Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 4 - Lands of Axeoth > Thread: the AI of heroes IV
Thread: the AI of heroes IV
splat
splat


Adventuring Hero
posted January 10, 2003 02:18 PM

the AI of heroes IV

Everybody knows the AI is not so good. Here's another proof:
I played Zanfas Challenge, and finally conquered the last castle on the main land. "Keep your towns 3 turns and you are the winner."
Unfortunately, on Zanfas island, I had left the one town I had conquered there, unprotected. A green hero would be there in three turns. He ran straight toward it.
Of course he does, I thought. Shame. No victory yet. But?
The green hero suddenly had something better to do, the last turn. He was close, but that empty town scared him too much, to take a free town and stop my victory.
And it was a strong green hero, lots of creatures.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sandro
Sandro


Known Hero
amongs The Undead
posted January 10, 2003 04:51 PM

Green Hero......
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Majin
Majin


Hired Hero
Lord of Brimstone
posted January 11, 2003 08:49 PM

Here is another bug:

When you set your high level order mages loose on autocombat and they cast hypnotize on an enemy stack, for some reason they do it again the next round, and cancel out the initial hypnotize. This is annoying when you have two high level order mages, because they both cast hypnotize on an enemy stack, thus cancelling the spells out. The correct thing to do is to wait until the first hypnotize runs out, and then cast it again.

Annoying I say... good reason not to use autocombat when your mages are by themselves.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CzlowiekWiadro
CzlowiekWiadro


Hired Hero
Windowlicker
posted January 12, 2003 12:36 PM

Heh....

I hardly ever use Autocombat - spell points are too precious, I certainly wouldn't allow stupid AI to waste them, especially on expensive 5 level spells.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pig
pig


Disgraceful
Known Hero
unstopable
posted January 19, 2003 12:27 AM

Heroze IV sucks so hard, but i cant believe there are  ppl playing it.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CzlowiekWiadro
CzlowiekWiadro


Hired Hero
Windowlicker
posted January 19, 2003 02:29 PM

I bow down before your argumentation, master.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted January 21, 2003 10:24 AM

splat, your example actually demonstrates that the AI is very good. as in good vs. evil. it did a nice and unselfish thing just to make you happy. few humans could ever manage that...
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
splat
splat


Adventuring Hero
posted January 21, 2003 11:28 AM

I would have been much happier if he had seized that town from me. Strange, isn't it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Vince
Vince


Hired Hero
posted January 21, 2003 10:23 PM

I think we all have to accept the fact that game AI is always going to blow.  Someone referred to Big Blue beating the world's greatest chess player, the first time ever this happened.

Remember, chess AI has been developed for probably a couple of decades now(or maybe longer) and not just for a year or less when talking about new game releases.  When Big Blue beat Kasparov, it wasn't all about CPU power, it was about a chess algorithm developed over a very long time.  If someone put the same work into HOMM4 AI, it would be much better than it is obviously.

Another thing, the rules of chess don't change, the value of the pieces don't change and you aren't adding new pieces to the game when an expansion is released.  All these changes that happen in PC games don't help in making AND keeping an AI good.  Just little changes in the game can make a good AI bad again.

It will be a long time from now when you see a real challenging AI released with a new turn-based strategy game like HOMM.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pepak
pepak


Adventuring Hero
posted January 21, 2003 10:35 PM

Quote:
If someone put the same work into HOMM4 AI, it would be much better than it is obviously.


If someone put ANY work into HOMM4 AI, it would be much better than it is. Unfortunatelly, AI was obviously left out completely.

Quote:
Another thing, the rules of chess don't change, the value of the pieces don't change


Rules of chess don't change, but the value of pieces changes dramatically, often with each turn! Also, unlike in Heroes, there are just so many possible combinations that even evaluating a given position is difficult.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0285 seconds