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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This thread is 85 pages long: 1 2 3 4 5 ... 20 40 60 ... 81 82 83 84 85 · NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 01, 2009 09:34 AM bonus applied by angelito on 12 Jun 2010.
Edited by Warmonger at 21:04, 22 Jan 2017.

Official VCMI Project Thread



Introduction

The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. We are hoping to support mods and new towns already made by fans, but abandoned because of game code limitations.
VCMI is fan-made open-source project in progress. It already allows support for new mods, higher resolutions and extended engine limits. VCMI is not standalone product, it requires original game. VCMI can be installed either clean Complete / Shadow of Death version.

Download latest closed release: VCMI 0.99
Install Linux versions
Download daily builds: Windows



Support

The community working on project is open and seeks for your help or advice. If you are interested in game modding, know C++ or just have a good idea - don't hesitate. Every contribution is welcome.
See here how you can help VCMI grow!

For testers:
- Download latest VCMI and extract it to your game root folder
- Play the game, test different conditions and options, make screenshots and save logs
- Report bugs via Mantis bugtracker
- Please DO NOT report bugs in this thread.

For C++ programmers:
- Join VCMI on Git
- Download and build VCMI sources, as described here.
- Submit patch with your code changes for review

For artists and modders link
- Create stuff!
- Share your projects and ideas
- Find people interested to help you
- Best mods will be hosted on our server and available instantly via Mod Manager!

List of available mods



Project progress

Features implemented so far:

- Support for all RoE, AB, SoD and WoG maps of any size
- All gameplay mechanics
- All game objects, artifacts, skills and spells
- Commanders, stack experience, creature artifacts
- Battle and adventure AI
- Hotseat
- Campaigns
- Random Map Generator (0.97)
- Linux, OSX and Android support
NEW: Support for 32-bit graphics
NEW: Higher resolutions
NEW: Battle queue
NEW: Multiple autosaves
NEW: Extended creature window
NEW: Adding unlimited number of new creatures, towns, artifacts and spells
NEW: Network-based Mod Manager

List of handled game objects

Current version 0.99 (1st Nov 2016):

- Major engine bugfixes
- Fly & Water Walk restored
- RMG improvements + 150 templates
- Drawbridge in battles

Possible features for version 1.00:

- Map editor

Planned features for the final release:

- Standalone, full and working release
- Full game options menu
- Map editor with new objects support
- Advanced AI
- Cheat-proof Multiplayer

- Anything we didn't add yet

Further development:

- Simulateneous turns
- Python scripts
- ERM script support
- Most popular mods and wogifications reworked



Manual

VCMI Wiki

Changelog
License
Authors

Join us on facebook, Twitter, Google plus

Thanks for everyone who helped us with testing and improving VCMI.

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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 01, 2009 12:04 PM

Now here's a project that actually has a huge potential.
____________
Lithuanian folklore:
The Good and the Evil grab a few beers and go to watch how the neighbor's house is burning down.
* * *
"Herry can count to potato"- Fred79

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Wight
Wight


Adventuring Hero
posted August 01, 2009 04:50 PM
Edited by Wight at 16:50, 01 Aug 2009.

I know, the question is noob, but what exactly is VCMI
____________

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kesnar
kesnar


Famous Hero
from Kesnaria
posted August 01, 2009 06:03 PM

*facepalm*
Have you read the description?!?
Or you mean what it stands for?!?
____________

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Paulemile
Paulemile


Known Hero
posted August 01, 2009 07:22 PM

Great news to see this project living.

I have some questions though :

Will you change the way some hero specializations work ? I mean, to link them to the hero level (resource spawners equally useful at lvl 1 or lvl 50).
Do you plan to give each hero an unique specialization ? currently, quite a lot have the same as another.

Concerning graphics :

You talk about changing existing images to 32bit ones. Does it need some graphic skills or only photoshop installed ?
I don't really know how to do it, but if the only thing to do is : load the image, save it in another format, I can surely do this for you.

Anyway, if you really manage to release this mod with evey planned feature I can see in the first post. This could be the best thing Heroes 3 fans could dream about.
This would mean for instance the end of "want-to-be-modding-fans-but-can't-cause-can't-learn-erm" and this kind of stuff.

My corrupted version of WoG prevents me to test it, such a shame

I will follow this with inerest though. Keep us aware !

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 01, 2009 07:28 PM
Edited by Warmonger at 19:31, 01 Aug 2009.

Quote:
You talk about changing existing images to 32bit ones. Does it need some graphic skills or only photoshop installed ?
I don't really know how to do it, but if the only thing to do is : load the image, save it in another format, I can surely do this for you.

If you load the image and save it in another format, it will simply use four times more memory than now. We need to increase quality of images - but there are hardly any graphicans in the team and we have other priorities.

An interesting option is to add alpha channel (transparency) for some objects and effects, for example ghost units and spell effects. It's up to you, just make it look better.

Quote:
Will you change the way some hero specializations work ?

First of all we want to recreate original H3 gameplay, but once it's done we will support any mod.

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Darkloke
Darkloke


Promising
Famous Hero
WoG Team artist
posted August 01, 2009 08:24 PM

Quote:
First of all we want to recreate original H3 gameplay

If ur aim to recreate original gameplay, why do u need to use WoG then? Recreate SoD with AB and add a support for Heroes Chronicles as campaign modules there.

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mvassilev
mvassilev


Responsible
Undefeatable Hero
HC SUPPORTER
posted August 02, 2009 03:08 AM

Looks really nice. Just one minor thing, though - the font kind of bothers me.
____________
Eccentric Opinion

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T2_2112
T2_2112


Supreme Hero
posted August 02, 2009 04:35 AM

Quote:
- Rework any existing images in 32-bit quality with transparence


Tell me how to do thí, and what need to do. I will help

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 02, 2009 06:40 AM
Edited by Warmonger at 08:36, 02 Aug 2009.

I didn't expect it just today, but 0.73 is released:

Release news

Download!

Quote:
Tell me how to do thí, and what need to do. I will help

It we could do everything on our own, we wouldn't need any help. You know what you can (or can't) do better than any of us. If you have a good idea, just present it on the board.

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Paulemile
Paulemile


Known Hero
posted August 02, 2009 10:47 AM

It shows that you have a talented and motivated team.

Can't wait for the stand-alone release to test all of this.
I'll try with my weird WoG version though.

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ChaosHydra
ChaosHydra


Famous Hero
posted August 02, 2009 02:35 PM

I was wondering when VCMI would get its own thread

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pei
pei


Famous Hero
Fresh Air.
posted August 03, 2009 02:07 AM

Ideas:
1. In some fights in a certain terrain, when player A attacks [player B || neutrals] there´s some X possibility that some "third party neutrals" (naturals from the terrain) might also appear, attacking both partys.
2. Food or some kind of supply for creatures, i saw some script with similar ideas but dont know what happened to it.
3. when a heroe of a certain class adquires certain group of abilities, then he´s given a title & a bonus. Similar to HOMM4.

These are some ideas.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 03, 2009 02:30 AM

They are already done by general scripts or custom:

1) Map enhancements section: script Karmic battle and random hero
2) Map "Thunk" by Fnord introduces the food/starvation concept
3)Easy to do with basic scripts, already done in my 300 map.
____________
All my Era II mods

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pei
pei


Famous Hero
Fresh Air.
posted August 03, 2009 02:51 AM

I dont know if ur right or not:

1)I think Karmic battles suppose 2 enemies...i mean that the creatures are added to one or other faction in a battle and what i said is different.
2)Ive seen that map ERM but i think it does not integrate very well with the mithril concept. Two things could have happened: the food/starve ERM didnt function properly as i had mithril concept in the map or i just couldnt adapt the script to my map.
3)I will check that one...thanks!

Please correct me if im wrong.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 03, 2009 03:16 AM
Edited by Salamandre at 04:04, 03 Aug 2009.

Not wrong, but nuanced. The Karmic battles add neutrals on the defender party. Slight modifications would add neutrals to both parties, but again, the game balance would be disturbed. The human is supposed to have a hard time to beat the AI, and you want to give randoms creatures to the human against AI?

The food script is "Lose Troops and Stats from Toxic Lake". It is not about food but about visiting a toxic structure, which affects the health of your party. You have one week to heal, or die. The "toxic" concept can be modified to "food" concept with same consequences (lose HP each day). Nothing to do with the mithril script.


Back on topic:

VCMI is supposed to create a open source, not to add again bunch of scripts. With the new 3D, addiction to MMORPG, high resolutions, spectacular graphics and depth of the upcoming games, HoMM does not have a chance to survive if one can't access its core and modify it. Thats what VCMI stands for. The question is only about the time it will take, if ever. We saw that HoTA announced open beta in april and a long way is still to be done. VCMI is only starting, so...

To be realist, I would predict a few years for a really revolutionary project, unless those gifted guys accept to work together for a better Heroes.

We have 3.59 team, WoG core team, HoTA team and VCMI team, everyone holding brilliant programmers. But split among hundred of projects.
____________
All my Era II mods

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 03, 2009 06:55 AM
Edited by Warmonger at 07:15, 03 Aug 2009.

Quote:
I don't understand how to start game with these mod?? I was copy all files in C:\program files\3DO\Heroes and what now??

Run VCMI client.
Quote:
How to change resolution?

Type 'resolution' in console or edit settings.txt in config folder.

We need new graphics to create more convenient menu.
Quote:
We saw that HoTA announced open beta in april and a long way is still to be done. VCMI is only starting, so

But you can download and run VCMI already to see it's not a fake And no, it's not starting - we actually speed up as two new members joined the team. But yes, it will take another year at least.

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Wight
Wight


Adventuring Hero
posted August 03, 2009 08:37 AM

Quote:
*facepalm*
Have you read the description?!?
Or you mean what it stands for?!?


I mean what does the abbreviation means... if it is abbreviation
____________

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pei
pei


Famous Hero
Fresh Air.
posted August 03, 2009 07:41 PM

Warmonger, ive coded very little Turbo C applications but have two years experience with C# as a high-level application developer at work.
I have little time to sit & code but could help in a thing or two if my skills are any good 4u. Adios

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 03, 2009 07:50 PM

There are many open features to be implemented, so just choose one and check repository to learn what and how. Contact Tow or Tow Dragon via our board for more details.

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