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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Rejected ideas for towns
Thread: Rejected ideas for towns This thread is 2 pages long: 1 2 · NEXT»
Celfious
Celfious


Responsible
Legendary Hero
Typo recoverey
posted July 07, 2002 01:19 PM
Edited By: Celfious on 9 Jul 2002

Rejected humurous Towns

I was thinking earlier, about non-related HOMM alignment's.
It's probably hard to come up with these, but if you have time the community might have more one more thread to do.
(You can go with the following format, or alter it if you wish)

Title:
Heroes skill's:
Level one creature:
Level 2:
Level 3:
Level 4:
Magic:
Random bonuses:


It's something I'll need a little time on myself. I'll put something in tommorow, but i hope someone find's use out of this.

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Celfious
Celfious


Responsible
Legendary Hero
Typo recoverey
posted July 07, 2002 01:43 PM
Edited By: Celfious on 7 Jul 2002

in a rush, but here you go

Title:Hippy land
Heroes skill's: Tolerance to poision, disease, and immune to mind altering spell's.
Level one creature: They come from the New youk style SMoke Pit's. No special attrib's.. Just switchblader's without a cause.
Level2: Stage wrecker's. Get these guy's from the concert. They'll throw they're guitar's, keyboard's, speaker's, bottle's, and microphone's (24 shot's)
Level 3: rainbow kid's come from a prairie. They have the ability close to minitor's. Rainbow kid's might blind the attacker w/there tiedye's, and strange sunglasses
evel 4:Mysterious cloud (A mix of differnt *thing's* with high defence. Cast's random mind spell's)
Magic: Hypnotise. Random spell's witch make's enemies see a different reality. Acid spray, put's all oposing alignment unable to make an action for one round. All stat's go down 50% for some strange reason or another.
Random bonuses: Evil pshyciatrist-increases def, by showing all where there mind's are.
Gym-workout once for great effect's increasing ATK

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DarkManiac
DarkManiac


Known Hero
of Hell
posted July 07, 2002 02:19 PM

SPAM ALERT!
____________
A villain's gotta do what a villain's gotta do.

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Big_Blackie
Big_Blackie


Adventuring Hero
Insanity is bliss...
posted July 07, 2002 02:27 PM
Edited By: Big_Blackie on 7 Jul 2002

Title: Metropolis
Skills: Combat, Magic Resistance
Lv1 Creature: Red Dwarf,Cyote
Lv2 Creature: Troll, Goblin
Lv3 Creature: Ogre, Roc
Lv4 Creature: Rust Dragon, Giant
Magic: Earth Magic. Spells such as Quicksand or Earthquake.
Random Bonuses: Earth Shrine: +10% Damage w/Earth Magic
____________
"You Impressed me and i'm not easily impreesed. Wow! A Blue car!"-Homer J. Simpson

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Big_Blackie
Big_Blackie


Adventuring Hero
Insanity is bliss...
posted July 07, 2002 02:32 PM

You know, this should probably be in the Alter of Wishes.
____________
"You Impressed me and i'm not easily impreesed. Wow! A Blue car!"-Homer J. Simpson

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Jester
Jester

Tavern Dweller
posted July 07, 2002 03:01 PM

I think....

...Celfious probablly ment that if you had a town called Metropolis the level 4 creatur whould be Superman and the level 3 would be Lex Luthor or something.... X-ray magic etc... Did I "missinturpurate"(spelling?)

____________
"Black or blue, who are you?"

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Dar_Kraven
Dar_Kraven


Bad-mannered
Adventuring Hero
Finally Sober
posted July 07, 2002 03:09 PM

can you do one for HOMM 3?
____________

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Celfious
Celfious


Responsible
Legendary Hero
Typo recoverey
posted July 07, 2002 03:57 PM

Sure Dar, and for the rest of you it's up to you wether or not you wish to participate. It'll take a little work to come up with something like this, infact I'm finding it quite difficult to think of something else.
If it's to difficult for you to come up with something well thought, dont think twice about it.
It's just something to get HC's last 5 post's a moving little more faster, Other than something else I wont mention

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arachnid
arachnid


Promising
Famous Hero
posted July 07, 2002 08:12 PM

theres at least 6 fully thought out ideas for new towns in h4 wishes area
____________

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Celfious
Celfious


Responsible
Legendary Hero
Typo recoverey
posted July 07, 2002 08:21 PM

Sorry I didnt' catch that one. Is there a policy stopping me from deleting this thread then?
BTW, which thread is it in h4wishe's?

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arachnid
arachnid


Promising
Famous Hero
posted July 08, 2002 01:16 AM

its in loads theres about a 10 page idea for a ice town , at least a 7 page one about an egyptian town, ideas for ocean town, and a few others like underground one and plague kind of one (a new-ish necro one) Theres lots of other ones as well like a flying creature town and other stuff like that.
____________

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bort
bort


Honorable
Supreme Hero
Discarded foreskin of morality
posted July 09, 2002 04:37 PM

Probably should be in the Altar, but okay, I'm game.

Title : Knights of Affluenza

Level one creature:

Yuppie - special ability "Charge it" for every yuppie you have in your armies you can get a 10 gold advance on the next days income

Pool Boy - special ability "wear tight speedo" doesn't really do much besides scare the opposing side

Level 2:

Nouveau Riche - special ability "Conspicuous" the nouveau riche is so conspicuous and annoying that you cannot attack any other units on the battlefield until you've killed all the nouveau riche

Old Money - special ability "monocle of death" can see through all illusions, can be thrown (it has razor sharp edges)

Level 3:

Dot-com Boy - special ability "gripe" has lost all of his recently gained millions.  Constantly complaining about how his stock options are now worthless.  All units (enemy or friendly) in a 2 hex radius suffer a -3 morale penalty

The stock broker - special ability "great deal" sort of like theiving, but instead of sneaking behind the monster guarding the treasure, the broker just convinces the monster to invest it in a "can't lose penny stock"

Level 4:

The CEO - special ability "infiltrate" if you get the CEO into an enemy city, he will immediately set up shop as the CEO of the city.  6 days later, the CEO will sell his stock options, giving you an immediate gold bonus equal to 6 days of the cities income.  The next day the city will turn out to be bankrupt, due to accounting error.  Your enemy will not get any income from that city for the next week and any troops stationed in the city will be laid off.

The lawyer - special ability "litigate" your opponent must pay you 1 gold for every lawyer on the battlefield for every  point of damage he does to your troops during the course of the battle.  Every attack has a 5% chance of gaining "punitive damages" or "mental suffering compensation" which quadruples this fee.

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Celfious
Celfious


Responsible
Legendary Hero
Typo recoverey
posted July 09, 2002 05:01 PM

Yesh, I want to clear something up here. This thread is asking for humurous idea's. Nothing serious.
Wrong forum? Sorry, will ask next time I dont know.
GOod luck, I know this is hard

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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted July 09, 2002 05:05 PM


Mafia Town

Hero: Godfather
Starts with Estates and Order Magic(It is organized crime after all)

Level 1: Bag Man -> Flyer
Special: When defeated he leaves attacker "holding the bag" to be attacked by his allies

Level 1: Pimp -> Strutter
Special: B!tch slap
Immune to charm

Level 2: Soilder -> Walker
Special: Kneecapping (breaks opponants knees so they can't move)

Level 2: Made Man -> Shooter
Special: faggetaboutit (gets an extra shot after he kills a creature which makes stack immune to ressurection and necromancy)

Level 3: Capo -> Magic user
Special: Can turn bag men and pimps into soildiers

Level 3: Moll -> Walker
Special: 50% chance of charming attacker, if charm fails she quickly stabs you in the back, no retailiation

Level 4: Underboss -> Magic user
Special: ability to summon Made Men

Level 4: Consigliari -> Lawyer
Special: Makes enemies unable to attack by swamping them with legal papers
Beware his acid tongue

When the mafia take over an enemy town they immediatly give it back to the opponant. The opponant must then pay the mafia 15% of the towns worth every day until the opponant pays back the full value of the town(Value of all buildings and creatures in the town) plus 20% to the mafia Godfather. The 120% town value payment must be paid at one time.(the daily 15% payments are just finance charges)

Once the town is paid off opponant must pay 5% protection payment to the Godfather. This payment will continue until Godfather is put in town's prison.



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bort
bort


Honorable
Supreme Hero
Discarded foreskin of morality
posted July 09, 2002 06:56 PM

I'm surprised at you oldtimer - you forgot the Dragoon...

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Big_Blackie
Big_Blackie


Adventuring Hero
Insanity is bliss...
posted July 10, 2002 12:46 AM

I am such an idiot...posting a serious idea. Bah!
I would just like to point out that I put some thought into that, unlike any other things i've done today.

Dragon Town
Hero: Dragon or Other Dragon
Lv1: Little baby Dragon, or Other little baby dragon
Lv2: Midgit Dragon Or Dragon Monkey
Lv3: Dwarf Dragon Or Monkey Dragon
Lv4: Big huge dragon thingy or Monkey
NOTE: THE MONKEY HAS +10000000000000000000 HP MORE THAN BIG HUGE DRAGON THINGY!
Knights do +50% damage to dragons.
All dragons are alchoholics, and if they drink gasoline they all die.
____________
"You Impressed me and i'm not easily impreesed. Wow! A Blue car!"-Homer J. Simpson

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RexHomini
RexHomini


Hired Hero
posted May 21, 2003 12:02 PM

Town name: Dark Forest

Level1 creature: Black Owl, special ability - + 1 scouting
fly
Level 2 creature: Dark Elf: ranged unit, shoots twice, + 1 luck and morale to all friendly.

Level 3 creature: Dark Elf APriest: spellcaster - offensive and defensive nature related spells

Level 4 creatures: Elven Archimage: spellcaster, more powerfull, flys a dragon, very good in meele combat

Hero: druid - ability shapeshifting -> gives bonuses to attak defense, gives special abilities.

Magic school: black magic: death spells, nature related attack and defense spells.


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Nasty
Nasty


Known Hero
castor nebun si orb pe cinste
posted May 22, 2003 10:08 PM

castle:Awkward
heroRunkard
level 1:circus midget-stuns the enemy...bites.
level 2:wondering idiot-berserker
level3:wild mad beaver:hits twice
level 4:shoe-flame thrower
level5:blind drunk horse-horseshoe thrower
level 6:Supreme half blind rabbit-fear
____________
You can trick me with food.Possesions mean nothing to a navajo.

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silx87
silx87


Supreme Hero
posted May 31, 2003 08:43 AM
Edited By: silx87 on 31 May 2003

okay,this one is based on HoMM4

town: The Ghetto

lvl 1 creatures:
Nelly - pathetic rap(if triggered,all enemy attacks will be concentrated on him,like martyr spell)

Homeboy - max moral if over 100

lvl 2:
D-12 - can cast spell on friendly target:fight music(same as bloodlust)

eminem fan - if there is atleast 1 eminem in army,they always have increased morale

lvl 3:
Vanilla Ice - gay haircut(when on battlefield,there is a 30% chance that an enemy will start laughing and becomes unable to move for 3 turns)

Eminem - summon D-12(for every eminem u can summon 1 D-12)

lvl4:
M.O.P - cast spell: ante up(same as mass fervor);order ward

Dr.Dre - produce eminem(can summon 1 eminem for each Dr.Dre in group)

Special buildings:
Police confiscated weapons storage - sells glocks,uzis and AK's,also potions of Hennessy(max moral),LSD(gives 2x attack and berzerks hero)Kokane(extra movement on adventure map)  and vials of Napalm(same as demon fire)and Nitro(when thrown at castle gate,instanlty destroys it)

Abandoned storehouse - kills all heroes in prison for a small fee

White neighbourhood - hero can practice marksmanship here,increases heroes ranged attack by 5
____________

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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted June 03, 2003 05:44 PM

one based on discworld theme

Ankh-Morpork:
Might Hero: Wizzard Rincewind. He gets out of trouble only by accident, thus the special ability: max luck for him and companions. Can't learn magic though, on account of head being full.

Magic Hero: Granny Weatherwax. As master of headology, she is completely immune to all attempts at mind spells by others.

Creatures:

Lv 1
The Fool: very cheap, high growth, ok  hitpoints, ok speed, very low damage (can’t do much with a custard pie…), attack and defense – butt of the world, good only for getting killed (or using sacrifice or pain mirror)

The Beggar:  frail (low defense & hp), slow and old (resistant to aging). Covered with filth and disease – getting hit (or bit) by beggar gives Plague, filth gives minimum morale to whomever is nearby.

Lv 2
City Watch: quite a strong bastard, but permanently under cowardice – beats the crap out of weak guys but wont touch the bosses.  

Wizard: but no, he can’t do magic (skipped classes too much), instead he throws at people his nice staff with a knob on the end

Lv 3
Assassin: Kills at ease, but knows next to none about defending (doesn’t think he has to). Quick too. Special feature -- backstab: attacking a stack from behind, they kill one creature per assassin, no more no less.  (obviously not the imp-slaughterer)

Librarian: naturally, a huge orangutan. Attacks twice (hands and legs, you know). And climbs so well that he is considered a flyer. Tough to hurt, too.

Lv 4
Witch: your typical ugly old (yeah, aging resistant) lady (low hp) that’s very proficient in headology: casts hypnotize, berserk, forgetfulness and other mind spells. And resists all the magical gibberish by others. Physically not dangerous though.

Death: the tall skeleton with a lifetimer and scythe, who contrary to some ideas, doesn’t kill anyone, but only takes lives away from those who are already killed. Thus the creature is only able to attack the stacks whose top creature is damaged. But when he can attack, the effect is devastating. Strong physical scythe damage is coupled with hand of death (killing one creature per death). Teleports around, of course.

Special town bonuses:
Mended Drum Tavern. So effective in promoting the city nightlife that 30% of any army trying to invade the town is charmed away.

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