|
Thread: How to counter... | This thread is pages long: 1 2 3 · «PREV / NEXT» |
|
zaio-baio
Promising
Famous Hero
|
posted January 24, 2011 10:00 PM |
|
|
armageddon + preparation wtf , seriously fortress is pain in the @ss lategame
How to counter peasants ?
|
|
Fauch
Responsible
Undefeatable Hero
|
posted January 25, 2011 01:57 AM |
|
|
Don't attack them with ghosts!!! it is suicide.
|
|
gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
|
posted January 25, 2011 03:12 AM |
|
|
Anything
Absolutely anything. (I think that I actually killed a few with slow... )
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
|
|
Fauch
Responsible
Undefeatable Hero
|
posted February 01, 2011 01:23 AM |
|
|
how to counter pack dive?
|
|
ohforfsake
Promising
Legendary Hero
Initiate
|
posted February 01, 2011 03:10 AM |
|
|
Quote: ... New question, How to counter Elvin's Academy.
Go.
Sexual advances & conscription.
|
|
Warlord
Famous Hero
Lord of Image Spam
|
posted February 01, 2011 03:21 AM |
|
|
How to counter OhforfSake?
____________
|
|
ohforfsake
Promising
Legendary Hero
Initiate
|
posted February 01, 2011 03:24 AM |
|
|
|
gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
|
posted February 01, 2011 05:10 AM |
|
|
Quote: Like this
*Dump 10,000 acorns on his head, dies from lack of oxygen.*
That can counter pretty much anything though...
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
|
|
Kispagat
Famous Hero
|
posted February 01, 2011 12:48 PM |
|
|
Quote: How to counter Fortress late game?
Diff question. Sq told me once, and really it seems very useful if you kill them stack by stack. Usually resurrection not a big deal from the low sp dwarf hero, but res rune is pain. So stack cleansing, if you can do it.
|
|
gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
|
posted February 02, 2011 01:42 AM |
|
|
Fortress? Well now, slow and vulnerability work very well to weaken the dwarves defenses and kill their rather poor initiative. After that, focus all of your firepower on just one stack after another, eradicating them until there is nothing left. Using something like Implosion can break through their powerful defense as well.
Dungeon? Poison penetrates defense. Your meat shield creatures actually have a few ways of beating the dwarven defenses. (No retaliation on two of its creatures and the dark matriarch's ability to cast decay are rather distasteful to the dwarven defenses. Heh... Raider charge "What? Your magma dragon has 2000000000 defense? Hmm, let me move five spaces before I eat you then )
Having walls also quickly stops a dwarven advance, as they have no fliers, teleporters or wall breakers other than the Thanes... And though these are powerful creatures, they cannot fight an entire entrenched army.
Necro? No idea. But killing off their bears and shooters would make it so that you could just spam vampire mobility with impunity and always stay just out of the dwarve's reach. Then you spam phantom forces, raise dead and mark of the necromancer. (In the TotE campaign, I used this tactic to kill 496 Bloodeye Cyclopses with 600 Vampire lords )
Inferno? Gate like a crazy idiot money spider. Then use something like puppet master, spamming it like a *Censored for your protection*
Academy? Eat them. You are better in the end game.
Stronghold? Holy mother of all the gods, you did make sure that you have maxed out bloodrage before deciding to attack their town like an idiot, right? Good, then absolutely destroy the little drunk, angry tin men.
Fortress? Get luckier.
Haven? Use your heroes' special abilities and light spells to buff your creatures to even more ungodly high power while you overwhelm the dwarve's slightly inferior units.
If you are the elves, and have mass haste and bless, you can massacre them before they get three turns in.
Also, use allot of cleansing on your enemy to kill their buffs.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
|
|
gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
|
posted February 17, 2011 06:26 AM |
|
|
Haven. The entire faction.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted February 17, 2011 08:59 AM |
|
|
Stormwind and try not to die. Destructive potentially countered by immunity, summons best used after haven army has been weakened, dark risky for obvious reasons. Oh and try to tackle them midgame at latest, rush rush rush.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
Fauch
Responsible
Undefeatable Hero
|
posted February 17, 2011 05:26 PM |
|
|
Quote: try not to die
damn, if I had known about it earlier...
|
|
JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
|
posted February 17, 2011 08:14 PM |
|
|
Quote:
Quote: try not to die
damn, if I had known about it earlier...
But this is actually a valid advice.
Haven is fully dependant on the power of it's troops to bring you down. After the battle advances to later phase and big damage dealing griffins, sharpshooters, pallies and maybe angels are down having ten more minotaurs or warmongers can be a pain for them whereas something like Aca, Dungeon, Necro, Sylvan or Fortress would just laugh. Saving your own troops might be more beneficial than killing a few of his.
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
|
|
gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
|
posted February 17, 2011 08:50 PM |
|
|
So throw something at his ranged idiots with the crossbows just strong enough to kill them and hide behind some (rather large) rock? Can do
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
|
|
zaio-baio
Promising
Famous Hero
|
posted February 19, 2011 02:33 AM |
|
|
summon/destructive early on is enough
later - pick defence, try to block the charges and start spamming mass spells - thats it
if u are a hit and run dungeon just use a bit more army than normal - 1 stack ( even hydras ) may die from 1 lucky pally hit, a lot of low hp stacks will die from 1 curse of the netherworld - its good to have that in mind, otherwise u may lose your hero before your turn comes...
fortress - rune of ressurection + rune of thunderclap + flamelords - u cant deal the nessecery dmg with the thunderthanes no matter which items u have ( just a fast comparison - TTs need righteous might at expert lvl to reach the pallys/champs normal att )
stronghold - RUSH - it may sound sweet to sit back and boost your rage, but it cant beat 2 mass spells for one turn, enlightenment may be nessecery, depends on opponent
DONT PICK LUCK vs factions that have dark
academy - nothing to say here, all you need is a resouce rich map and good spells
sylvan - destructive or light, just dont pick both
inferno - map with extra tier one dwellings
necro - dont use it in 3.1 , there are 2 options:
1. 2 pally stacks ( i will say equal, otherwise swift mind + dark may surprice the haven player very very badly)
2. 1 big fat CHAMP stack ( + one small pally optional) - yeah champions vs necro, it sounds very lame, but its sadly not - in 3.1 storm wind HITS 3 necro units ( ghosts, vamps, and dragons), no chance to block -> champs get double hit, all you need is an init artifact and they will start before a swift minded hero - wtf gg ?
|
|
Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
|
posted February 19, 2011 07:48 AM |
|
|
Hmm Stronghold + Fear My Roar (on archers) can do wonders. That goes for those dreaded Arcane Archers also. If they can't attack, they are useless. (Throw in Kraugh/stunning blow/powerful blow..and the ranged creatures may never get an attack). Though it is hard with their init.
Pray for Init boosting or enemy init reducing arties.
Speaking of which..Sylvan and AA's can really do a number on those Paladins. Late game Sylvan can be as dangerous as Haven.
____________
Message received.
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted February 19, 2011 10:55 AM |
|
Edited by Elvin at 10:58, 19 Feb 2011.
|
Quote: later - pick defence, try to block the charges and start spamming mass spells - thats it
No it's not. Light and defense while playing defensively won't save you against a decent haven. Maybe if you have dwarves.
if u are a hit and run dungeon just use a bit more army than normal - 1 stack ( even hydras ) may die from 1 lucky pally hit, a lot of low hp stacks will die from 1 curse of the netherworld - its good to have that in mind, otherwise u may lose your hero before your turn comes...
Noob, a self-respecting warlock hit&runs with 6-7 stalkers And first tests with mentored kamizake warlocks if the knight has cotn.
fortress - rune of ressurection + rune of thunderclap + flamelords - u cant deal the nessecery dmg with the thunderthanes no matter which items u have
Kill outright no, kill half the stack is possible if you are lucky.
stronghold - RUSH - it may sound sweet to sit back and boost your rage, but it cant beat 2 mass spells for one turn, enlightenment may be nessecery, depends on opponent
Rush? Maybe only with angels and champions..
DONT PICK LUCK vs factions that have dark
That might be a valid advice with orcs, not so much with haven.
academy - nothing to say here, all you need is a resouce rich map and good spells
inferno - map with extra tier one dwellings
Or you know, actual heroes skills
sylvan - destructive or light, just dont pick both
Destructive vs sylvan hoho High chances of suicide unless you ar dungeon.
necro - dont use it in 3.1
You don't know the power of the dark side!
1. 2 pally stacks ( i will say equal, otherwise swift mind + dark may surprice the haven player very very badly)
2. 1 big fat CHAMP stack ( + one small pally optional) - yeah champions vs necro, it sounds very lame, but its sadly not - in 3.1 storm wind HITS 3 necro units ( ghosts, vamps, and dragons), no chance to block -> champs get double hit, all you need is an init artifact and they will start before a swift minded hero - wtf gg ?
Swift mind is noobish vs light, everyone would be relieved if the dark caster played first. Plus with 1 morale from griffins which is pretty likely your plan goes down the garbage chute.
I'd feel safer than facing 2 paladin stacks.. Unless you allow them to hit 2 targets on their charge AND getting insane damage it's alright.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
zaio-baio
Promising
Famous Hero
|
posted February 19, 2011 01:17 PM |
|
|
was it really so late? All i wrote was about countering haven
light or destructive - for sylvan, not for haven
Dont pick luck vs dark factions - it was advice for the orcs not for haven etc etc etc
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted February 19, 2011 01:40 PM |
|
|
Ah did confuse me somewhat.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
|