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Thread: Which is the best? | |
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Klauts

 
   
Famous Hero
lost in a mourning hall!
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posted July 26, 2002 09:33 PM |
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Poll Question: Which is the best?
Which alingment do you thing is best?
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Klauts

 
   
Famous Hero
lost in a mourning hall!
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posted July 27, 2002 04:35 PM |
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Edited By: Klauts on 28 Jul 2002
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Didn't have room to put in Might too!Too bad!
OK,
1st are Chaos and Nature with 30% of the votes!
2nd is Order with 20% of the votes!
3rd are Life and Death with 10% of the votes!
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Nebuka

  
    
Promising
Supreme Hero
Save me Jebus!
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posted July 28, 2002 04:20 PM |
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First is Necro with powerful spells like Summon Rats...
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Kujo

 
  
Known Hero
who loves to script.
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posted July 28, 2002 09:51 PM |
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order should be the best...what with forgetfulness and teleport and illusion. it also has the genies and the mages and a hero who starts w/ nobility. order rules
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guten tag
du bist schwul.
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Juulcesaar

 
 
Adventuring Hero
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posted July 29, 2002 03:19 PM |
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MIGHT. As a dedicated MIGHT player I cannot say how I like not seeing this here. I want to thank the user-friendly forum for the max of 5 answers per poll (as well as their useless-post-protection.
Now, might may not have any spells, but they have some LVL1 that look like level 2 cretures, and they are (with exeption of LVL 3) fairly balanced. Their tavern gives you acces to both the Lord and the Thief, as well to a few combattants. Their creatures are powerfull at higher levels and they can make them grow quite fast- at what a cost. Magic is fun, but Might is more.
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I do no longer exist...
Check 'reynaert' if you want to see me...
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Klauts

 
   
Famous Hero
lost in a mourning hall!
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posted July 29, 2002 09:53 PM |
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Edited By: Klauts on 2 Aug 2002
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I know Might is pretty good, I play with it too,but lets see the rest!
Nature leading far away!
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Klauts

 
   
Famous Hero
lost in a mourning hall!
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posted August 21, 2002 10:24 PM |
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Ahem!Just wanted to make this thread active!
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archangel24

 
Tavern Dweller
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posted August 22, 2002 04:44 AM |
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my favorite
Order ne of the coolest towns and they have strong magic. especially in the magi's and genies who are very strong when they get cumulated. also have titasn which are the best shooter in my game
Chaos: have (in my opinion) the best lvl 1 unit in the game. bandits bcuz of there stealth and they have blk dragons strongest in the game. they also have medusas with the stpne gaze which can getr the extra kil when you need it
Life: not raelly my favorite except for the angels but they have plenty of shooters.i prefer ballistae to pikeman bcuz of there shooting ability. and they have healing magic which is good so you dont have to have heavy losses in battles
Death: I like death bcuz of the venom spawn and the vampires which are also very strong and i also enjoy how fast the skeletons build up i also like the devils bcuz they can teleport any where on the screen and they can summon ice devils.but i dont like the slower units in the beginning
Might: is probably my least favorite bcuz i like it hwne the hero can do something to help (besides attack)like magic but otherwise not bad either with berserkers and centuars (very strong lvl 1 units) and they have cyclopes,2nd best shooter in the game and they have the area ability,also the behemoths(great but no fast enough.
Nature:i like nature a lot although thye are not extremely strong i like the summoning ability and the portal so you can get elementals and mantises. and when you have grandmaster nature magic and grandmaster demonology you can summon devils in battle (awesome).i also like their lvl 4 creatures.
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Soulblighter

 

Hired Hero
Awww
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posted August 26, 2002 03:40 PM |
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I voted for nature - the summoning part is quite worth it and the combination between nature and death is awesome - like archangel24, but after playing the Might campaign with Waejark (that was his name? i never got it right...) I changed my mind about barbarians (I also never agreed with the ideea that Might doesn't have Magic) because I fought with the W*****k hero alone against Black Dragons and other strong units and won almost without taking any damage. The harpies and ogre magi are very good in combat, cyclops,behemots and thunderbirds too. Thunderbirds are better than behemots - do you agree?
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A war refugee saw The Master and asked him : "Help me to escape the horrors of this world!" and The Master blinded him with fire irons
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ToxicSheep

 

Hired Hero
keepin it gangsta
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posted August 27, 2002 07:15 AM |
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ummmm, I don't get it. i voted for death because after death you can go to heaven and in heaven you can do anything. "if i die before i wake, at least in heaven i can skate" i'm very confused.
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dale

 
  
Known Hero
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posted August 27, 2002 08:19 AM |
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I started out liking Order the best -- making very effective use of genies and their power to create illusions. If I could pick up even a single devil, so much the better<G>. In many battles, I'd end up with no damage and a stack of many devil illusions whacking the heck out of every enemy stack. If I kept my real forces far back, none of the enemy stacks paid them any mind -- just kept going after the illusions.
Recently, I have played several games with death. For normal set ups, I can get vampires in a few days if I forgo making a town hall/ city hall upgrade. With just two vampires, I seem to be able to easily manage all of the nearby standing stacks guarding mines etc. with no problems and no losses. Once my necromancer gets GM necromancy and creates vampires from dead creatures --- look out world!
BTW -- sorry if this appears twice. The first time it looked like the web site got frozen on the submit reply. If it really went in, then some one can delete this post.
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Lich_King

    
    
Honorable
Supreme Hero
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posted August 29, 2002 08:59 PM |
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Death : This is my favorite town, because undead are not affected by few spells which is very anoying (for e.g. Poison, Plague and Hypnotize).It is pity, that LIFE has "Holy word" spell. Both of the 3rd level creatures are good, but I like vampires better. Death Magic is very powerful and can cause many trobules. It is great to use "Animate dead" or "Death call" for sieges.In my opinion Necropolis are the strongest town in game !!!
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Order : I like order it's my second favorite town. Magi and Genies are the best units in this aligment, especialy you have hundreds of them. Order magic is allmost strongest in the game. The illusions are very effective, when attacking sieged town gates.
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Chaos : The third aligment, which I like. They have some of the strongest creatures and damage spells (like "Desitegrate").
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Nature : I like it for two reasons: 1.It has summoning spells. 2. You can buy elemntals there.
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Life : I don't like creatures of Haven. I like LIFE more than MIGHT because it has magic.
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Might : I DON'T LIKE MIGHT !!!
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japjer

 
 
Adventuring Hero
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posted August 31, 2002 06:26 PM |
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i think order is most powerfull for the obvious reasons. but they're not my favorite (at least not my favorite by far), but there's another thread for that.
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Klauts

 
   
Famous Hero
lost in a mourning hall!
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posted August 31, 2002 08:48 PM |
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japjer

 
 
Adventuring Hero
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posted August 31, 2002 08:51 PM |
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'which civ do you like'
and i made a huge post there and now it's gone!!aaaaarrrggggghhhh
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Klauts

 
   
Famous Hero
lost in a mourning hall!
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posted August 31, 2002 09:11 PM |
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Anyway,this thread is older than that one!
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japjer

 
 
Adventuring Hero
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posted August 31, 2002 09:49 PM |
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good for you! too bad the other thread has more posts 
now back to your topic!
i think a lot of people would agree to my 3 groups from strong to weak. im not saying they can't be beaten, i actually think HOMM4 is more balanced than HOMM3, but differences in strength are still there.
group 1
death: vampires and necromancy, the quickly build dwelling is good for small maps, the big amount of them is good for large maps
order: genies and order magic, ice bolt,create illusion (both in combination with their high growth) and song of peace, slow makes the genies have 4 diverse and powerful spells with reasonable hit points and defence. order magic speaks for it's own (all mind spells, precision, dispel etc.)
group 2
chaos: strong creatures, and good combination DD and buff-spells (great specialty's for the creatures, from stealth to 100% resistance, the strength of them also makes the buff spells more valuable)
to be continued...
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japjer

 
 
Adventuring Hero
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posted September 01, 2002 01:59 PM |
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Quote: good for you! too bad the other thread has more posts 
now back to your topic!
i think a lot of people would agree to my 3 groups from strong to weak. im not saying they can't be beaten, i actually think HOMM4 is more balanced than HOMM3, but differences in strength are still there.
group 1
death: vampires and necromancy, the quickly build dwelling is good for small maps, the big amount of them is good for large maps
order: genies and order magic, ice bolt,create illusion (both in combination with their high growth) and song of peace, slow makes the genies have 4 diverse and powerful spells with reasonable hit points and defence. order magic speaks for it's own (all mind spells, precision, dispel etc.)
group 2
chaos: strong creatures, and good combination DD and buff-spells (great specialty's for the creatures, from stealth to 100% resistance, the strength of them also makes the buff spells more valuable)
to be continued...
ok continuing
group 2 still
chaos weakness:no unbalancing specialty (maybe stealth for some, but i don't really use it)
nature: creature portal, summoning (creature portal is great for several creatures. mantis,waspwort,elmentals (mostly water). summoning goor from expert where you start summoning elves and tigers, also good because you can have multiple heroes summon in 1 army (something that can't be done with any of the other magic secondary skills)
nature's weakness: kind of a slow start with the power coming after gaining some levels and building l4/c.portal
group 3
life: buff spells, healing,. (wards are great, divine intervention also, only alignment to dispel plague/poison)
with lots of shooters, their acces to slow comes in handy
weaknesses
relatively weak creatures and big chance of getting dispelled
might: strong creatures, high growth, cheap
weaknesses: no creature resistance at all, which should be there to counter the lack of magic.
i'd like to hear your comments, i know there are a lot of more strengths and weaknesses in the alignments, so give me some and i may change my mind.
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