, when specialising in Ballista.
So what is your experience with Torosar and which skills would you pick for him??
Or do you do like me and allow more than 8 skills per hero? (I currently allow 11 skills, though skill progression can be slow, especially for important skills like Wisdom and magic schools, but 8 skills is definitely not enough, especially with heroes like Torosar around. It's just annoying I can only visually see 8 skills on the hero sheet, even though 11 is max.)
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bloodsucker

 
     
Legendary Hero
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posted April 25, 2025 07:45 AM |
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Well, first I think you need to clarify you're just talking about that niche that is HotA mod, in most WoG/Era mods you can deal with the problem by "forgetting" the skills you don't want or going above the skill limit with some trick.
Then you need to accept that in this game there are Crags and Serenas and it's ok, cause you need heroes to fight and heroes to visit windmills. Torosar is a bad "visit windmills" hero that sometimes can come with a ballista, leave him in tavern or dismiss him when he finds the end of a path it will take a few days to get back from, that's it.
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted April 25, 2025 08:11 AM |
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But what if you main him, Bloodsucker?
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted April 25, 2025 02:25 PM |
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Game Boy H2 showed 6 skills.. I think that right, no many players picked Wisdom, but H3 became 8 skills.. So it means Wisdom is valuable.. And then H4 can be 5 skills, but maximum and all-times best 8 different skills, so 5 of 8.. I like 6 skills, and 50-200 different skills, so you can't always get an Earth.. Don't forget HotA made by ERA..
Torosar is sucking hero, of course!
@bloodsucker
Phoenix4ever can't play WoG/ERA, thus ineffective Slow, Berserk, Blind, etc but Phoenix4ever doesn't know HotA environement in WoG/ERA.. I meant objects, monsters, and then option gives 10 skills to Phoenix4ever.. When WoG/ERA can play SoD -, WoG/ERA -, and new HotA and MoP engine.. A old WoG 3.58f was only SoD and WoG.. Ok
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Fight MWMs - stand teach
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Hourglass

 
    
Supreme Hero
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posted April 25, 2025 03:37 PM |
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Personally I think the lack of Artillery is actually making him to be the most useful hero that starts with Ballista. Sure, you don't main him, but in terms of strictly talking of "what works, and what you should do to get strong" the Ballista heroes aren't really the top dogs anyway. Why would you main Christian, Ranloo or Norton, for example? If it is about challenge, what's wrong that a hero start with somewhat "unoptimized" build?
Torosar is among the more appealing heroes in the early game tavern. You instantly get ballista, and Tactics allows you to do fights that could be risky to do without. Mysticism is backed up with always useful Magic arrow, making sure that you can spam it much better that was possible in SOD. When you think about it, Torosar easily up there when you think about clearing an early ranged guard, for example. The power boost to your army is also instant, not something you can say about gold heroes. Sure, gold heroes and other supportive perks scale better to the late game, but in terms of thinking about day 1 and how to get the game rolling, Torosar is super helpful and one the better heroes you can get.
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