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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Pumpkin Patch (started by CsArOs in December 2025)
Pumpkin Patch
CsArOs
CsArOs


Hired Hero
posted December 10, 2025 11:23 PM
Edited by CsArOs at 15:26, 13 Dec 2025.

Pumpkin Patch

As some of you may know, for the past few months I've been working on a mod for Horn of the Abyss, called The Pumpkin Patch.

https://imgur.com/a/pumpkin-patch-1-4-9-promo-WJNksWk

Some highlights:
- You can choose from 4 gameplay presets or explore 27 customizable gameplay options and 58 optional skins!
- Exclusive Duel 3.0a template by MKC, designed for the Pumpkin Patch.
- A revamped Mysterious Island map by Francois Papyjama, featuring the new objects, and 2 new other Single Player maps
- Spell rebalance - now all schools of magic are almost equally useful
- Creature rebalance - weaker units got love (for example, Unicorn Blind now scales with Luck!)
- Tons of quality-of-life improvements
- 5 new heroes with unique specialties, including Scholar, Tactics or Mummy specialties!
- Christmas skins to bring that cozy holiday atmosphere!


Moreover, Pumpkin Race, the Jebus-Cross tournament based on the mod,
has just entered the bracket stage. You can learn more about it here: https://www.h3.gg/competitions/v2/152


If you want to learn more about the changes, consider visiting the wiki: https://heroes.thelazy.net//index.php/User:Csaros/Pumpkin_Patch

Download link: https://drive.google.com/file/d/1XuZ5PwzePxSIgP6uMOXN96jt0F5QpEBU/view?usp=sharing


Credits:
Code, gameplay design, testing, some graphics - CsArOs
Graphic design - Aphra
Various graphics - Aphra, Valmont, VMaiko, Koven.

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Syth1984
Syth1984


Adventuring Hero
posted December 17, 2025 08:34 PM

Nice Effort. I will try it sometime.

Although the siege engines and the spells need much more drastic changes to be useful. But changes are good slightly better.

Still a lot of work and a lot of love poured into this. Kudos!

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Syth1984
Syth1984


Adventuring Hero
posted December 23, 2025 12:11 PM
Edited by Syth1984 at 13:44, 24 Dec 2025.

CsArOs said:
As some of you may know, for the past few months I've been working on a mod for Horn of the Abyss, called The Pumpkin Patch.

https://imgur.com/a/pumpkin-patch-1-4-9-promo-WJNksWk

- Spell rebalance - now all schools of magic are almost equally useful


Moreover, Pumpkin Race, the Jebus-Cross tournament based on the mod,
has just entered the bracket stage. You can learn more about it here: https://www.h3.gg/competitions/v2/152




I played a bit with a friend. I didn't like the resource silo change that much. I can understand wood and ore versions becoming something like 3500 but not the rare resource ones.

Why no change to Destroy Undead and Death Ripple? I think they are pretty useless at this point.

I would suggest Death Ripple not effect constructs or elementals.

I would suggest Destroy Undead effect constructs and elementals.


The formula is easy    10/50/100 + Number of creatures in stack. Not dependent on spell power. Or maybe you can depend it on the first part.

This way it could deal like 1100 damage to a 1000 skeleton stack while dealing lets say 50+50 to the bone dragons. Still useful if you have a lot of stacks. +1 health +2 health artifacts would become more important as well. Also would move death ripple to water and move remove obstacle to earth magic actually.

Lastly a creature bank that gives efreets would be nice: I have you fighting genies+mages+gargoyles+golems like a sort of prison for "bad genies" . or full mechanical units gargoyles+Juggernauts+golems+automatons



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