Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Complete ideas for expansions!!! Really good quality!
Thread: Complete ideas for expansions!!! Really good quality! This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Sindbad
Sindbad


Famous Hero
The lost soul
posted September 18, 2006 07:33 PM

You want to know something? Im surprised that nobody has any questions about the new heavy spells like Sanctuary and Death storm, about four master factions of each magic skill and that there are four expertity levels of every spell...
____________
Already gone...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sindbad
Sindbad


Famous Hero
The lost soul
posted September 18, 2006 07:37 PM
Edited by Sindbad at 19:41, 18 Sep 2006.

Hey Alc, I havent realised you posted a reply! I was writing my reply.
I know you like your spells, but destructive magic should be only about direct damage and shouldnt include cursing or non-elemental spells (my opinion).
And you can still add some summoning magic spells into my list. 1 conjuration, 1 enchantment, 1 life and 1 elemental! Feel free to mail me!
Besides, what do you suggest to repair those overpowered spells?
____________
Already gone...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted September 18, 2006 09:35 PM
Edited by Geny at 21:51, 18 Sep 2006.

repairs

When you deal with absolute damage your spell is overpowered for low level units and useless for high level units, so:

Divine strentgh and weakness are working good as they are in the game.

Precision should increase damage using percentage and not absolute numbers, and because it's only lvl 1 the percents shouldn't be too high. Also I think that no ranged penalty is very powerful and should be placed at an expert level.

IMO cure should be swapped with sacred light (damaging spells should have a lesser part in light magic) and cleansing with mirth (that way mirth and fortune will be on the same level. I think it's fair).

Elemental ward's percents should be more like those of deflect missiles (maybe even swap those spells, not sure here).

Immortality and Frenzy are just too powerful too be in game for 4 turns, max duration should be reduced (maybe like in the game 1,1,1,2)

Steal enchantment should be at least at the level of cleansing since it's cleanses enemy units AND blesses yours. So taking into consideration my proposed changes with cure and cleansing, steal ench. goes to lvl 3, death ripple to lvl 1, sorrow to lvl 2.

What do you think?

Ow, and I have a question: why is Conjure Phoenix considered life and not conjuration?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 18, 2006 09:54 PM

Several issues here:

The Divine Strength thing: Divine Strength is already in the game, you just quote it in the wrong way. The spell does not increase max damage, but only increase minimum damage to a maximum of maximum damage at expert. The thing with +1 was a specialisation effect of Heroes 3 (Cleric Adela or something like that had this effect, and it was very overpowered - Expert bless + 5 on your marksmen ).

Invisibility and Immortality - either there is no difference in the effect of these spells, or Immortality is overpowered like h*ll. If immortality allows the unit to attack and cast spells it has no place in the game.

Destructive magic and none-elemental spells: Remember that there are others than Warlocks in the game. I see no problem with none-elelmental spells in destructive - and well, if you occasionally does get a spell that does not relate to you elemental chains, that's just tough luck. No worse than playing Necropolis and not getting Raise Dead, or playing Haven and buying level 5 and getting Word Of Light instead of Resurrection. That's a part of the game.

That's my 5 cents.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
cantaresg
cantaresg


Known Hero
posted September 19, 2006 10:49 AM

Very interesting thread...

Hey, how about having some marine units? perhaps as neutrals? or if one day, someone can figure out some game mechanics to fit marines into the game, as a rightful race by itself?

How about having units that deals no damage, but are very good for supportive roles? Like perhaps their presence makes the enemy lose some abilities (such as retaliation) or allow the friendly units gain some abilities (like unlimited retaliation)?

And how about a high level spell that destroys enemies' artifects? perhaps just for the battle? A spell that unsummons part of an enemy stacks to their nearest town? A spell that sacrifces a friendly stack to deal damage to the enemy? Or perhaps a spell that makes a friendly stack lose a turn, but deals damage that it will otherwise inflict on an enemy stack?

Just some ideas...
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
cantaresg
cantaresg


Known Hero
posted September 19, 2006 11:09 AM

Anyway, did I misread or is disintegrate too overpowered? At the basic level with no spell power, you can kill 60 Archangels?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 19, 2006 12:24 PM

Quote:
Anyway, did I misread or is disintegrate too overpowered? At the basic level with no spell power, you can kill 60 Archangels?


That was a misinterpretation, the meaning is the spell will do damage equal to 12 x spellpower + 60 (HP).

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
cantaresg
cantaresg


Known Hero
posted September 19, 2006 12:54 PM
Edited by cantaresg at 12:56, 19 Sep 2006.

If you look at the spell description, it says the spell destroys a number of creature in the stack, hence the question.

Anyway, for spells that has variable casting cost according to specialisation, should the caster be allowed to choose at what level they wish to cast their spells at?

Actually I felt that the initiative of the caster should be reduced according to the level of the spell and the level of mastery. Shouldn't a wizard be able to cast a low level spell faster than a high level spell? Perhaps there should be some initiative penalties in casting empowered spells as well.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sindbad
Sindbad


Famous Hero
The lost soul
posted September 19, 2006 03:02 PM

Hi cantaresg, glad youre here!
to those spells:
bless and weakness - I ll try to change it. What about max + percental bonus (low numbers)?
precision - OK, percental bonus
mirth and fortune at same lvls? I dont know... Why isnt then endurance and righteous might at same lvls if they have same bonuses?
immortality and frenzy - are four turns of a single stack so much? What do you think will solve the problem? Higher cost or maybe +some negative effect for your unit? Or just make the duration constant and differ casting level in an other way?
Conjure phoenix - I made it a life spell in my list, because I already have a lvl5 conjuration. And the second reason is: in conjuration spells you summon neutral creatures and the Phoenix isnt a normal creature, because he doesnt have constant stats! His stats depend on spellpower. Third reason: with master of conjuration (my changed version) you can summon upgraded creatures (Phoenix doesnt have upgrade) and with master of life (my changed version) your life spells have a +50% effect. Clear?
Disintegrate - it doesnt have to kill exact number of creatures. That damage formula was in HP.
Non-elemental spells - why do you want them so much??? I explained why they dont fit to destructive spells. You wont convince me to put theme there!
____________
Already gone...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sindbad
Sindbad


Famous Hero
The lost soul
posted September 19, 2006 03:08 PM
Edited by Sindbad at 16:08, 19 Sep 2006.

Better now?

I changed a bit those *overpowered* spells and added Shatter (destructive) and Pain mirror(dark).

Besides, why dont I get some red star bonus for all this work?
____________
Already gone...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted September 19, 2006 04:47 PM
Edited by Geny at 16:51, 19 Sep 2006.

OK forget the mirth/fortune change.

I have been thinking about a summoning spell called "summon weapon".
The problem is I have several ideas and not sure which is better...
Basically the hero summons a floating weapon which is:

1.Not too strong, it's power depends on mastery and spellpower (weak version of the phoenix).

OR

2.Invulnerable, but weak and stays on the battlefield for a very limited time.

OR

3.Statistically depends on the type of hero caster. (i.e. knight would create a mace with mediocre stats, demon lord an axe with high attack and speed but low defence and so on...). In this case this is a conjuration spell and power and mastery determines the number of weapons.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sindbad
Sindbad


Famous Hero
The lost soul
posted September 19, 2006 05:00 PM

I dont know. Like how do you imagine such spell? Some floating mace on the battlefield? And I dont think such spell is need... But interesting idea...

And now.... I got a smashing good idea! Has anyone of you watched Yu-gi-oh? If yes, you probably know about the monster EXODIA. I thougt H5 culd also have some monster like this - imagine: if you collect 5 artefacts (left, right hands, left, right legs and the monsters head) and you merge them, at the beginning of each combat the strongest monster in the game appears (when its killed, you can rebuild it and it is alive at beginning of next combat)!!! What do you think?
____________
Already gone...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted September 19, 2006 05:11 PM

I`know perfectly well what exodia is... it's a horribly overpowered creature that takes all the fun out of the game

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 19, 2006 05:17 PM
Edited by alcibiades at 17:19, 19 Sep 2006.

I don't particularly want none-elemental destructive spells. I just don't see any problem with them being there.

As for Summon Phoenix being life spell is wrong imo. First of all, you don't conjure a Phoenix, it's a living being, so you summon it. You conjure inanimate matter (objects). And it shouldn't be Life Magic, I know it's considered one of the better Summoning Magic spells, don't take away from them what small usefull things they have.

As for Mirth and Fortune ... I'm not to sure on whether they should be on the same level or not. I placed them as level 2 and 3 in my system for two reasons - 1) that was how it was in Heroes 3, and 2) they are both Blessings, which is why I wanted to separate them (to have only one spell of each class on each level).

I still don't understand Immortality - is the creature allowed to attack? If that's the case, the spell does not belong in the game (consider the effect of using this against neutrals = unlimited power). And if the target cannot attack, the spell is the same is Invisibility and is obsolete.

And for the description of the spells already in the game (Divine Strength, Deflect Arrows, etc. - what's wrong with the way they work now? Why change them?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Sindbad
Sindbad


Famous Hero
The lost soul
posted September 19, 2006 05:19 PM
Edited by Sindbad at 17:25, 19 Sep 2006.

To Geny:
I know, but I think it could be only something like a phoenix strong and imagine how hard it would be to get 5 artifacts on the map!
Alc:
I have explained my reasons why I made the phoenix spell a life spell. You only want to make it a conjuration only to make sense of some facts nobody is thinking of (animated or living creatures...)?
Why dont you like immortality if you can attack or cast a spell without being hurt? If you hate this spell so much, plese think of some that would replace it.
And what do you think about the *Exodia* idea?
____________
Already gone...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted September 19, 2006 09:10 PM

In order for "exodia" to be balanced it should be either weak or VERY hard to get. If it's weak, than why get into the trouble of getting it anyway? If it's hard to get than it'll be even worse than ultimate ability 'cause there's no way in hell you'll get it before the final battle (because your enemy will have at least one of those artifacts).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sindbad
Sindbad


Famous Hero
The lost soul
posted September 19, 2006 09:18 PM
Edited by Sindbad at 21:19, 19 Sep 2006.

...then it means it has to be very powerful. Look, do you actually give a damn about the Tear of Asha if you actually wouldnt even try to find *EXODIA* parts? Well this is only your opinion. Im curious about others opinions...
____________
Already gone...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted September 19, 2006 09:25 PM

You see? We already have that Tear to find, do we really need somethnig else?...

OK forget it, let others speak... and for something completely different

What would you say to spell that clones enemy troops? Will it be overpowered if a powerful wizard with a small army attacks a big army and uses its own power against it?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sindbad
Sindbad


Famous Hero
The lost soul
posted September 19, 2006 09:34 PM

To *EXODIA*: That was just an idea that would make one more game goal.
To *Copy enemy* - sounds interesting, would have to be lvl 5 spell...
____________
Already gone...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 19, 2006 10:53 PM
Edited by alcibiades at 22:58, 19 Sep 2006.

Quote:
Why dont you like immortality if you can attack or cast a spell without being hurt? If you hate this spell so much, plese think of some that would replace it.


It's 100 % insane. You can't make a creature invulnerable in combat safe for dispel and steal enchantment. Think about what you could do against neutral units. Send 10 Titans vs. 50 Black Dragons and use Immortality, and they are powerless. Simply doesn't work, you can't have a unit do damage but being immune to receiving damage. The only reason why the Old sanctuary spell worked was because you couldn't attack yourself.

Replace it with Prayer. Prayer was an absolutely usefull spell.

___

Exodia seems completely useless to me. It wouldn't work in the game. If the monster is too powerfull, it'll rule game if someone accidentally finds the artifacts too early. If it's only a week monster, it'll be useless anyway in late game.

___


Copy enemy was already there in Heroes 4. It was called Create Illusion and would copy a number of HP worth of enemy monsters. It would even make the stack grow if you cast it multiple times. A very good spell.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0580 seconds