Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) I still have no idea where you got this curious notion that low inter-AI aggression leads to "easier...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) Impossible sized, either using the Ultima template or some (modified) custom maps.
In any event I...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) [quote name=StrikerX]I was thinking of taking out all Town portal spells and seeing what effect that...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) The lack of AI aggressiveness is truly a major issue (as I have argued here before). Top heroes bas...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=StrikerX][quote name=magnomagus]@StrikerX: there are no might heroes in H55 with sorcery...
Core damage parameter & window settings in ~ QUESTIONS Topic and FAQ - Modders Workshop ~ - 126 (Workshop) 1. What is the core/global damage modifier called, and where is it located? I.e. changes the base d...
Untitled Post in [Heroes 5.5] Compatibile maps database (Workshop) [quote name=Ichthyic]the link to download the compatible maps is broken.
is there an updated plac...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]With regards to AI players you guys assume too much. If 2 AI build up roughly...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Very early in my game (for other reasons wanted to see how things would play out if there were only ...