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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Best special magic skill?
Thread: Best special magic skill?
Damacon_Ace
Damacon_Ace


Famous Hero
Also known as Nobris Agni
posted December 19, 2002 10:37 PM

Poll Question:
Best special magic skill?

Greetings Everyone,

You might have noticed that each magic alignment except the Stronghold has a special skill associated with their magic alignment. Those skills are Sorcery, Resurrection, Necromancy, Summoning, and Charm.

So, from the above, which one is your favourite of them all?

Vote now!
____________
No one knows my true nature here...

Responses:
Life's Resurrection - we must keep them alive!
Order's Charm - you must go my way!
Death's Necromancy - join my army of the dead!
Chaos' Sorcery - I need more spell power, mate!
Nature's Summoning - Let's make more creatures!
 View Results!

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PsYkOtIc-Dra...
PsYkOtIc-Dragoon


Known Hero
Master Thief
posted December 19, 2002 11:19 PM

lol

Someone likes Diablo 2 cow levels lol

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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted December 20, 2002 05:49 AM

   I have too say the Necromancy skill is the best.

   They all have there good points but when playing another person and not the really stupid comp Necromancy is the best.

   I mean the resurection skill is ok, but only helps if you lose creatures in battle. Also it doesn't work on your Ballista!

   I think that the sorcery skill has to be the second best skill because it up all effectivness I believe.

   Summoning is ok but it's only worth it at Expert and up.  And that's debateable.

   Have to say I haven't had a lot of practice with charm so I am not too sure how usefull it is.
____________

"I am both selfish and instictive.  I value nature and the world around me as means to an end as well as an end in itself; at best I ... too long to display...

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pepak
pepak


Adventuring Hero
posted December 20, 2002 08:27 AM

As all the third magic skills except Necromancy are worthless, I guess there's no contest at all...

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Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted December 20, 2002 11:22 AM

Sorcery can be effective.

Necromancy is lethal

Order is the weakest but still useful

Life can be quite effective as well.


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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted December 20, 2002 12:23 PM

resurrection can be useful, sometimes. but only in multiplayer games. when fighting against neutrals, one should not really create situations where resurrection can work.

however, in multi it has often happened that me and my opponent gather all forces into one battle, and as those are roughly equal, almost everybody dies. and still after that neither one is willing to accept defeat, so we both start building up our armies from zero again. Getting 30% of your late army at that point makes a HUGE difference.
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tree
tree


Adventuring Hero
posted December 21, 2002 07:58 AM

necro is best.....easily accumulate vamps.

nature's ok...only that the best creature summoned are elementals..disappointin'.  

then resurrection...later 50% troops'll be back.

Then that chao's power boostin'.  It can double the spell damage.  But since damagin' spells still suk, so they are not that good.

Then that order thing is next to useless.  Most time enemy won't convert.  When they convert, often they are different alignments, which means u'll have to make space up for those few troops and decrease ur morale.  Then the only good thing is that force surrender.

____________

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Majin
Majin


Hired Hero
Lord of Brimstone
posted December 24, 2002 07:56 PM
Edited By: Majin on 24 Dec 2002

1. Necromancy is the best I agree. The higher in level your hero is, the more vampires you can raise.

2. Sorcery is quite effective if you are a chaos sorceror. The double damage can be a lot when your hero is level 25+

3. Resurection is useful, but since I avoid losing even a few troops in most fights, it goes unneeded most of the time.

4. Charm is not totally useless. I use the troops that I get from charm to reinforce my garisons(the non-town ones).

5. Summoning can be annoying if you don't have any nature towns but still have the skill on one of your heroes. The sprites and wolves and lepres are too weak to suit later armies.


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"Barbarians might be tough, but shadow knights are tough and use magic"

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