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Heroes Community > Library of Enlightenment > Thread: Your and my favourite aligment and the ones you don't like in heroes 3.
Thread: Your and my favourite aligment and the ones you don't like in heroes 3. This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Anil
Anil


Known Hero
posted June 24, 2016 05:54 PM

I tested 100 Arcdevil vs 150 Ghost Dragon. Archdevils beated to All Ghost Dragons with only 40 casulaty. Ghost Dragon is really sucks.

I still believe that Black Dragon is more valuable unit than ArchDevil.
More cheap+Breath Attack+More HP+More Damage+Full Magic Immunity is definitely better than no enemy retaliation ability. Black Dragon is a Great tank unit. Archdevil can beat Black Dragon but Archdevil will die more easy in big battles.

How did you create 173 Demon? Which units did you sacrifice for demons?

What do you think about of sacrifice spell?


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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 24, 2016 06:27 PM

Anil said:

I still believe that Black Dragon is more valuable unit than ArchDevil.
More cheap+Breath Attack+More HP+More Damage+Full Magic Immunity is definitely better than no enemy retaliation ability. Black Dragon is a Great tank unit. Archdevil can beat Black Dragon but Archdevil will die more easy in big battles.

How did you create 173 Demon? Which units did you sacrifice for demons?

What do you think about of sacrifice spell?



The Arch Devil won't beat a black dragon so easy in the end fight, but vs the map it is insane compared to the dragon.

I created them by sacrificing Imps, Gogs, Hell Hounds along with units from another town (in this case I was lucky to get Castle/Rampart as secondary towns. I also found the vial of lifeblood for +2 health on the map.

Sacrifice is a very underestimated spell. It has little value on the map but in the end fight it can be very powerful if used correctly.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 24, 2016 06:53 PM

IMO sacrifice is a total crap and I hate it when given to powerful AI, it keeps full resurrecting the big stack by using crap stacks, this is utter non sense and game breaker. Mostly because there is no real counter to it. At least for resurrect you can step on dead bodies but sacrifice is unavoidable.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 24, 2016 06:56 PM

Quote:
there is no real counter to it. At least for resurrect you can step on dead bodies but sacrifice is unavoidable.

AI won't raise dead stack with Sacrifice if you step on it, does it?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 24, 2016 07:01 PM

Sacrifice works only using alive units. Thats what sucks. You blind them, he can still use the blind stacks. (which contradicts the theory saying that blinded stacks are invisible to AI)
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 24, 2016 07:44 PM

Tested sacrifice with a few spells/abilities:
1. Despite it being a lv 5 spell you cannot resurrect Gold Dragons with it. However you can use it to resurrect other troops.
2. Units sacrificed will vanish, no corpses.
3. You can not sacrificed hypnotized units.
4. You can not resurrect a stack using a stack under influence of anti magic and vice versa.
5. You can not sacrifice cloned units.
6. If you sacrifice a unit used for cloning - the clone will vanish aswell.
7. Land Mines/Quicksands cannot be placed on dead corpses, which means a resurrected unit can't suffer from that upon being resurrected. One can't place fire wall on land mines/quicksand either. Cloned units will be able to stand on land mines/sand when summoned.
8. It only takes notice to base health, which means wyvern venom won't have any impact and neither will health increase artifacts.
9. You can sacrifice/revive units under influence of blind.
10. You can also sacrifice/revive units under influence of berserk.
11. You can revive stoned units with sacrifice and vice versa.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 24, 2016 07:46 PM

Thanks, have you tried if the black orb negates the dragons immunity restrictions?
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 24, 2016 07:58 PM

Salamandre said:
Thanks, have you tried if the black orb negates the dragons immunity restrictions?

Yes, it can be done if orb is present.
Green/Red Dragons can be sacrificed or revived without it.

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Anil
Anil


Known Hero
posted June 24, 2016 09:52 PM

I think sacrifice is useless spell.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 24, 2016 09:59 PM

What do you think about clone, frenzy or the wait button?

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 24, 2016 10:46 PM

Sacrifice is a spell which is often overlooked because of resurrection. However, I tend to look at it as a spell with more power potential for critical moments or as a "spell lightning rod". Cause if a creature on your side gets struck by an implosion spell, you technically "transfer" that spell to one of your less valuable units.

Frenzy is also another spell that has a lot of hidden power, but it must be used with care.

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Anil
Anil


Known Hero
posted June 25, 2016 12:48 AM

Clone and Frenzy are very good spells, But I think clone is better.

Ebonheart I have talked and played some heroes 3 player on online. Usually players belive that Tower and Inferno are weaker than Castle, Dungeon and Rampart.
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 25, 2016 08:28 AM

Ofc and the usual reasons tend to be these:
1. As a new player the favourite towns tends to be Castle, Dungeon and Rampart. When one steps in on the online arena, you naturally select the town you like the most and feel you are best with. Thus, the experience is built around those towns.
2. Much like yourself and numbers, many players tends to think eg Castle is best because of its total numbers, and so starts with it. Once warm in the clothes, it's not all that easy to abandon a working concept to try something new. It requires time.
3. The towns mentioned have it easier vs the map compared to other towns. Since the map draining is technically 90% of the game, it is only natural for such towns to gain popularity.
4. It is tricky to play Tower, Inferno and Fortress. With these towns there are many more bumps on the road to the end goal compared to other towns. Eg, Snow/Swamp effects, Inferno having a weaker army in the first days, requirement of more demanding clever useage of units vs the map. Castle, Dungeon and Rampart are very straight forward with good troops to boot.
5.RNG swings (luck). Castle, Dungeon and Rampart are more "sturdy" towns whereas other towns can  be either better/worse depending on the luck elements.

The important thing Anil is that you play the town YOU enjoy the most. It is one thing listening to us on how to play in a multiplayer manner, but we will never tell you to play this or that town - regardless of what those reasons may be.

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Anil
Anil


Known Hero
posted June 26, 2016 02:34 PM

I think Castle and Dungeon are best choices for Multiplayer. 2 shooter + fast/Strong 7.th tier unit are great balance and advantage. And no movement penalty.

I can't understant. Imp is weaker than goblin and gremlin but more expensive than goblin and gremlin. Why?
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 26, 2016 02:40 PM

And I think scholar's mate is the best tactic in chess..

About sacrifice, look at sacrifice like frenzy, though uses for sacrifice comes up less, it basically allows you to remove one of your weaker stacks and trade it for a more powerful one at a rate resurrect can't match.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 26, 2016 04:07 PM

Anil said:
I think Castle and Dungeon are best choices for Multiplayer. 2 shooter + fast/Strong 7.th tier unit are great balance and advantage. And no movement penalty.

I can't understant. Imp is weaker than goblin and gremlin but more expensive than goblin and gremlin. Why?

I find Castle being very weak on the map during the first week due to the low speed/stack size of units, no true powerful unit until the angel comes not to mention the annoying dwell fights. All 3 fights are very annoying and drains a lot of troops.

Dungeon is somewhat better, esp with Shak. However they got no +1 native terrain movement and also can't get 7th dwell in the first week if 2nd dwell is not pre built. The 7th dwell is also annoying to fight.

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Anil
Anil


Known Hero
posted June 26, 2016 04:28 PM

I think castle has only 1 below average unit (zealot) other units are above average. Unupgraded castle units are weak yes. This town doesn't have really big disadvantage except this town is expensive. Yes not very fast but sir mullich, mass haste or prayer will companse them. Caste has best attack and most damage potential amoung of the towns.

Dungeon has least HP and Damage potential without Black Dragon amoung of the towns. This means; Very hard win to big battles without Black/Red Dragons. But castle still can win big battles without Angel/Archangel because Champion and Crusader have amazing damage potantial and Royal Griffin is excellent anti-shooter unit.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 26, 2016 04:31 PM

What Ebo means is that is very hard to get angels day 7 by fighting only with starting pikes. All other factions -except inferno, get a better start or can get serious creatures much earlier. Or with castle you must go the worthless mage guild + blacksmith path.

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Anil
Anil


Known Hero
posted June 26, 2016 04:41 PM

As far as I know dwelling of Angel is more easy than dwelling of Black Dragon.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 26, 2016 04:54 PM

Is not about dwelling being easier or harder. Very few castle heroes have griffons in their army, while a lot of dungeon heroes have harpies in their army. In early fights you NEED a fast creature to use as bait, otherwise you will progressively lose your main stack.

For first week neutrals, a bait can't have less than 5 speed because then is no longer a bait, a but an easy target. And the path to angels must skip griffins, so basically with castle, the chance of getting a bait in your army day 1 are the lowest. Which makes battles much harder. Or the gold is behind the mobs, no battles, no angels.

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