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Heroes Community > Tournament of Honor > Thread: Questions, need answering....
Thread: Questions, need answering....
WhenPimpsAtt...
WhenPimpsAttack

Tavern Dweller
Drinker of Immortality potions
posted October 25, 2002 03:35 PM

Questions, need answering....

I played my first heroes4 toh game today, and theres a few things I noticed that brought up a few questions about the game.

1. My barbarian had basic magic resistance 30% + cloak of protection ( or something ) which said gives 30% magic resistance + 10% magic resistance from that town resistance thing.

So I go fight a bunch of genies and these genies seem to have no trouble pelting me with icebolts ( this is a spell right? ) and not one of them was resisted out of about 8 or so icebolts. And supposedly my barbarian had like 70% total magic resistance. Bug?

2. How do you get experience from stealth? I never understood this. Do you just have to run past an enemy or what? It doesnt seem to work for me.

3. Does resistance resist EVERY spell cast on you by an opponent, cause this other guy kept taking off my immortality potions somehow.
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted October 25, 2002 03:44 PM

magic res

magic resistence as speciality and cloaks of resistence are NOT cummulative....meaning,expert Magic res(70%) + a 30% cloak res = 70%magic res for hero,i'm terribly sorry

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Wub
Wub


Responsible
Famous Hero
posted October 25, 2002 04:10 PM

I think I can give you the answers:

Quote:

1. My barbarian had basic magic resistance 30% + cloak of protection ( or something ) which said gives 30% magic resistance + 10% magic resistance from that town resistance thing.



You should see this as follows: if hundred spells are cast upon you, the cloak will resist 30. From the 70 spells that pass, the magic dampener will resist 7. So the total chance that you resist a spell is 37%. Also, direct damage spells do 37% less damage against you (this has been changed from Heroes 3 where you could either fully resist or become fully hit by a direct damage spell). For that reason, none of the icebolts was fully resisted but they actually did less damage.



2. How do you get experience from stealth? I never understood this. Do you just have to run past an enemy or what? It doesnt seem to work for me.
Quote:


You got 25% of a stack's total experience valuefrom sneaking past it. You can only sneak past it when none of your party members can be spotted. So if your grandmaster stealth hero wants to sneak past some imps, but he has some medusas in his army, you get no experience because the imps could 'see' the medusas. If the hero went alone, then he would have gained experience from stealth. Also, if he had brought some bandits with him, he would have gained experience (since bandits are invisible to first level units).

Quote:

3. Does resistance resist EVERY spell cast on you by an opponent, cause this other guy kept taking off my immortality potions somehow.



Immortality potions can be negated with the following spells: (mass) dispel and (mass) cancellation. The nasty thing is, that these spells work on the potions and not on the hero itself. So an immortality potion drunk by a hero with GM resistance can still be dispelled or cancellated. The only protection against this is finding the ring of permanency (a minor artifact) which protects against the mentioned spells.

Hope this helps. Good luck in your next game!

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Jinxer
Jinxer


Legendary Hero
*****
posted October 25, 2002 04:31 PM

1.  Actually I believe the magic reistance works different in H4.  Let me explain.  If you are 70% magic resistance, then a spell that does 1000 damage normally will still hit you everytime but only do 300 damage. Basically 70% of the damage from that spell was resisted.  Make sence?

Also I believe that artifacts that offer magic resistance DO become added to your Skill resistance.  I think the part that is NOT accumulative is for example if you have 6 stronghold towns and built the 10% restance structure you do not gain 60%.  

Jinxer
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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted October 25, 2002 04:43 PM

not really sure...

Quote:
I think the part that is NOT accumulative is for example if you have 6 stronghold towns and built the 10% restance structure you do not gain 60%.


...but i think the magic dumpener(s) ARE accumulative... if you have 10, voila... black drag hero

...also, most artifact descriptions mention if the effect is accumulative (with a skill, not other arties) or not...
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Wub
Wub


Responsible
Famous Hero
posted October 25, 2002 04:49 PM

How resistance works

We agree then, don't we Jinxer? Or did I misunderstand your post?

I'll give some more examples (I ran many tests on this):

A spell that does 100 damage is cast upon you. You have:

70% magic resistance - spell does 30 damage
2x 50% magic resistance -spell does 25 damage
1 magic dampener built- spell does 90 damage
2 magic dampeners built -spell does 81 damage
3 magic dampeners built -spell does 73 damage
4 magic dampeners built -spell does 66 damage
5 magic dampeners built -spell does 60 damage
70% magic resistance and 5 dampeners built - spell does 18 damage.

In other words: a 50% magic resistance arti lets 1/2 of all spells through. Expert magic resistance lets 3/10 of all spells through. Together they let 1/2 x 3/10 = 3/20 of all spells through (=15%).

On a sidenote: you don't have to visit magic dampeners to profit from the bonus.



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WhenPimpsAtt...
WhenPimpsAttack

Tavern Dweller
Drinker of Immortality potions
posted October 26, 2002 12:11 AM

Hmm ok thanks for the answeres too bad the manual doesnt explain this sort of thing.

So basically magic resistance reduces damage from spells if its a damage spell, and has a chance to block a spell if its an effect spell?

Also if you retreat in battle and you have several towns do you randomly retreat to one of the towns or is there some way you can know which town you will show up in?

Also how close does an enemy have to be to a town for you not to be able to retreat to that town.
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Wub
Wub


Responsible
Famous Hero
posted October 26, 2002 12:38 AM

Quote:

So basically magic resistance reduces damage from spells if its a damage spell, and has a chance to block a spell if its an effect spell?



Exactly.

Quote:

Also if you retreat in battle and you have several towns do you randomly retreat to one of the towns or is there some way you can know which town you will show up in?



Basically you retreat to the nearest town. There are two exceptions:

-If your town is blocked, i.e. you put 4 stacks of creatures before the entrance of your town, you can't retreat to that town. Instead, you retreat to the second nearest town (in fact, this is kind of a trick).
-If you are too close to your town, you also retreat to your second nearest town. I'm fairly sure that you are 'too close' when you are in a 10 hex radius. If you don't have a second town, you cannot retreat.

On a sidenote, casting town portal on the adventure map is exactly the same as retreating from that spot, except fo the fact that you can cast it when you are within the 10 hex radius.
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WhenPimpsAtt...
WhenPimpsAttack

Tavern Dweller
Drinker of Immortality potions
posted October 26, 2002 12:54 AM

Ah ok thanks for the answers..

and 1 more question:

What are the chances of certain classes gaining certain abilities during a level up

I want to know what chance a barbarian has of getting life magic as a skill choice.
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WhenPimpsAtt...
WhenPimpsAttack

Tavern Dweller
Drinker of Immortality potions
posted October 26, 2002 03:10 AM

Well i just did some testing.

It turns out magic dampeners do not add to a heroes magic resistance. I tried a hero with master magic resistance ( 80% ) + 2 magic dampeners and I was not immune to magic.

Also the magic resistance cloaks do not stack either

Also when my barbarian leveled up it seems I was always offered scouting or tactics but never any magic skills so I guess they dont get any magic skills either
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Wub
Wub


Responsible
Famous Hero
posted October 26, 2002 04:04 AM
Edited By: Wub on 25 Oct 2002

This is becoming a nice quiz...

Quote:

What are the chances of certain classes gaining certain abilities during a level up

I want to know what chance a barbarian has of getting life magic as a skill choice.



Hmmmm...I can't give you the exact answer. I only know that all hero classes get combat offered quite frequently (the barbarian and the archer already have it of course). Barbarians can get magic skills offered, but I don't know the numbers. If you want life magic, you'd better try to find yourself some tuition somewhere on the map. But why do you want it so desperately?

Quote:

It turns out magic dampeners do not add to a heroes magic resistance. I tried a hero with master magic resistance ( 80% ) + 2 magic dampeners and I was not immune to magic.

Also the magic resistance cloaks do not stack either  



Told ya Heck, do you see me as an unreliable source of information or something?
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WhenPimpsAtt...
WhenPimpsAttack

Tavern Dweller
Drinker of Immortality potions
posted October 26, 2002 05:53 AM

Quote:
If you want life magic, you'd better try to find yourself some tuition somewhere on the map. But why do you want it so desperately?



Well the in the game i was playing i was might and the other guy was necro so if i got 2 skill levels in life magic i could become a paladin and have +50% defense on top of my 90 defense rating against his troops.

I really like might towns so, and i understand every cheesy unoriginal player uses necro because of vamp lords and so I want a good way to counter this.
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whenpimpsatt...
whenpimpsattack

Tavern Dweller
Drinker of Immortality potions
posted October 26, 2002 05:57 AM

And are you sure barbarian can get life magic through leveling because I tested it many times and he only got tactics / scouting / combat to choose from.

On the other hand i tried a ranger and he got tactics / scouting / combat / nature magic.

So im thinking your hero gets to pick from his towns magic specialty or something, and since the barbarian town has no magic he cant choose any on levelups.
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Wub
Wub


Responsible
Famous Hero
posted October 26, 2002 05:07 PM

I am fairly sure that your barbarian can be offered magic. I just don't know when. I mean, it can very well be after you have chosen a skill such as tactics or scouting. In that case, you won't become a paladin anyway. Besides, since that +50% defense against Death is only for your hero and you will have a hard time acquiring any life spells, you may be better of with a skill such as tactics after all.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 26, 2002 07:12 PM
Edited By: Djive on 26 Oct 2002

The Barbarian class is never offered a Magic skill. You must make your hero an advanced class before  you get offered Magic skills at level-up.

For non-damage spells each magic damperer gives a 10% chance to resist a spell thrown at any of your Heroes. This is checked separetely of any other Magic Resistance you may have, and separetly also of any other magic damperers you have.

So if you have a Hero with no magic resistance and 2 stronghold with damperers, the chance to resist is 1 - 0.9*0.9 or 19%.

If the hero has say 50% magic resistance the chance to resist is 1 - 0.5*0.9*0.9 = 59.5%

For damage spells I haven't tried it out, but I have no reason to doubt that Wub's table above is correct.

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