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Heroes Community > Library of Enlightenment > Thread: Negative Heroes (started by bloodsucker in January 2026)
Negative Heroes
bloodsucker
bloodsucker


Legendary Hero
posted January 25, 2026 02:27 PM
Edited by bloodsucker at 14:30, 25 Jan 2026.

[HotA] Negative Heroes

Does anyone have any clue on the values after which an hero becomes negative and how to calculate them, in creatures and primary skills?
I wanted to leave some guys in prisons, to be released by the AI latter but I'm afraid some may dye taking a dwelling or guarded mine, cause their value is bellow 0.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 25, 2026 03:14 PM
Edited by Salamandre at 15:35, 25 Jan 2026.

In creatures no idea, didn't Hota fix this? In stats, after 127 it sets to zero. For experience levels, after 74/88/100 you get into problems too.

You can test for creatures with Trainer. Give as many as you can in every slot then combine them, repeat until it gets negative.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 25, 2026 05:37 PM

Yes creatures fixed.. For example, the Intellect World, Straker has in about 110k Zombies in Impossible level.. I recommend you play the Intellect World.. Yeah hero level is also fixed at a maximum of 74.. All player knows about PS.. I like WoG/ERA, when maximum PS in about 115? I've not time to play PS with.. I recommend you download WoG/ERA..
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bloodsucker
bloodsucker


Legendary Hero
posted January 25, 2026 08:11 PM
Edited by bloodsucker at 20:25, 25 Jan 2026.

Salamandre said:
In creatures no idea, didn't Hota fix this? In stats, after 127 it sets to zero. For experience levels, after 74/88/100 you get into problems too.

You can test for creatures with Trainer. Give as many as you can in every slot then combine them, repeat until it gets negative.
I was referring to how the primary skills will affect the number of creatures and the numbers are way too small to need to stack 32000 azures. I think it's a bit more then 4000 Azures for an hero with 99/99/.

But you are right, Trainer is the best option I can remember, too. Maybe get two heroes and keep adding stuff to one until the other's pic is what appears in the thieves guild, then test in HotA.
Thank you.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 25, 2026 08:35 PM
Edited by Salamandre at 20:36, 25 Jan 2026.

I don't think hero level affects how many creatures he can have. Never saw that in H3. You can have 1 million azures on Adelaide level 1. Only in Disciples game your army capacity is affected by the hero level.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 25, 2026 08:51 PM

In Trainer, you will have to change the creatures adding script value, from 30000 (check this value) to whatever you want, for this test purpose.

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bloodsucker
bloodsucker


Legendary Hero
posted January 25, 2026 08:52 PM

Not that, the value of the creatures plus the primary skill value. But it's fine. 80000 Archangels and 10000 Azures at 65/65/26/31 are positive, the same number but with 70/70/26/31 and an hero with some pixies and air elementals is shown in the thieves guild.
Even if these are just quite vague numbers, they are way more then what I was thinking of giving them, so no worries.
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