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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Make-a-Monster
Thread: Make-a-Monster This thread is 2 pages long: 1 2 · NEXT»
Shadow_Elf
Shadow_Elf


Wandering Thief
posted September 29, 2002 08:42 PM

Make-a-Monster

if u could make up any creature or hero class ( for this include class abilities so if i made an abstract hero class than i would have to list what things ( like abstract magic ) it has if its magic u could if u want to make his spells ) to go into homm 5 what would it be what level ?













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Dont mess with the best cuz u aint got no contest.
Forget the rulz they were made to be broken

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johnsone79
johnsone79


Hired Hero
posted September 30, 2002 12:18 AM

Dendroid wives that are forever in search of the dendroids from Erathia.
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Lich_King
Lich_King


Honorable
Supreme Hero
posted October 03, 2002 12:00 PM

The Dryad - lvl.5 Nature  aligment (or in other words grail guardian)

HP: 775
Dmg. 85-355
Def. 120
Rng.Def. 180
Rngdm. none
SP. 100
Movement 50 on Combat
12 on adventure

Specialties: Teleporting, Blur affects, No retelation, Spellcaster (Mass Fortune, Summ.Lepro-Mantis)
____________

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Odvin
Odvin


Promising
Famous Hero
posted October 03, 2002 09:48 PM

Quote:
Dendroid wives that are forever in search of the dendroids from Erathia.

Is it like in LotR but vice-versa?

Hmm... a monster... Let's call it Enchanter.
It's a shooting man with a dark-brown coat and NO beard, not like in H3...
But it works like Enchanter from H3. Every round he can cast Mass Bless/Haste on the allies, Mass Curse on the enemies or Energetic Shield on all the allied heroes (it's a new spell that reduces damage from direct damage spells and ranged attacks by 25%). He can also shoot with his bow. It's a level 3 monster, and neutral of course.

A new hero class... hmm... Zealot - combined Combat and Chaos Magic, so it's replacing the Fireguard - every round casts Fire Bolt on a random chosen enemy, without your control, but when his turn comes he can still cast the spell you want. That should be cool...
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Shadow_Elf
Shadow_Elf


Wandering Thief
posted October 03, 2002 09:59 PM

zealot = ouch
____________
Dont mess with the best cuz u aint got no contest.
Forget the rulz they were made to be broken

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Darion
Darion


Promising
Famous Hero
posted October 04, 2002 01:02 AM

Umm... Zealot and Enchanter have absolutely too powerful powers in exchange for nothing. Unbalanced creatures.
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Shadow_Elf
Shadow_Elf


Wandering Thief
posted October 04, 2002 01:37 AM

i agree i think that the zealot should have a disadvantage
____________
Dont mess with the best cuz u aint got no contest.
Forget the rulz they were made to be broken

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Odvin
Odvin


Promising
Famous Hero
posted October 04, 2002 03:09 PM

Quote:
i agree i think that the zealot should have a disadvantage

Okay then, let's make it cause fixed damage (e.g. 100 HP) or only casting the spell at the start of the combat... And for Enchanter, he can be made non-shooting (and with very weak melee, only supporting the army with spells) and expensive.
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tuapui
tuapui


Famous Hero
Poetic Psycho Baby BlackDragon
posted October 04, 2002 03:31 PM
Edited By: tuapui on 4 Oct 2002

they should have the legendary Shadow Dragon. Level 5 Chaos Creature. No dwelling, hostile creature. GM Stealth ability on the adventure map. Spellcaster, with armageddon . Magic immunity .Multi Hex attack, or attack adjacent enemies simultaneously (Hydra). Fly. No retaliation. Insubstantial.

HP: 200
MP: 36 (Cast 3 times)
DMG:55-105

Happy trying to kill it in stacks. Insubstantial+magic immunity ha HA HA.
Ultimate creature. Fighting more than three is a nightmare.

____________
<<<Hy
peractive Do not touch.
Highly Psychotically Poetic.

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Odvin
Odvin


Promising
Famous Hero
posted October 04, 2002 04:34 PM
Edited By: Odvin on 4 Oct 2002

Our answer to the Shadow Dragon

Shadow Fighter (level 4, life)
Hit Points: 185
Magic Points: 40
Damage: 40-55

Special abilities
1. Spellcaster: Holy Shout, Necromancy Ward, Banish, Exorcism.
2. Holiness: receives only 75% damage from death creatures, illusions and insubstantial creatures; has 50% chance to cause double damage to them, and immune to all death spells.
3. Protector: all friendly creatures receive +2 morale and +10% damage against death creatures, illusions and insubstantial creatures.

In combat looks like something between Crusader and Angel
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Larael
Larael

Tavern Dweller
posted October 12, 2002 12:26 AM

I would choose an animal as a hero
An elefant would be nice for a change
Of course he or she wouldn't be able to ride on a horse but they are overrated anyway.

And I would have trample as a special ability but of course he would have more difficulty trudging through swamps  

I don't know about hitpoints and such I'm not so familiar with the technical side of the game.
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Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted October 13, 2002 10:13 PM

Giant Spider
(level 3, Nature)

Hit Points: 120
Magic Points: 0
Damage: 25-45
Speed: 8

Special abilities

Web Attack: shoots a stream of web at one opponent from long distance.  Last 2 turns.

Venom (or Poison): opponent recieves a venom attack every turn until cured by a heal spell or potion.

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HeyYou
HeyYou


Known Hero
and beloved food provider.
posted October 15, 2002 07:18 AM
Edited By: HeyYou on 15 Oct 2002

Priest

I'm not familiar with HOMM4, so someone will have to assign it to the appropriate "place."

Att: 0
Def: 15
HP: 25
Cost: 2500

* Morale always +1 or better.
* Luck always +1 or better.
* Casts mass Bless at beginning of battle. # rounds = highest Hero's level.
* Doesn't attack, retaliate, or move on battlefield.
* Any damage suffered to Priest unit(s) is transferred to stack with most HP remaining.
* If Undead attack Priest, damage is only 25% (then distributed).
* Casts Heal to one stack at end of each round.
* Adding more Priests increases effect of Heal.
* If 10 Priests in a stack, mass Prayer (is that spell in HOMM4?) is cast at round 5 of battle.

Feel free to modify as necessary. I think a non-combat creature similar to this would be cool.
____________
"Never attribute to malice that which can be adequately explained by stupidity."
~ Hanlon's Razor

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Tortoise
Tortoise


Known Hero
Master of Reptiles.
posted October 15, 2002 07:42 AM

Dark Priest!!!... Everything opposite to the priest.
Can anybody deny me the creativity award?
GL!
____________
All living things have a history. The history of the Tortoise is long and rich.


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Shadow_Elf
Shadow_Elf


Wandering Thief
posted October 15, 2002 01:25 PM

dark priest
offense 15
def 0
hp 25
cost alot
* mass curse at beggining
* when attaking distrubutes attaks to all
* 10 in stack = mass weakness in round 5
____________
Dont mess with the best cuz u aint got no contest.
Forget the rulz they were made to be broken

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 15, 2002 02:21 PM

Hmm... You do realise that a creature with defence 0 is dead as soon as it is dealt damage. Division with 0 tends to yield inifinity as a result.

Attack 0 will mean that the creature stack will deal 0 damage, but I'm sure the AI is nice and makes this 1 damage instead.

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HeyYou
HeyYou


Known Hero
and beloved food provider.
posted October 15, 2002 03:55 PM

The Priest doesn't attack, retaliate, or move on the battlefield.

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Zutus_evil_p...
Zutus_evil_phoenix


Hired Hero
Flaming bird
posted October 15, 2002 07:36 PM

priest sucks.

A cool creature would be:

Fury (level3, life)

damage:12-24
Hp: 70
melee: 25
me. def.: 30
ra. def: 30
combat movement: unlimited
abilities:
-flier
-wrath of the fury: at the fury's first turn you select an enemy, she will fly over to her opponent and strike it. If the opposing stack decides to move, the fury will automatically follow it and strike it again. The fury cannot chose another enemy at her following turns as long as the enemy is not dead. On her turn she will only attack the stack again. Disabling spells cast on the fury will keep her from following her victim. Dispel/exorcism cast on her enemy will free her from her wrath, she will have to select a new one.
cost: 950gold
growth: 4/week
____________
Meet you at TeaNY's...

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bort
bort


Honorable
Supreme Hero
Discarded foreskin of morality
posted October 15, 2002 08:08 PM

Quote:
Hmm... You do realise that a creature with defence 0 is dead as soon as it is dealt damage. Division with 0 tends to yield inifinity as a result.



Well, while we're nitpicking, that isn't true.  Division by 0 is undefined.  lim x->0  a/x -> infinity

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hobgoblin
hobgoblin


Known Hero
captain hobgoblin
posted October 17, 2002 06:15 PM
Edited By: hobgoblin on 17 Oct 2002

I have one, the shadow elfe:
hp: 2
def 3,
att: 5,
dammage: hmm... 2/4, I'm nice
very good creature because he's immuned to ranged attack, so
it costs 1000.

No no please, don't take it bad! It's just a joke.
____________
Take me down to a pardise city where the girls are green and the grass is pretty

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