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Heroes Community > Tournament of Honor > Thread: About the new RMG Templates
Thread: About the new RMG Templates This thread is 2 pages long: 1 2 · NEXT»
Maximus
Maximus


Famous Hero
Bronzed God
posted May 31, 2003 06:35 PM

About the new RMG Templates

i played quite a few games now on many different templates, and 1 think is starting to become a bit a pain.

on the old templates, ie the 3do 1's, most random players would always play on the Strong setting.

but with the new templates, this can mean u gonna be blocked and go know where for 1 maybe 2 wks, u just sit on ya arse and build or get a kicking in some fight. overall does not make for a fun game. i have even had 5 year vets complaining they r too strong.

maybe a good idea when playing the templates at ToH to set to Normal monsters for a more fun game?

Comments plz ? ............
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Frost. Sometimes it makes the blade stick !

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 31, 2003 10:01 PM

Try Jebus Cross - with WOG, I keep winning on impossible, although I'm a n00b
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Maximus
Maximus


Famous Hero
Bronzed God
posted May 31, 2003 10:41 PM

jebus cross, imo, shouldnt b toh template. is just so silly and rich u need no skill. as for wog...well, thats a no skill game as well .
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Frost. Sometimes it makes the blade stick !

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 31, 2003 10:48 PM

I recall getting tome of air magic, titan's thunder, armageddon's blade and tome of earth magic in one day, all from pandora's boxes on a medium one level Jebus Cross
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Pengu
Pengu


Hired Hero
posted May 31, 2003 11:26 PM

blockbuster etc

I think the general design of these templates are great. good challenge, no 1st week meetings and stiff resistance.
usually makes for very good games
Go midnight

Pengu out
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midnight
midnight


Promising
Famous Hero
posted June 01, 2003 12:22 AM

thx pengu

Also, if some players dont like strong guards, well great cuz, a new template Roadrunner will be published in the next few days. It is an open template like Ring, but instead of masses of lvl 1 creatures guarding gold chests u got some decent treasures to hit.

Also, watch out for the new versions of Blockbuster, Panic, Marathon and Vortex that will be posted at the same time.
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splexx
splexx


Known Hero
posted June 01, 2003 12:57 AM
Edited By: splexx on 31 May 2003

Yes, i agree...
Blockbuster is my fav of late...
Especially Natives style..

gonna start playing the others more now..
i cant stand the ole 3doh templates anymore..

Fantastic job Midnight

edit: i meant the original temps..ack
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Azif..

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Maximus
Maximus


Famous Hero
Bronzed God
posted June 01, 2003 01:23 AM

so far, no one that has actually complained has made a reply lol....always the same
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Frost. Sometimes it makes the blade stick !

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rychenroller
rychenroller


Promising
Supreme Hero
posted June 01, 2003 01:26 PM

Its a fine line.

I for one like em tough. Tough templates reward good play. Tough templates, and ones that arent littered with gold and big open areas tend to separate "the men from the boys" Tough templates like extreme, marathon or panic are a great teacher. I would rather play a map that has little gold and tough areas, it teaches resource management and battle skills rather that absolutely ridiculous 3do templates like ring or dragons or newcomers or dwarven tunnels (yes I was a fan of them once too).

But the solution to this is pretty simple, a variety of templates. Me and midnight have tested Roadrunner for a little while now and its a nice open, dynamic game with no probs with border guards, or even meeting early for that matter. If you do meet early, chances are it will be a long way from both main towns. Its fairly rich but not overly, but taking towns early will nearly always solve the prob of getting level7 week2.

Just on your other point Max, I think that dropping monsters to normal would be terrible. In those sort of situations, you would be taking level 3 arties in the first week and maybe relics week2 lol. I guess for a fast game it would be ok, but just reminds me of fixed toh maps a lot (ie get your sword of hellfire from a pack of basilisk ). Keeo em on hard and learn what the game has to teach you. Sure you will lose games, personally my toh loss record is about equal with wins, so I lose heaps. But to me its far more rewarding eeking out a win on a tough map
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Titan_888
Titan_888


Known Hero
Wind of Change
posted June 01, 2003 02:30 PM

im one of them max talking about lol

Listen maybe no surprise for you... but

lately i played random... and it was fun lot to do... but the game decider was in the wyvern hives and griff. cons.

then maximus and I agree to play a random map... cool enuff i think.... and i expect the usual random since he doesnt say anything about a RMG template...

so he fire off a template.... that consist hardly no gold

and what do i do... fire off 8 heroes day 1 lol

see... i couldnt hardly move nowhere... no gold anywhere... to late to face that a gold building would be smarter.. and preparation for day 1 week 2 with mass army

now.. all i tryed to say to you MAXIMUS... was that you could atleast tell opponent what type of "MAP" your firing off lol  hell otherwise i would have stopped buyin heroes at 4.

anyways... i had nothing against the map as it was.. looked tuffed and challenging indeed.

so maximus.. stop draw your own conclusions you aint that good



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Maximus
Maximus


Famous Hero
Bronzed God
posted June 01, 2003 05:16 PM

hehe, some varied views....good

well @rychen 1st......this is not about points or losses. that not gonna make a difference to my record lol. about the critter strength, this is what i mean...does every1 realise how the settings from the front panel alter the parameters range within the game ?..maybe midnight or haile could better explain, both to me and to others, but if the rmg has strong guards set in text file and u set the frontpage of random generator to weak...what type of guards u gonna get ?????? srtong, weak, or something inbetween????

does 1 setting override the other, from what i can make out, it dosent, but instead makes ranges to work from.

now if all these template r gonna have Strong set in side the text and u get a player who wants Strong set at game start and 200%, whats the game gonna belike.yes, i know, tough. it is not me thats complaining here, i'm just asking what u guys think. unfortunatley, its only the hard core randomers who gonna visit this thread and read and reply, so we know what the answers gonna be...the harder the better.

about learning the game, sure, room for improvement in every1's game i guess but only thing u gonna learn if its to hard is how to die pretty fast or a great lesson in patience for 2 hours until wk 2 so u can maybe move 15 tiles somewhere. i dun see this as a bad thing, but players leaving game because of this is another.


oki, titan, ur turn

i duno really what to make of ur post, seems to me like u thinking u been tricked outta a win ?? well, thats not my style and i thought u knew that !

i dont remember if i said i was putting in a particular template at the time,infact i dont think i did change it as my satandard template now has many templates pasted into it so there is still the feeling of not knowing what u gonna get when u fire up the game, could have been Ring cause i still have that in lol. all i can say is it was Oceans 11. this info is avalibe to u during game P

i duno what ur start zone was like, mine was pretty sparse, so by day 3 i had decided that i could not break or do much therefore decided to build for money to counter the fact that i was expecting u to break, get 2nd or 3rd town, so i was no to far behind the money stakes. then was gonna buy big enonugh army to get out without taking severe losses.

buy this point, u seem to think i had some advantage of knowledge over template. well, i didnt, but even if i did, i never had a player in toh when i played The Hive templates say "careful, not much gold, might wanna try build for money or dont use many hero's", woulda been nice if they did but i just had ta play it they way i saw it !

i just looked at ToH random site while i been writing this post, and on Oceans 11 it says Rich map. well, i duno about that. it does seem that the game we played was not exactly
a rich map in the sense of 8 hero's day 1 and make lvl 7 wk 1.

duno what more ta say really.







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Frost. Sometimes it makes the blade stick !

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Titan_888
Titan_888


Known Hero
Wind of Change
posted June 01, 2003 05:33 PM

listen maximus

the difference is in buyin 8 heroes day 1 and buyin 3 heroes... you did only buy 3 heroes... why??? cause cold is pure... you knew that.. you knew template when it says ocean eleven.. HELL i dont know you guys template and if they rich or not...

so then i ask you 1 thing... is it normal you only buy 3 heroes day 1 in any map you play?

lol


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Maximus
Maximus


Famous Hero
Bronzed God
posted June 01, 2003 06:01 PM

yes and no titan. i dun see what the problem is?

my gameplay was simple on the game,

day 1, i by 1 hero send on rd about 8 tiles then stop cause he going nowhere...then i buy 1 more, send on rd in other direction about 12 tiles then stop going nowhere. then buy another that i decide to use as main, i cant do much at this point, as u might remember, i didnt get wood, or was it ore until day 7. this was not pre-plan strategy jesus, sometimes that happens, i didnt see the sense in buying 8 hero's to have them all sat around doing nothing man. if u had the space to move 8, then good luck ta ya and sorry it didnt work out, i just didnt have a big enough starting area, simple as that.

sorry ya dun belive me.
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Frost. Sometimes it makes the blade stick !

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SapphireRavyn
SapphireRavyn


Promising
Famous Hero
Bird of Extreme Patience
posted June 01, 2003 08:42 PM

Now first off, gonna be real honest here, I don't play a lot of random maps (don't play much period lately) and I haven't quite figured out how to put the new RMG's in to make them work. That means I have no knowledge of the maps at all but it is irrelevant to my possible solution.

Do you think it would be possible to maybe write a little better description of the RMG's and post it on the page? I would be willing to do the editing of the map page to include a better description if someone is willing to write it. I'd write one but as I have stated I have no knowledge of them. Of course part of the problem here is that different people have different opinions to what makes guards "tough" or "easy" and what resources make a map "rich" or "poor". Maybe someone or I guess I could, collect a cross sampling of players opinions of a map and post the results as part of the description. I do think the term "resources" should be broke down though into 3 categories: gold, wood and ore, and other resources. So if a map is low on gold but rich in the others it doesn't just get a label of "rich" when you are having to bust your arse to find gold. Make sense? Anyone willing to rewrite descriptions or collect some player consensous (?sp) here?

Midnight I know you are most familiar with them but I also know you are very experienced and therefore what is "easy" for you would probably kill me, lol. Now that doesn't mean I don't think you'd be a good one for the job, you'd probably be the best, but maybe we could put a "may be tough for inexperienced players" label on the ones that take more skill (so nobs like me can either avoid those, or be willing to die w/o complaint, lol).
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It's not who wins or losses that matters, it's how you play the game. Honor before all else!

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Kittenangel
Kittenangel


Supreme Hero
Lee's wifey
posted June 01, 2003 08:51 PM

I have added 3 new RMGs already I know how to post them.....so dun worry my little black birdie I got it under control
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Never wear anything that panics
the cat.

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Maximus
Maximus


Famous Hero
Bronzed God
posted June 01, 2003 09:10 PM
Edited By: Maximus on 1 Jun 2003

problem is....the random parameters. u can only really spectulate b4 hand what is gonna be like. then its what the generator kicks out.

randoms always been like this i guess. some templates r gonna be richer than others but then sometimes u get a unexpected result from them generator.

think the template descritions r ok as is. some templates u get lvl 7 dwelling, 1 person might get 1 the other might have something else, but u cant really do much about it.

the only way u gonna have a real good idea of whats in a template, is to open the template in the rmg text editor.
that will give u an Overiew of what can be expected, but like i said, not exact by any means.


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Frost. Sometimes it makes the blade stick !

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Titan_888
Titan_888


Known Hero
Wind of Change
posted June 01, 2003 10:33 PM

ahhh ok i beleive you maximus...

i was just surprised the map.. cause lately i had played random.. and actually started to like it... then i ran into this... pure pain lol all different from the others i played.

but i mean no offence maxi... peace?


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midnight
midnight


Promising
Famous Hero
posted June 02, 2003 02:27 AM

a few things to address here:

Normal vs Strong
Normal makes guards on treasures weaker, not sure about zone guards, test it and tell me.

Tricked by a Template
Always look at the template name day 1 just to be sure. For custom templates, you need to play each once in single player to get a feel for the gold u gonna get, and the guard sizes.

Tuff Template
Some templates r made tough. Others just ended up that way cuz we were just learning how to make templates. Again u got choice now, play the ones u like at the difficulty and monster strength u like.

8 Heroes day 1
Even 3do templates dont work that way unless u play Ring or Newcomers. Usually 4 - 6 heroes on 130 on 3do templates, custom templates prolly 1 hero less.

Template Descriptions
Best to play them and ignore the descriptions.











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SapphireRavyn
SapphireRavyn


Promising
Famous Hero
Bird of Extreme Patience
posted June 02, 2003 02:42 AM

ok, so maybe new descriptions aren't the answer. What about just sending me a list of which templates might be a little tough for the inexperienced or crappy player at the default settings. This isn't much of an issue for me because I don't really care if I get beat but some people don't like getting stomped, especially by the map and not their opponent. Then I could just put a little marker by them stating they might be challenging for the inexperienced player.
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It's not who wins or losses that matters, it's how you play the game. Honor before all else!

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Maximus
Maximus


Famous Hero
Bronzed God
posted June 02, 2003 03:00 AM

i dun see much u can do really ravyn, i think midnight hit the nail on the head when he said the only way u gonna get a feel for them is to play them in single player mode.

as far as being beaten by the map, thats part of the random game. sometimes ya do get beat by map, some times by the player. randoms about making the best of what ya have and trying 2 figure it all out. is why many fixed players think they suck hehe.
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Frost. Sometimes it makes the blade stick !

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