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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Why can't the art style be normal, instead of this overdesigned snow
Thread: Why can't the art style be normal, instead of this overdesigned snow This thread is 2 pages long: 1 2 · «PREV
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 15, 2014 08:16 AM

I actually think people are trolling this thread a bit - I mean, the OP never talks about wanting a complete H3 remake, he talks about simplicity in art and lore, and I do think that's a valid point (even if I also agree we have other threads that also cover these points). The sort of naďve mix-and-match of classic mythology with modern fantasy notes of H1-H3 certainly had a defining charm which was characteristic for the series and which I do agree has gone lost beneath a heavy layer of (unnecessary) lore now that we have Vampires-with-poison-in-their-veines, Angels-that-are-not-angels-but-seraphs, Phoenixes-that-are-moonixes, etc.
____________
What will happen now?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 15, 2014 10:24 AM
Edited by Galaad at 13:10, 15 Oct 2014.

MattII said:
Galaad said:

Well then let me... HOMM III HD REMAKE PLEASE DO IT
Actually, that one is happening as we speak.

What I meant is redraw everything from scratch to fit modern monitors and resolutions.
Btw I really am a hard H3 fan and I have almost every mod available on my computers, though I mainly play HoTA now, since v1.0

alcibiades said:
The sort of naďve mix-and-match of classic mythology with modern fantasy notes of H1-H3 certainly had a defining charm which was characteristic for the series and which I do agree has gone lost beneath a heavy layer of (unnecessary) lore now that we have Vampires-with-poison-in-their-veines, Angels-that-are-not-angels-but-seraphs, Phoenixes-that-are-moonixes, etc.

Yep I think that covers pretty much the topic here.

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IbnWaliBarad
IbnWaliBarad


Hired Hero
posted October 15, 2014 06:08 PM
Edited by IbnWaliBarad at 18:09, 15 Oct 2014.

I'm looking at all the units right now

Them marksmen Crossbowmen? More like panzer generals lol

Also, full helmets on archers, Jesus Christ what is this i dont even

And of course totally-not-griffin doges have unlimited retaliation lol

'Landsknechte - old wolf dialect' lol that's like 'fukc you - ancient guard proverb'

Also - spearman aura of protection, monkor aura of protection, seraph aura of protection, justicar aura of retaliation, UH-HUH I SURE LIKE WHERE THIS IS HEADIN'. It's amazing that the swordmasters have 'indomitable' and not AURA OF INDOMITABILITY!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 15, 2014 06:40 PM

they have aura of sword swipe

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 15, 2014 09:05 PM
Edited by Pawek_13 at 23:01, 15 Oct 2014.

IbnWaliBarad said:
I'm looking at all the units right now

Them marksmen Crossbowmen? More like panzer generals lol

Also, full helmets on archers, Jesus Christ what is this i dont even

And of course totally-not-griffin doges have unlimited retaliation lol

'Landsknechte - old wolf dialect' lol that's like 'fukc you - ancient guard proverb'

Also - spearman aura of protection, monkor aura of protection, seraph aura of protection, justicar aura of retaliation, UH-HUH I SURE LIKE WHERE THIS IS HEADIN'. It's amazing that the swordmasters have 'indomitable' and not AURA OF INDOMITABILITY!

Man, calm down.
This situation reminds me a little bit of the new generations of Pokémon. Some people say that in comparison to Generation 1 current Pokémon are "overdesigned snow". I think that there is a tendency in modern fantasy games to increase complexity of units/creatures, probably due to increased graphical assets. Is it neccesary a bad thing? No. I understand that some may return to "old good times, when grass was greener" but we shall move forward. Why won't you give the game a chance just because you don't like some units.
PS. Why do you consider aura abilities a bad thing? Besides, Legionaire's ability is shield cover, which was a normal thing in former Ubisoft HoMM games. Justicars "aura of retaliation" works just with Legionnaires. The two other abilities provide and interesting distraction from other abilities which were just aimed at one creature. They did not occur that often in earlier Heroes games.
alcibiades said:
The sort of naďve mix-and-match of classic mythology with modern fantasy notes of H1-H3 certainly had a defining charm which was characteristic for the series and which I do agree has gone lost beneath a heavy layer of (unnecessary) lore now that we have Vampires-with-poison-in-their-veines, Angels-that-are-not-angels-but-seraphs, Phoenixes-that-are-moonixes, etc.

Just as before - yearning to 'old good times'. Ubisoft may try a little to hard to explain origins of some creatures (like in this case vampires) but won't players critisize if there would be no explaination? For some players Kreegans as aliens were unacceptable.
Phoenixes - they may as well be "earthnixes" (they turn into ashes and ashes are connected to earth). It is just a popular culture that made them fiery, like forbidden fruit that turned into apple just because that idea propagated and forbidden fruit became associated with an apple. In my humble opinion connecting phoenixes to Asha is a great idea because she is a goddess of reincarnation and since phoenix is basically all about rebirth, the connection was obvious. Do you also reckon the description of it in Kaspar's Sylvan relation? It mentioned Sun and mythological phoenix was connected to the cult of Sun in Egypt. That's why its upgrade was (thankfully) to be golden. By the way, I truly hope that Phoenix in Heroes VII will be golden. You may argue that in such case he should be Elrath's creation but, citing Pierre Grimal's dictonary of Greek mythology:'Phoenix's myth is mainly about its death and rebirth'.
And the concept of Celestial - how do you know that angels have just been confined to one, humanoid shape? Maybe their true form was different and was just a head with a bunch of wings (like biblical concept of Seraphs). In such state people of Ashan would not be so convinced about collaboration with them, don't you think? Angels are supposed to be beautiful and by human standards such vision isn't visually appealing. Maybe this is the reason for Celestials - to make them bearable for human beings, on which angels became dependent on? I know that it may be a little bit contradictory to previous paragraphs but if people outrage so much about moonixes, then such angel would probably incite some riots among Heroes fans.
Man, I have written quite a lot.
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Kurush
Kurush


Known Hero
posted October 15, 2014 09:11 PM
Edited by Kurush at 21:12, 15 Oct 2014.

IbnWaliBarad said:
I'm looking at all the units right now

Them marksmen Crossbowmen? More like panzer generals lol

Also, full helmets on archers, Jesus Christ what is this i dont even

And of course totally-not-griffin doges have unlimited retaliation lol

'Landsknechte - old wolf dialect' lol that's like 'fukc you - ancient guard proverb'

Also - spearman aura of protection, monkor aura of protection, seraph aura of protection, justicar aura of retaliation, UH-HUH I SURE LIKE WHERE THIS IS HEADIN'. It's amazing that the swordmasters have 'indomitable' and not AURA OF INDOMITABILITY!


I'll just pretend all the full plate humans are my super-mega-guard-swiss-elite and I have 50k more common soliders.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 15, 2014 11:28 PM

Pawek_13 said:
This situation reminds me a little bit of the new generations of Pokémon. Some people say that in comparison to Generation 1 current Pokémon are "overdesigned snow". I think that there is a tendency in modern fantasy games to increase complexity of units/creatures, probably due to increased graphical assets.
It's not a case of newer Pokémon being too complex but a case of new generations tending to look too random.

Anyway, I digress.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 16, 2014 10:05 AM
Edited by alcibiades at 10:06, 16 Oct 2014.

Pawek_13 said:
Just as before - yearning to 'old good times'. Ubisoft may try a little to hard to explain origins of some creatures (like in this case vampires) but won't players critisize if there would be no explaination? For some players Kreegans as aliens were unacceptable.

Yes, I certainly don't like the whole alien thing either, but the point was when I played H3, I didn't know about all those things, and I just took the creatures for their names and looks and was perfectly happy about that. Demons and devils in one faction, that was cool; vampires was just vampires which is really self-explanatory and doesn't need any more introduction, etc. The whole point in taking a good amount of actual mythological creatures is that these creatures don't need any backstory, and then it doesn't matter if you mix in a couple of home-made or at least modern creations like the Gorgon or the Lizardman without giving them some fancy elaborate justification, as long as they fit into the theme where they are placed.

Pawek_13 said:
Phoenixes - they may as well be "earthnixes" (they turn into ashes and ashes are connected to earth). It is just a popular culture that made them fiery ...

The point is not so much where the fiery connection comes from imo., the point is that there is a very deep-rooted image of Phoenixes as being associated with fire in people's imaginations. And when you start messing with those expectations, there's a large risk that people will start objecting to it. Imagine what would happen if suddenly we had pink unicorns or purple minotaurs (no, wait ...). When you do stuff like that and then justify it with "In Ashan ..." there's it's very predictable that people will start feeling that trading the creatures they liked in favor of a world they perhaps don't care that much for was a bad deal.
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