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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1132 1133 1134 1135 1136 ... 1200 1400 1600 1635 · «PREV / NEXT»
Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted September 16, 2015 08:02 PM

Kayna said:
I played heroes 5 until I encountered a bug where I couldn't attack with my griffins without moving. A quick uninstall soon followed.

But why? It isn't a bug that would ruin a game too much.

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Kayna
Kayna


Supreme Hero
posted September 16, 2015 08:28 PM

It certainly ruined my formation lol. What if you play chess, then suddenly you're not able to do a move that you're supposed to be able to? Screw that game too!

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted September 16, 2015 08:40 PM

Kayna said:
It certainly ruined my formation lol. What if you play chess, then suddenly you're not able to do a move that you're supposed to be able to? Screw that game too!

"Don't make a mountain out of a mole hill." That's all I wanted to say.

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Kayna
Kayna


Supreme Hero
posted September 16, 2015 08:48 PM

Heh. A simple bug like that one can make the difference between victory or defeat against someone that is good enough. Not sure if I'm the one used to quality games and baffled by Ubisoft's lower quality standard or if you just crossed the fan boy line.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted September 16, 2015 08:50 PM

I do not recall that bug. Was it in H5 vanilla?
____________
"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN

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Kayna
Kayna


Supreme Hero
posted September 16, 2015 08:57 PM

Don't remember, it's been years. Installed the game, updated it, then started the haven campaign. Was trying to attack with my griffins without moving but I couldn't, even if the enemy was touching said griffins. Was kidn of pissed cuz they were supposed to protect my shooters and moving them meant exposing said marksmen. So yeah, just left the game.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted September 16, 2015 09:00 PM

I understand you, I'd probably do the same But I haven't encountered the bug and I've played H5 from it's begining.
____________
"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 16, 2015 09:07 PM

Having played hundreds and hundreds of hours I can say that this bug is just.. rare Only encountered it a few times.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Kayna
Kayna


Supreme Hero
posted September 16, 2015 09:46 PM

Well, I must've been really unlucky then, because considering how fast I encountered the bug, I assumed it was a very common occurrence lol.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 16, 2015 10:06 PM

After the griffins dive they land on a random nearby position. For the bug to occur they must land EXACTLY on the unit they dived on and I think the enemy unit must be large too? Low odds of that happening
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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natalka
natalka


Supreme Hero
Bad-mannered
posted September 17, 2015 01:08 AM

OK hear about this bug I am sure it only happened to me.

I was playing multi with Kispagat on Darkrealm.

My main hero was one tile short of a stack on the map and had no movement not even 50 pts for half point. So I get his whole army with secondary and move it somewhere else. My main hero sits there again with 0 movement points and I click on the stack like 10 times in a row and it says no movement points every time just for the bullsnow you can imagine but after a few more clicks I got in the fight...

good that Kispagat believed me and gave a reload.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 17, 2015 07:24 AM

Lol that's new.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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nik312
nik312


Promising
Famous Hero
posted September 17, 2015 08:33 AM

Did anyone  find out, how Heroes VII geometry works anyway? If basic length unit is 1 mp and the game doesn't seem to know fractions, then how much does a diagonal move cost?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 17, 2015 08:40 AM

Does it cost more to walk up-hill? It totally should.

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3lion
3lion


Known Hero
posted September 17, 2015 11:17 AM

nik312 said:
Did anyone  find out, how Heroes VII geometry works anyway? If basic length unit is 1 mp and the game doesn't seem to know fractions, then how much does a diagonal move cost?

1,4

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 17, 2015 11:33 AM

And that is why squares annoy me. With hexes 1 movement is always 1 tile, no need for fraction shenanigans. No forced 2x2 sizes either.

It's just cumbersome and artificial.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted September 17, 2015 11:36 AM

3lion said:
nik312 said:
Did anyone  find out, how Heroes VII geometry works anyway? If basic length unit is 1 mp and the game doesn't seem to know fractions, then how much does a diagonal move cost?

1,4


Isn't it actually the square root of number 2?

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted September 17, 2015 11:39 AM

EnergyZ said:
3lion said:
nik312 said:
Did anyone  find out, how Heroes VII geometry works anyway? If basic length unit is 1 mp and the game doesn't seem to know fractions, then how much does a diagonal move cost?

1,4


Isn't it actually the square root of number 2?

It is, but approximated to 1.41. Values after second decimal place are to small to be considered relevant.

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natalka
natalka


Supreme Hero
Bad-mannered
posted September 17, 2015 12:07 PM

I thought you asked about terrain movement. Desert has impact as well 3 straight movement for 4 points. Diagonal 3 times costs 6 points. But actually these are slightly less because my hero with 23 movement managed to make 4 diagonals.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted September 17, 2015 01:22 PM

Elvin said:
And that is why squares annoy me. With hexes 1 movement is always 1 tile, no need for fraction shenanigans. No forced 2x2 sizes either.

It's just cumbersome and artificial.


Again, how do you reconcile hexes with big creatures?
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Guide to a Great Heroes Game
The Young Traveler

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