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bloodsucker

 
     
Legendary Hero
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posted April 14, 2026 02:41 PM |
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Bulwark Discussion
Is it just me that finds the new town underperforming? Ok, Might heroes start with 0/4/1/1 like Beastmasters but at level 20 they certainly don't look like them, often having more Power and Knowledge then Attack. Magic heroes do almost the same with Knowledge over Power but at least they don't delay the might points too much. No creature seams to shine but the shooters and in my opinion levels six and seven should trade place keeping the Jotunns faster, so they could teleport the bulkiest creature before it gets it's turn.
I guess Runes should balance all this but the moment someone else gets a Bulwark, that will work for them as well as for you.
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted April 17, 2026 09:34 PM |
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I don't think Bulwark is underperforming, they are super tanky. Look at War Mammoths, with 5 growth per week. 675 HP per week!
Bulwark has great economy, lots of good creature abilities and Runes.
The town is very slow in battle though, only speed 10 when you get Jotunn Warlords, otherwise only speed 8. (Without Runes.)
I am glad I have a hack that allows units to cast spells on themselves, so Jotunns can also teleport themselves, to block shooters for example. Otherwise Tactics and/or Mass Haste/Prayer would be a must.
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