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hellburn
Famous Hero
The efreet
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posted July 06, 2014 07:51 PM |
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How about adding alternative gnoll dwelling and market of time to the object list in editor?
Of course add some functionality to market of time. It may be a reskin or whatever.
These are nice reskins made by NWC. I really have no idea why it isn't on object list.
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted July 08, 2014 02:18 PM |
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Have you thought about re-tweaking original Heroes III Factions and adding some sort of "Neutral Faction".I.E:
-Rampart gets Pixies Lv1 and Phoenix Lv7
-Conflux gets Centaurs Lv1 and Quartz/Amethyst Dragons Lv7(Ones from M&M8)
-Neutral faction with Halflings(Lv1); Rogues(Lv2); Nomads(Lv3); Sharpshooters(Lv4); Gold/Diamond Golems(Lv5); Enchanters(Lv6) and Green/Gold Dragons(Lv7)
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Macron1
Supreme Hero
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posted July 08, 2014 03:44 PM |
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Lord_Immortal said: Have you thought about re-tweaking original Heroes III Factions and adding some sort of "Neutral Faction".I.E:
-Rampart gets Pixies Lv1 and Phoenix Lv7
Needs to redraw Dwellings on town screen.
Quote: -Conflux gets Centaurs Lv1 and Quartz/Amethyst Dragons Lv7(Ones from M&M8)
Centaurs are fit to be in Rampart, but their level must be changed from 1st to 3rd-4rd at least.
Quartz/Ametist Dragons live in Grove
It's better to give Conflux Crystal dragons, for example.
Quote: -Neutral faction with Halflings(Lv1); Rogues(Lv2); Nomads(Lv3); Sharpshooters(Lv4); Gold/Diamond Golems(Lv5); Enchanters(Lv6) and Green/Gold Dragons(Lv7)
HOTA will not draw townscreen for neutral faction.
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SkeleTony
Hired Hero
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posted July 08, 2014 05:39 PM |
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Lord_Immortal said: Have you thought about re-tweaking original Heroes III Factions and adding some sort of "Neutral Faction".I.E:
-Rampart gets Pixies Lv1 and Phoenix Lv7
-Conflux gets Centaurs Lv1 and Quartz/Amethyst Dragons Lv7(Ones from M&M8)
-Neutral faction with Halflings(Lv1); Rogues(Lv2); Nomads(Lv3); Sharpshooters(Lv4); Gold/Diamond Golems(Lv5); Enchanters(Lv6) and Green/Gold Dragons(Lv7)
Macron1 already explained this but you can't just toss any creature into a faction like this. Why would centaurs be in the Conflux, an elemental faction (never mind the equally nonsensical pixies/sprites but those were the result of 3DO rushing to get the then new town into the AB expansion after silly children protested the Forge town)?
Also, aside from the work involved in creating new towns/factions or tweaking old ones, what would be the reasoning behind tossing a ton of unrelated creatures into a single "Neutral faction"?! It goes against everything that is Heroes of Might and Magic because there is no coherent theme to such a side.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted July 08, 2014 08:33 PM |
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I hate the idea of a neutral town in HotA, specially with creatures from already existing factions.
HotA is an extension of the game, not a place MOD to randomly throw/change stuff.
____________
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted July 09, 2014 08:18 PM |
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Centaurs in Conflux because... they are in M&M 8.
As for a Neutral town, I personally think that Heroes of Might and Magic really needs one.
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hippox89
Famous Hero
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posted July 09, 2014 10:36 PM |
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Isn't the whole point about neutral creatures that they're, you know, neutral? (i.e, not belonging to a town). I understand the idea about creating a 'Free Folk alliance' (ref. GoT)., but you cannot just take the existing creatures from the game without also lowering the number of the true neutral creatures in the game.
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MattII
Legendary Hero
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posted July 09, 2014 11:13 PM |
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Hm, what about buildings that allow you to upgrade some ranged units like Dracon and Gelu can in the campaigns?
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SkeleTony
Hired Hero
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posted July 10, 2014 03:10 AM |
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Lord_Immortal said: Centaurs in Conflux because... they are in M&M 8.
Is a completely nonsensical argument. Like saying "M&M 7 had ghosts so Heroes of Might and Magic 3 should have ghosts as part of the Sylvan?Rampart town/faction.".
Quote: As for a Neutral town, I personally think that Heroes of Might and Magic really needs one.
Why?! Can you explain why this should be or ...you know, reason to that conclusion?
Matt2 said: Hm, what about buildings that allow you to upgrade some ranged units like Dracon and Gelu can in the campaigns?
I have often wished for this myself or at least some means of either being able to recruit Gelu/campaign heroes in random maps(single player) or otherwise pay to upgrade the archer types to Sharpshooters.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted July 10, 2014 01:26 PM |
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Storm-Giant said:
HotA is an extension of the game, not a place MOD to randomly throw/change stuff.
Hopefuly HotA team is aware of that
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted July 10, 2014 01:46 PM |
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I believe they are, their released work is all the proof we need ^_^
____________
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malax83
Famous Hero
Game ranger, HotA Player
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posted July 10, 2014 08:19 PM |
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Edited by malax83 at 20:19, 10 Jul 2014.
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Lord_Immortal said:
-Neutral faction with Halflings(Lv1); Rogues(Lv2); Nomads(Lv3); Sharpshooters(Lv4); Gold/Diamond Golems(Lv5); Enchanters(Lv6) and Green/Gold Dragons(Lv7)
I guess the halfings are too pretty.
I like idea, but AI force value of sharpshooters is probably as strong than gold diamonds,... instead of.. Yeah My plan was perfect , remove the annoying double attacks (i m talking about crusaders in fact but sry...)?
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SkeleTony
Hired Hero
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posted July 11, 2014 07:01 AM |
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malax83 said:
Lord_Immortal said:
-Neutral faction with Halflings(Lv1); Rogues(Lv2); Nomads(Lv3); Sharpshooters(Lv4); Gold/Diamond Golems(Lv5); Enchanters(Lv6) and Green/Gold Dragons(Lv7)
I guess the halfings are too pretty.
I like idea, but AI force value of sharpshooters is probably as strong than gold diamonds,... instead of.. Yeah My plan was perfect , remove the annoying double attacks (i m talking about crusaders in fact but sry...)?
Makes no sense. Every faction in Heroes 3 has an identifiable theme to it. "Castle" is the standard Old English-inspired Knights. Rampart is Sylvan creatures/races, etc. What is the rationale for tossing Halflings, Sharpshooters, Nomads, Golems, Enchanters and such together?! What does "neutral" even mean in this context?! Neutral between Castle and Necropolis? Between Fortress and Rampart?! Neutral between EVERYONE?! In that case your pacifists won't be a very effective faction. What convention of heroic fantasy does this Neutral faction represent or emulate?! What is their terrain bonus...plains?
No part of this idea makes any sense.
Also there is no need to remove 'double attacks'. Crusaders are not exactly a powerful unit and usually get killed quite quickly and easily in my experience.
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Macron1
Supreme Hero
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posted July 11, 2014 07:19 AM |
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SkeleTony said: What convention of heroic fantasy does this Neutral faction represent or emulate?! What is their terrain bonus...plains?
Why not give it bonus for already used terrain? Cove gets Swamp bonus, you know.
Neutral faction represents independent enclave of creatures didn't choose any side
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MattII
Legendary Hero
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posted July 11, 2014 10:27 AM |
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Edited by MattII at 10:28, 11 Jul 2014.
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I can't see a point to a neutral town, although with a few extra creatures I could see a sort of communal dwelling along the lines of the Elemental Conflux, provided there was enough creatures to make up a 'theme' (aside the elementals themselves, I can't see one mind you).
Another idea to think on perhaps is the idea of some H4 style linked neutrals.
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Dj
Promising
Supreme Hero
Always loyal to HC
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posted July 11, 2014 11:20 AM |
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Quote:
Makes no sense. Every faction in Heroes 3 has an identifiable theme to it. "Castle" is the standard Old English-inspired Knights. Rampart is Sylvan creatures/races, etc. What is the rationale for tossing Halflings, Sharpshooters, Nomads, Golems, Enchanters and such together?! What does "neutral" even mean in this context?! Neutral between Castle and Necropolis? Between Fortress and Rampart?! Neutral between EVERYONE?! In that case your pacifists won't be a very effective faction. What convention of heroic fantasy does this Neutral faction represent or emulate?! What is their terrain bonus...plains?
No part of this idea makes any sense.
i second that. besides, anything that's golem (crystal dragons, diamond golems, gold golems etc) doesn't fit anywhere else but with mages(not even in conflux), because mages and gremlins animated golems. That goes to amethyst dragons from grove city too, they dont fit in grove city because they re golems.
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heroes_player
Known Hero
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posted July 11, 2014 11:31 AM |
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I just completed a map called Blazing Arch... something like that and I encountered a problem: the green player isn't able to enter to the boat which is build in shipyard. This is really crucial because it is an ocean style map...
It is cool map though since there are not many resources at all so you have to rely on gold, ore and woods. Very hard to complete on impossible difficulty with tower and dungeon at least... But I played on expert difficulty with Cove and it was very easy because the AI is not good with ships and wasn't able to capture shipwrecks as well as me...
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heroes_player
Known Hero
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posted July 11, 2014 11:37 AM |
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Btw I was surprised that the battle on sand field is kind of tough because of the quicksands... not sure if this was good addition or not since the battles can be very unplayable if you have only ground units
I would love to know every original units whose stats are changed somehow. Please give me the list of them and the differences I saw at least one difference: The power liches were able to blast the toxic cloud even though my units were separated, which is a cool imo
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Docent_Picolan
Promising
Adventuring Hero
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posted July 11, 2014 06:20 PM |
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heroes_player said: I just completed a map called Blazing Arch... something like that and I encountered a problem: the green player isn't able to enter to the boat which is build in shipyard. This is really crucial because it is an ocean style map...
thanks, we'll fix it
heroes_player said: Btw I was surprised that the battle on sand field is kind of tough because of the quicksands... not sure if this was good addition or not since the battles can be very unplayable if you have only ground units
It's not a Sand terrain, it's a new patch terrain called Dunes. Not so easy in battle indeed, but it's a part of map idea.
Quote: I would love to know every original units whose stats are changed somehow. Please give me the list of them and the differences
http://forum.df2.ru/index.php?showtopic=32286
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malax83
Famous Hero
Game ranger, HotA Player
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posted July 12, 2014 11:56 AM |
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SkeleTony said:
Also there is no need to remove 'double attacks'. Crusaders are not exactly a powerful unit and usually get killed quite quickly and easily in my experience.
I make tests and yes, it feels i miss something.
There are very very good level 4 units anyway (if u consider the rest of humans units...). Probably, with vampire lords (a bit broken) the best level 4 units.
50 crusaders against 50 greater basiliks:
crusader wins, remains 19 crusaders.
50 crusaders against 74 horned demons: (no way with the same amount...)
horned demons wins, remains 36 horned demons
50 crusaders against 50 ogre mages:
crusaders wins, remains 2 crusaders
50 crusaders against 8 red dragon
red dragon wins, remains 2 red dragon
So yeah u re right, there s no need to balance this units. Their upgrades give to units +2 attack skill, as for elvens archers. This is quite nothing but not necessary to me(as u know elven archers are strong)
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