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Heroes Community > Heroes 7+ Altar of Wishes > Thread: HOMM5, The Alters of Importance
Thread: HOMM5, The Alters of Importance
Ghost_of_Lor...
Ghost_of_LordTitan


Adventuring Hero
The first Holy Ghost
posted October 23, 2002 11:00 PM

HOMM5, The Alters of Importance

-Warning-
Warning to all Heroes who enter here, pleese right your topic at the top of your page you we know what your talking about, if this seems offensive to you please don't yell because it just means sometimes it's a little unclear what your saying (me too, and I'm admitting that).

-Towns-
I think it's important that we seperate the towns, because sorcerers and barbarians don't mix, nither do wizards and Rampart creatures. Every town should be unique, none of that mixing up stuff, because they're all with the opposat of their kind, like this: Sorcerer-Barbarian or Magic-Might, they don't mix (very well).
-I liked it better in HOMM2 where you didn't by some huge castle to replace your old one, when you built on the castle, not build a new one, because of that I've only played HOMM2 for the last couple months.
-Diffrent looks are important, the castles should all look competely different, because they're all built the same. I'll try to show you the basic plan for the towns in HOMM5
øø...........øø       .= Part of wall
øø           øø       *= Part of building
.   ******    .       ˆ= Part of Gate
.   ******    .       ø= Part of tower
.   ******    .
.   ******    .
øø           øø
øø...ˆˆˆˆ....øø

-Monsters-
Dragons should be just as diffrent as the castle should be, the black ones on four legs, gold on 2, fairy the way they are now, blue crouching down but not on four legs, bone on four and red on 2, that would be a lot better wouldn't it?
-Keeping the monsters we have now is important too, because they're all so cool. The monsters would be a bit diffrent though, because they would change over time.
-Having new monsters is important too, because if we were to have the same monsters over and over agian it would get quite boring, even thought they would alway look diffrent.

-Great Outdoors-
Keeping the outdoors looking good should be a thing for 3DO to consentrate on, wouldn't it bee cool if  they trees and other plants chonged with the season? (But snow and ice terrains would stay the same) Because it would tell you what month it is too, the trees would loose their leaves, little flowers would pop up here and there, diffrent birds would show up randomly on the map depending what season it is, it would make this new land a better place.

-Money-
Money managment is important, we could see the first time in 5 games the "Erathians" use more than just gold as their currency, like silver and copper pieces.
-Money that is found with special markings should be worth  more (rarity) see below for a skill for checking for rarity.

-Skills-
One thing we should add is special "skills' that everybody has when they start out, like when you find a pile of gems based on you Int the computer would determin whether you find a rare gem or not, same with coins although it would be based on your Int +your wisdom.

-End-
____________

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Shadow_Elf
Shadow_Elf


Wandering Thief
posted October 24, 2002 01:49 AM

HOMM5, The Alters of Importance

-Warning-
Warning to all Heroes who enter here, pleese right your topic at the top of your page you we know what your talking about, if this seems offensive to you please don't yell because it just means sometimes it's a little unclear what your saying (me too, and I'm admitting that).

-Towns-
I think it's important that we seperate the towns, because sorcerers and barbarians don't mix, nither do wizards and Rampart creatures. Every town should be unique, none of that mixing up stuff, because they're all with the opposat of their kind, like this: Sorcerer-Barbarian or Magic-Might, they don't mix (very well).
>> i like it but im at an odd angle is this only magic heroes from the magic town or only order heroes from the order town
-I liked it better in HOMM2 where you didn't by some huge castle to replace your old one, when you built on the castle, not build a new one, because of that I've only played HOMM2 for the last couple months.
>> hmm so instead of buying a citadel u would buy a level 2 wall and a moat, that would help on the " im done building my town in two weeks " problem
-Diffrent looks are important, the castles should all look competely different because they're all built the same. I'll try to show you the basic plan for the towns in HOMM5
øø...........øø .= Part of wall
øø øø *= Part of building
. ******    . ˆ= Part of Gate
. ****** . ø= Part of tower
.  ****** .
. ****** .
øø øø
øø...ˆˆˆˆ....øø

>> huh ?? i dunn get it
-Monsters-
Dragons should be just as diffrent as the castle should be, the black ones on four legs, gold on 2, fairy the way they are now, blue crouching down but not on four legs, bone on four and red on 2, that would be a lot better wouldn't it?
-Keeping the monsters we have now is important too, because they're all so cool. The monsters would be a bit diffrent though, because they would change over time.
-Having new monsters is important too, because if we were to have the same monsters over and over agian it would get quite boring, even thought they would alway look diffrent.
another kool thing would be that monsters could grow old and like get weaker and look different r every so often u open a pandoras box andyour men are pisoned dealing 5 damage a turn for a week.

-Great Outdoors-
Keeping the outdoors looking good should be a thing for 3DO to consentrate on, wouldn't it bee cool if they trees and other plants chonged with the season? (But snow and ice terrains would stay the same) Because it would tell you what month it is too, the trees would loose their leaves, little flowers would pop up here and there, diffrent birds would show up randomly on the map depending what season it is, it would make this new land a better place.

-Money-
Money managment is important, we could see the first time in 5 games the "Erathians" use more than just gold as their currency, like silver and copper pieces.
-Money that is found with special markings should be worth more (rarity) see below for a skill for checking for rarity.

-Skills-
One thing we should add is special "skills' that everybody has when they start out, like when you find a pile of gems based on you Int the computer would determin whether you find a rare gem or not, same with coins although it would be based on your Int +your wisdom.

-End-

other nice things would be more towns and ( ive seen this frm djive and others ) the heroes getting different looks and abilities depending on race
____________
Dont mess with the best cuz u aint got no contest.
Forget the rulz they were made to be broken

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted July 04, 2003 04:00 PM
Edited by alcibiades at 11:43, 29 Jun 2009.

The true me comes to revive this thread
Anyways I'd like to see some monsters that are thinks like:
Dire Wolf:
Oversized wolf, skills are:
retaliate against retaliation, desease.

Giant hornet, oversized wasp/hornet, skills:
Parelize, swarm (extra damage delt when  half dead).

Animated armor, armor of which the spell 'animate objects' has been casted on, 'skills':
no extra damage may be delt, 20% magic immunity.
and so on



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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Spaek the Titan

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