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Heroes Community > New Heroes - Olden Era > Thread: GK's Olden Era Maps (started by gnollking in May 2026)
GK's Olden Era Maps
gnollking
gnollking


Promising
Supreme Hero
posted May 05, 2026 07:07 PM bonus applied by Galaad on 05 May 2026.
Edited by gnollking at 21:18, 05 May 2026.

GK's Olden Era Maps



Download (recommended difficulty 125%/100%/Hard)

My first custom map (with hopefully many more to come) is ready for playtesting! This is a small map, designed and balanced for 1v1 gameplay (no guarantee about how competent the AI will be, but I trust it's alright). The biggest thing that needs feedback are the guards, whether or not they are strong enough at 100% Enemy Difficulty. If anyone ends up playing the map, I would be really happy hearing any and all feedback!

There are no quests or events in the map, since they are not yet supported by the beta map editor, but the plan is to implement them once we get more updates.

~~~~~~~~~~

The directory for custom maps is currently a bit hidden. Copy the downloaded .map file into this directory:

<game install folder>/HeroesOldenEra_Data/StreamingAssets/maps

You may also find your AppData folder and use the following directory:

%appdata%/LocalLow/Unfrozen/HeroesOldenEra/users/Steam_XXX/my_maps

~~~~~~~~~~

Please OE devs make the minimap picture show lava as red on the minimap, it's not really water in the map
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 05, 2026 08:38 PM

Olden Era first Heroes Community map, nice!

Will try it out when I get the chance.
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gnollking
gnollking


Promising
Supreme Hero
posted May 05, 2026 09:32 PM
Edited by gnollking at 22:06, 05 May 2026.

Galaad said:
Olden Era first Heroes Community map, nice!

Will try it out when I get the chance.

Thanks! One of the hardest things to implement with the current editor was balancing the neutral guards. I had to disable the easier difficulties, since starting the map with those settings would simply not generate guards at all in some positions (leaving paths completely unguarded), which obviously negates the entire purpose of a map like this. The intended path to take is quite straightforward, but the choices in which fights to take in which order is a major part of design in all of my maps.

To be honest, I would not normally upload a map like this without extensive testing, but seeing how new the game is I wanted to hear early feedback from players.
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