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Heroes Community > Library of Enlightenment > Thread: Trivia quiz
Thread: Trivia quiz This thread is 4 pages long: 1 2 3 4 · «PREV
zsa
zsa


Famous Hero
posted August 19, 2001 08:18 AM

Hey , I would really like to see u guys(and girls) make fun of my avatar. Take your best shot!

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"You sound like zsa who only plays the game on forums" - Russ

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WaY2HeLL
WaY2HeLL


Adventuring Hero
Grandmaster Wizard of HOMM3.5
posted April 29, 2003 11:09 PM

i understand that they are very bad mannered (i don't know how to write this) but all of you must understand that in every place exist people which are stupid and which are talking a lot and don't say a word. You must know that they are maybe just a kids which don't have much love in their home . I am here just a few months and i can see who talking something which can help me and who is just blabling(i don't know how to write this) and if i see some post from some "stupid" guy i just look over this.
THX

Sorry on bad english
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------------------------
I just wanna taste ADRENALINE rush through my body
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madman
madman

Tavern Dweller
posted June 15, 2006 07:41 PM

It seems that Nebuka doesn't work anymore......
It seems that nobody visits this thread anymore....

So I thought that another quiz would be perfect for this thread....and please, answer those questions before starting to nag with eachother....again...

so

1. What combo artifact do these ingredients do in SoD and what are the effects of ingredients and combination artifact:
Bow of Elven Cherrywood
Bowstring of the Unicorn's Mane
Angel Feather Arrows


2.Name all cursed artifacts in homm2 and the effects & when your hero has them all, how much does it costto get rid of those things.

3.How much money u can earn in one day the most in HoMM III RoE with 4 towns(capitol, grail etc.)

4.What secondary skills are in homm3 RoE but are not in homm2




That's it for now and PLEASE DONT CHEAT
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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted June 15, 2006 08:26 PM

Quote:
1. What combo artifact do these ingredients do in SoD and what are the effects of ingredients and combination artifact:
Bow of Elven Cherrywood
Bowstring of the Unicorn's Mane
Angel Feather Arrows

Bow of the Sharpshooter, it gives you no melee penalty and no range penalty abilities.

2.Name all cursed artifacts in homm2 and the effects & when your hero has them all, how much does it costto get rid of those things.

Tax Lien (-250 gold per turn) and Fitzbin of Misfortune (-2 morale). It costs 2500 gold to get rid of those - hire a new hero and dismiss OR "give" them to your enemy . If you subtract the starting army costs (since a new hero will have some army), it will cost less.

3.How much money u can earn in one day the most in HoMM III RoE with 4 towns(capitol, grail etc.)

A LOT if you have tons of gold mines.

4.What secondary skills are in homm3 RoE but are not in homm2

without cheating? I am like 99.9% sure that the next answer in this thread will be a result of looking somewhere. Anyways, here are some skills just off the top of my head:
Tactics, first aid, artillery, 4 spell schools, learning, sorcery.
I am not 100% sure about those ones: armorer, resistance, intelligence


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Iris
Iris


Responsible
Supreme Hero
of Typos
posted June 15, 2006 10:04 PM

Quote:
Bow of the Sharpshooter, it gives you no melee penalty and no range penalty abilities.


Actually, you'll still have a melee penalty if you choose to melee.  It allows you to shoot even when an enemy is standing next to you.  

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madman
madman

Tavern Dweller
posted June 16, 2006 10:51 AM
Edited by madman at 18:55, 16 Jun 2006.

Quote:


2.Name all cursed artifacts in homm2 and the effects & when your hero has them all, how much does it costto get rid of those things.

Tax Lien (-250 gold per turn) and Fitzbin of Misfortune (-2 morale). It costs 2500 gold to get rid of those - hire a new hero and dismiss OR "give" them to your enemy . If you subtract the starting army costs (since a new hero will have some army), it will cost less.




almost, there is one more.....
and about cheating....that question.....hmmmmmm


Quote:
A LOT if you have tons of gold mines.


i said only 4 towns not gold mines too

EDIT:
Quote:


without cheating? I am like 99.9% sure that the next answer in this thread will be a result of looking somewhere. Anyways, here are some skills just off the top of my head:
Tactics, first aid, artillery, 4 spell schools, learning, sorcery.
I am not 100% sure about those ones: armorer, resistance, intelligence



two more
____________

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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted June 16, 2006 06:42 PM

Quote:
almost, there is one more.....
and about cheating....that question.....hmmmmmm
HIDEOUS MASK!!! How could I forget that? But well, I don't usually consider it all that bad because I've never relied on joiners, anyways.
Quote:
i said only 4 towns not gold mines too
Ok, then:
5000 = grail
4000 = capitol
6000 = city halls in your other towns
4*125 = 500 = 4 precious resources from your other towns that can be traded for 125 gold each in your 4 marketplaces
350*9 = 3150 = +350 gold specialists
500*12 = 6000 = estates skill
2700 = level 108 estates specialist
4*12*1000 = 48000 = 4 bags of gold in each of 12 heroes' inventory slots
4*4*12*125 = 24000 = 4 of each of 4 precious resources from each of your 12 heroes that can be traded for 125 gold each in your 4 marketplaces (curnicopia)
Grand total: 99350 gold

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madman
madman

Tavern Dweller
posted June 16, 2006 06:45 PM
Edited by madman at 18:52, 16 Jun 2006.

Quote:

5000 = grail
4000 = capitol
6000 = city halls in your other towns
4*125 = 500 = 4 precious resources from your other towns that can be traded for 125 gold each in your 4 marketplaces
350*9 = 3150 = +350 gold specialists
500*12 = 6000 = estates skill
2700 = level 108 estates specialist
4*12*1000 = 48000 = 4 bags of gold in each of 12 heroes' inventory slots
4*4*12*125 = 24000 = 4 of each of 4 precious resources from each of your 12 heroes that can be traded for 125 gold each in your 4 marketplaces (curnicopia)
Grand total: 99350 gold

Who said somethin about heroes???(4 towns only)

And those secondary skills.....
There are alot of them...

Quote:

Tax Lien (-250 gold per turn) and Fitzbin of Misfortune (-2 morale). It costs 2500 gold to get rid of those - hire a new hero and dismiss OR "give" them to your enemy . If you subtract the starting army costs (since a new hero will have some army), it will cost less.


But times change and in PoL theres a special building...and in HoMM3, when i remember correctly some of artifacts would even come with just hired hero...anybody knows?? but in homm3 there are no cursed arts BAD....TOO BAD!
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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted June 16, 2006 08:49 PM

Quote:
Who said somethin about heroes???(4 towns only)
Ok, in that case:
5000 = grail
4000 = capitol
6000 = city halls in your other towns
4*125 = 500 = 4 precious resources from your other towns that can be traded for 125 gold each in your 4 marketplaces
Not counting the weekly income possibilities (treasury, fountain of fortune), you get:
Total: 15500 gold

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madman
madman

Tavern Dweller
posted June 17, 2006 10:16 AM

Quote:
Quote:
Who said somethin about heroes???(4 towns only)
Ok, in that case:
5000 = grail
4000 = capitol
6000 = city halls in your other towns
4*125 = 500 = 4 precious resources from your other towns that can be traded for 125 gold each in your 4 marketplaces
Not counting the weekly income possibilities (treasury, fountain of fortune), you get:
Total: 15500 gold

the sum seems to shrink... but that's right answer, if i haven't missed something, butthose secondary skills.....

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Ecoris
Ecoris


Promising
Supreme Hero
posted June 17, 2006 05:19 PM

Some of them have already been mentioned.
Tactics, 4 magic schools, artillery, first aid, resistance, offense, armorer, sorcery, intelligence, learning, ... more?

I'm sure the following skills exist in H2:
Wisdom, pathfinding, leadership, luck, logistics, eagle eye, diplomacy, scouting, necromancy, mysticism, ballistics, navigation, archery, estates.

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madman
madman

Tavern Dweller
posted June 17, 2006 05:26 PM
Edited by madman at 17:27, 17 Jun 2006.

Quote:
Some of them have already been mentioned.
Tactics, 4 magic schools, artillery, first aid, resistance, offense, armorer, sorcery, intelligence, learning, ... more?

I'm sure the following skills exist in H2:
Wisdom, pathfinding, leadership, luck, logistics, eagle eye, diplomacy, scouting, necromancy, mysticism, ballistics, navigation, archery, estates.


one more....
I think that was an easy one..hmm. I'm going to make another quiz someday (hope tomorrow....). but i wont post it before that last skill

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Ecoris
Ecoris


Promising
Supreme Hero
posted June 17, 2006 06:00 PM

Scholar, of course.

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madman
madman

Tavern Dweller
posted June 19, 2006 03:50 PM
Edited by madman at 18:53, 19 Jun 2006.

Right answer...

Now... does anybody remember the golden ages when HoMM1 ruled?...does anybody?

1. Name all the knight heroes from homm1 (9 names).

2. Which one does not belong here?

*Ballista of quickness
*Spellbook
*Dragon Sword of Dominion
*Mages Ring of Magic
*the Ultimate Scroll of Knowledge

3. What are the statistics of Paladin in homm1

Attack
Defence
Hitpoints
Speed (slow, fast, medium)
Damage
Cost
Special
Growth (without well)

4.What level spell is 'STORM'?

5. How many Mage Guild levels has Warlock castle, how many Barbarian?

That's it for now.....


.............


.............Heroes of Might and Magic I ruleeeees!!!!!

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maretti
maretti


Responsible
Supreme Hero
posted June 19, 2006 09:08 PM

You can have 4 grail cities.
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Crag rules, Orrin and Ivor suck

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