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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Do you want renegades as haven alternates?
Thread: Do you want renegades as haven alternates? This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Deathy
Deathy


Known Hero
Angels Galore
posted June 10, 2007 03:57 PM

yeah but end game battle is the place where it all counts :3

and yeah i admit that if someone would like kill all Phoenixes but 2 and then the 2, rebirth would suck but let's assume your opponent would implosion the whole Phoenix stack(yeah i know, something good player would not do ) the rebirth would then rock.
rebirth's greatness really depends of the situation.


and on topic, despite the latest news, im still gonna stay as a believer of no renegades until Nival proves me wrong :<
____________
Haven player.

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warlordXXX
warlordXXX

Tavern Dweller
posted June 10, 2007 04:12 PM

you can try these ways to purchase those creatures :
Use this script in map editor to upgrade renegades from regular Haven troops:


NewDay()
GetHeroCreatures("RedHeavenHero01", 1);
GetHeroCreatures("RedHeavenHero01", 2);
GetHeroCreatures("RedHeavenHero01", 3);
GetHeroCreatures("RedHeavenHero01", 4); GetHeroCreatures("RedHeavenHero01", 5); GetHeroCreatures("RedHeavenHero01", 6);
GetHeroCreatures("RedHeavenHero01", 7);
GetHeroCreatures("RedHeavenHero01", 8);
GetHeroCreatures("RedHeavenHero01", 9);
GetHeroCreatures("RedHeavenHero01", 10);
GetHeroCreatures("RedHeavenHero01", 11);
GetHeroCreatures("RedHeavenHero01", 12);
GetHeroCreatures("RedHeavenHero01", 13);
GetHeroCreatures("RedHeavenHero01", 14);

if peasant => 1 then
AddHeroCreatures("RedHeavenHero01", 106, peasant);
RemoveHeroCreatures("RedHeavenHero01", 1, peasant);
end;

if militia => 1 then
AddHeroCreatures("RedHeavenHero01", 106, militia);
RemoveHeroCreatures("RedHeavenHero01", 2, militia);
end;

if archer => 1 then
AddHeroCreatures("RedHeavenHero01", 107, archer);
RemoveHeroCreatures("RedHeavenHero01", 3, archer);
end;

if marksman => 1 then
AddHeroCreatures("RedHeavenHero01", 107, marksman);
RemoveHeroCreatures("RedHeavenHero01", 4, marksman);
end;

if footman => 1 then
AddHeroCreatures("RedHeavenHero01", 108, footman);
RemoveHeroCreatures("RedHeavenHero01", 5, footman);
end;

if squire => 1 then
AddHeroCreatures("RedHeavenHero01", 108, squire);
RemoveHeroCreatures("RedHeavenHero01", 6, squire);
end;

if griffin => 1 then
AddHeroCreatures("RedHeavenHero01", 109, griffin);
RemoveHeroCreatures("RedHeavenHero01", 7, griffin);
end;

if impgriffin => 1 then
AddHeroCreatures("RedHeavenHero01", 109, impgriffin);
RemoveHeroCreatures("RedHeavenHero01", 8, impgriffin);
end;

if priest => 1 then
AddHeroCreatures("RedHeavenHero01", 110, priest);
RemoveHeroCreatures("RedHeavenHero01", 9, priest);
end;

if inquisistor => 1 then
AddHeroCreatures("RedHeavenHero01", 110, inquisistor);
RemoveHeroCreatures("RedHeavenHero01", 10, inquisistor);
end;

if cavelier => 1 then
AddHeroCreatures("RedHeavenHero01", 111, cavelier);
RemoveHeroCreatures("RedHeavenHero01", 11, cavelier);
end;

if paladin => 1 then
AddHeroCreatures("RedHeavenHero01", 111, paladin);
RemoveHeroCreatures("RedHeavenHero01", 12, paladin);
end;

if angel => 1 then
AddHeroCreatures("RedHeavenHero01", 112, angel);
RemoveHeroCreatures("RedHeavenHero01", 13, angel);
end;

if archangel => 1 then
AddHeroCreatures("RedHeavenHero01", 112, archangel);
RemoveHeroCreatures("RedHeavenHero01", 14, archangel);
end;
end;
Trigger(NEW_DAY_TRIGGER, "NewDay")


If it not works , you can do this:

open Data_a1 in game directory
1-  dada -> Gamemechanics -> Creature -> Cretures -> Haven and then you will follow these steps for fallen and arch angel:

1- open angel file
2- change:
  <PairCreature>CREATURE_ARCHANGEL</PairCreature>
 to:
  <PairCreature>CREATURE_SERAPH</PairCreature>

3- save and Exit

4-later you go to the file Seraph and open it
5- Change :
 <PairCreature>CREATURE_UNKNOWN</PairCreature>
 To:
 <PairCreature>CREATURE_ANGEL</PairCreature>
6- Save and exit.

That's exam

Goodluck

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 10, 2007 04:17 PM

^^

http://heroescommunity.com/viewthread.php3?TID=20625
http://heroescommunity.com/viewthread.php3?TID=20628

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warlordXXX
warlordXXX

Tavern Dweller
posted June 10, 2007 04:20 PM

To open Data.pak , you need to see here:

1- to go find your data foler in Heroes 5 folder
2- open it
3- right click on the data.pak file
4- it will bring the a list of open with .... , and ect
5- Now click open with and select winrar program from your browes list
6- it will open up a pag and you will try to find gamemechanics and extrat all files to the data folder ( the one mentioned at top.
7- after that read the above message.

Or you can get some MOD to change in the game in some topic like here

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 10, 2007 04:41 PM

yes, yes.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted June 10, 2007 08:54 PM

I believe that Geny's post where he translates from the russian magazine which says that the renegades are the alternates ends this debate. Happy...Happy

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Deathy
Deathy


Known Hero
Angels Galore
posted June 10, 2007 09:07 PM

i wouldn't go saying that a russian game magazine is the most reliable thing in this world but yeah, im starting to fear the worst already.

bleh, maybe Nival will do the smart thing and release Haven as next, it's stupid to delay stuff like that if they then give it away to some magazines.

back to massing paladins :< or if training gets changed(which is another word for nerf) i guess i should be saying, back to massing whatever is massable after change.
____________
Haven player.

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted June 10, 2007 09:22 PM

Quote:
I believe that Geny's post where he translates from the russian magazine which says that the renegades are the alternates ends this debate. Happy...Happy


Ehmm... it says they believe it's gonna be the renegades (or smth like that, don't remember). Anyway it's just a magazine and judging by the overpowered abilities that were introduced there, I still hope some of the things are just not true.
(What?? One can always dream...)
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted June 10, 2007 09:33 PM

on the other post you used the verb "said" not "believe"; anyway I hope the magazine is wrong about the abilities which sound overpowered and that in fact they are a bit different (e.g. incinerate once per battle, the sharpshooter has no range pen but not decreases the targets defense etc) but I hope that they are right about the renegades.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted June 10, 2007 09:49 PM

No wonder renegades will be alternatives with such overpowered alternatives... But they are also a little bit weak than most other alternatives, don't you think?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 10, 2007 09:55 PM

Quote:
No wonder renegades will be alternatives with such overpowered alternatives... But they are also a little bit weak than most other alternatives, don't you think?


haha, what an irony! yes, compared to some of the alternatives listed here, even zealots are weaklings

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Deathy
Deathy


Known Hero
Angels Galore
posted June 10, 2007 10:35 PM

Quote:
Quote:
I believe that Geny's post where he translates from the russian magazine which says that the renegades are the alternates ends this debate. Happy...Happy


Ehmm... it says they believe it's gonna be the renegades (or smth like that, don't remember). Anyway it's just a magazine and judging by the overpowered abilities that were introduced there, I still hope some of the things are just not true.
(What?? One can always dream...)


awesome, i still have hope <3
____________
Haven player.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted June 10, 2007 10:50 PM

It wouldn't suprise me if Ubi is torturing us.
____________
How exactly is luck a skill?

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted June 11, 2007 11:33 PM
Edited by watcher83 at 08:18, 15 Jun 2007.

This torture is annoying me, tomorrow should be the day that ends this debate, really it's high time... I think the wait is enough, if they leave it last than they won't get the effect they were going for...

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warlordXXX
warlordXXX

Tavern Dweller
posted June 13, 2007 09:42 AM

I have a map for you :
http://up-file.com/download/bd560d605340/The-Rebel.rar.html
Download for fun
____________

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Dodokilla
Dodokilla


Hired Hero
Hunting dodos
posted June 15, 2007 10:26 AM

I think renegades could work if they make some changes. The enforcer for example has the same abilitys as the militia plus taxpayer ability and better stats. Angels,priests and maybe the crossbowmen needs some changes too, i think

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 15, 2007 12:06 PM
Edited by radar at 14:50, 15 Jun 2007.

Maybe I'm oversensibled, but...

have you noticed his weapon is too long and thin? Kind of staff or something? Inquisitor and Zealot have their weapons end close to their heads... And I don't think its because of this angle...




@watcher: I know It is hard to see but we can still see his arms, and then we can guess where the head is

even if close (but I doubt he looks different for me

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted June 15, 2007 01:46 PM

it's close to the inquisitor's head which you and I can't see because of that light aura or whatever it is

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nebdar
nebdar


Promising
Supreme Hero
Generation N
posted June 15, 2007 04:51 PM

Quote:
Quote:
I believe that Geny's post where he translates from the russian magazine which says that the renegades are the alternates ends this debate. Happy...Happy


Ehmm... it says they believe it's gonna be the renegades (or smth like that, don't remember). Anyway it's just a magazine and judging by the overpowered abilities that were introduced there, I still hope some of the things are just not true.
(What?? One can always dream...)


Yes let's have hope about this translation it's correct, because Renegades are IMHO good alternatives Enforcer with taxpayer ability yumi

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Deathy
Deathy


Known Hero
Angels Galore
posted June 15, 2007 06:18 PM

lol Enforcers IMO never make difference, taxpayer or not. people always use them for training anyway

and seriously, what ive been thinking recently is that how would they make up for the horrible power gap between renegades and the normal haven units.

just think about it.

Enforcer vs Conscript: nobody cares, they are used for training anyway. and in how many games, do you see the enemy use any variation of peasants in the battlefield in last battle but of course Enforcers are superior in every way.

Marksmen vs Crossbowmen: i would pick Crossbowmen 8 times out of 10. no range penalty is just in most cases superior to precise shot.

Squire vs Vindicator: basically it's shield allies and bash vs "double attack" i would still say shield allies wins most of the time, especially against range heavy factions.

Royal Griffin vs Battle Griffin: well okay this is like the only serious exception to the rule. Losing Battle Dive is too serious setback for Battle Griffins, especially when the ability they get instead is so useless for this unit. so Royals win.

Zealot vs Inquisitor: Blindness vs just some basic buffs? especially considering the abilities others factions alternatives have been getting? Zealot please.

Paladin vs Champion: pretty even match. IMO better used together actually, both give nice add to the army.

Archangel vs Fallen Angel: you get to choose between unit that is almost match to a black dragon and magma dragon without any buffs and between unit that is not. resurrect allies vs life drain. alot of people never use angel resurrection in the first place, while life drain keeps Fallen Angels in the battle for very long time. also Fallen Angels get a massive powerboost with light magic buffs.


so as people can see, renegades have it pretty heavily won. and this is not about few damage stats here and there, most renegades abilities just are so superior vs any of the haven unit's abilities. only exceptions to this rule are Royal Griffins and Paladins and to some degree Squires, but like people have said, Paladins are almost overpowered anyway

this is not really something Nival could fix with just removing one or two points of damage or few points of HP.

the renegade lineup isn't giving Haven an alternative upgrade choice. it's giving most of their units a better, second upgrade.

and on the other hand, removing abilities from them with heavy hand makes the renegade lineup pointless, since they would lose most of their originality. not like they had much of it in the first place
____________
Haven player.

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