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Heroes Community > Heroes 7+ Altar of Wishes > Thread: All creatures, towns, artifacts etc. here!
Thread: All creatures, towns, artifacts etc. here! This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted March 22, 2003 01:21 AM

Quote:
Hmmmm....yet the castle of fat dudes was a good idea.
Don't you think?


lvl 1- Beer-Gutted truckie
lvl 2- KFC addict
lvl 3- Sumo wrestler
lvl 4- Lard Monster

j/k
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Debowy
Debowy


posted March 23, 2003 10:59 AM

It ain't the Tavern of the Rising sun you know!

Anyway In have come up with some more ideas:

Fire Demon - fast, 80 damage, 6 attak, 5 defance, spell caster: <fire bolt> <flare> <Inferno> <fire's strike>

Ice Demon - fast, 80 damgae, 6 attak, 5 defance, freezing attak.

Sea Demon - fast, ranged weapon, 80 damage, 6 attak,
5 defance.

Volcanic Demon - average, 160 damage, 6 attak, 5 defance.

Forest Demon - very fast, 80 damage, 6 attak, 5 defance, spell caster: <nature ward> <Rais plant> <sommun imp> <slow>.

Demon Crusader - fast, 80 damage, double attak, 6 attak,
5 defance.

Demon Dragon - ultra fast, 80 damage, 7 attak, 7 defance.

Queen of Death - average, 180 damage, 9 attak, 4 defance, spell caster <magic leech> <death strangle> <Raise skeleton> <lcih ward> <potion> <death strike>.

Paladin Angel - ultra fast, 200 damage, 10 attak, 0 defance.  
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Apophis
Apophis


Known Hero
Creeping Death
posted March 23, 2003 03:15 PM

Paladin Angel....hmmmmm you're kidding right?
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Michael
Michael


Adventuring Hero
Devil Slayer
posted March 24, 2003 02:07 PM

Yes, why not?

Anyway I thought some ideas for the town Havan:

First, I think the town should be name: "Rampart".

Heroe classes: might: Knight. magic: Priest.

Magic: Life magic.

Respurce: Iron.

level--creature------building name------creature cost
lvl 1--Peasent------------Farm----------------50g
lvl 1--Rogue---------Den of Thieves-----------60g
lvl 2--Squire--------Squire's guild-----------100g
lvl 2--Marksman------Archery range------------120g
lvl 3--Pikeman---------Guardhouse-------------260g
lvl 3--Crossbowman----Archery fort------------260g
lvl 4--Monk------------Monestary--------------340g
lvl 4--Shieldsman--------Armory---------------360g
lvl 5--Balista---------Blacksmith-------------590g
lvl 5--Champion------Jousting yard------------650g
lvl 6--Crusader---------Barracks--------------900g 4Iron
lvl 6--Angel---------Altar of Light-----------1200g 2gems 2C

Now that's a town!
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted March 25, 2003 06:11 AM

You should consider less humans. Its sorta wierd that theres a town for humans, yet there isn' one for elves or dwarves, etc.
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Michael
Michael


Adventuring Hero
Devil Slayer
posted March 25, 2003 03:29 PM

This IS a town of humans, why not?

Elves and Dwarves do not play such an important roll in mithology and it is human nature to be the center. In other words: If you WERE an elf I would agree with you.
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted March 26, 2003 06:11 AM

So you're saying that humans are more mythological than elves and dwarves!?
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Michael
Michael


Adventuring Hero
Devil Slayer
posted March 26, 2003 06:49 AM

NO!

I'm saying that your a human, your nature is to think your the center of the world. That's why in all mithologies humans are peasents, crusaders, monks, caviliars, etc. and evles are all the same, so goes to dwarves.

Anyway some more ideas:

Skill: Mining - estate for ore and iron.

Skill: Choping - estat for wood.

Skill: Understanding - more easy to jump levels.

Skill: Visioalize - line of site grow bigger.

Spell: Pyre - certine creature dies twice.

Spell: Ice Breath - Freez attak for certine creature.

Spell: Might Ward - Gives certine heroe protection from Srtonghold creatures.

Fire Dargon - ultra fast, spell caster: <Pyre>, 300 damage, 10 attak, 8 defance, 490 hit-point.

Infernal Trogoldyte: average, 4-10 damage, 3 attak,
1 defance, 14 hit-point.  
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted March 26, 2003 06:59 AM

You should try to be more open-minded, but not too much!


Anyway, the Ice Breath spell sounds pretty good.
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Michael
Michael


Adventuring Hero
Devil Slayer
posted March 27, 2003 10:15 AM

Ya.... Whatever....


Anyway some new ideas:

Creatures:

Roc - fast, 120 damage, 5 attak, 5 defance,
spell attak: Lightning strike. cost: 500 gold 1mercury.

Machine Roc - average, 100 damage, 3 attak, 7 defance,
spell attak: Lightning strike. cost: see at Academy thread.

Night Shade - fast, 200 damage, 1 attak, 1 defance,
spell caster: <Death Ripple> <Posion> <Lich Ward>
<Mass Curse> <Black Fire> <Evil Ray>. cost: 1200g 1M 1S 1I
(I = Iron)

Death Crow - slow, 90-110 damage, 5 attak, 3 defance.
cost: 350 gold.

Queen of Blades - average, 250-300 damage, 6 attak,
5 defance.

Spell: The Queen of Blades - sommuns the Queen of Blades.
cost: 50 mana, grandmaster chaose magic, level 70.
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted March 27, 2003 11:23 AM

Machine Roc???
U serious?

Reminds me of the Forge...
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted March 27, 2003 10:00 PM

Honoring the history of Heroes there should be no new resources, the other reason is that they are not necesary. Improving the game is not strictly connected with expansion of concepts , but with beter use of existing ones.       sorry for bad english.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 27, 2003 10:16 PM

Well, actually, your English is quite good.

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silx87
silx87


Supreme Hero
posted March 27, 2003 10:39 PM

Iron as resource?
Don't we already have iron as a resource in the game?
It would be the same as add lumber as new resource!
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Michael
Michael


Adventuring Hero
Devil Slayer
posted March 28, 2003 06:52 AM

Sorry Slix....

But there is no Iron resource in the game.

By the way
Iron is very necesary, they should have put it in heroes from the first place!
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 28, 2003 09:00 AM

mayhaps castles should reflect on the creatures native of each other or terrain type.

Like Pirates, bandits rougues,nomads etc can own a sand castle.

Or sea creatures with pirates etc for sea castle underwater if they may be or above in some swamp terrain.

Wolves,boars,panthers & elves with dwarves can be more somewhat native  fantasy of a rampart like castle

While we have more of the mythology creature wise creatures like Minotaurs,Dragons CHIMERAS,Medusas,Spinx, manticores.

Human castle from diferent combaticians like swordsmen & all the regulars.

Of course got to have our Strongholds .

Just some ideas but most that play online really likes it with the saying. "the more castles & creatures types there are, the merrier".
Some disagree here because it gets confusing.
Try playing a bit & i garuntee it wont. you feel like theres not many castles & creatures to choose from lol.
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Lordskeleton
Lordskeleton


Adventuring Hero
The really REALLY bad guy
posted March 29, 2003 11:02 PM

Aculias:
"While we have more of the mythology creature wise creatures like Minotaurs,Dragons CHIMERAS,Medusas,Spinx, manticores." - and Hydras? and Centaurs... Griffins...  

Warlock town H1-H2 partially H3 anyone?

Since it were implemented in the earlier versions I'm all for that.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 30, 2003 09:04 AM

never know they may go castlevania style & do the bats & Frankenstien & all .

I still think they should do the evil & good side of town like elves & dark elves etc, Dead dwarves & reg dwarves, were wolves etc.

Who knows mayhaps I get to finally see my Chimeras in action & better not be lv 3 creatures either
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michael
michael


Adventuring Hero
Devil Slayer
posted March 30, 2003 11:01 AM

Ya.... Whatever.....

Anyway some more stuff:

creatures:

Dinosaure: average, 90 damage, 4 Attack, 6 defance,
320 hit-point.

Cannon: slow, 200 damage, 8 attak, 4 defance, 400 hit-point.

Skills:

Pottery - A special estate for Mercury.

Reserving - more power for Artifacts.

Vsision - less fog of war.


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Lordskeleton
Lordskeleton


Adventuring Hero
The really REALLY bad guy
posted March 31, 2003 05:01 PM
Edited By: Lordskeleton on 31 Mar 2003

Pottery - A special estate for Mercury.

Do the pottery give you mercury?
How does that work?

Reserving - more power for Artifacts.

Shouldn't that rather mean that magical entities of an artifact remain useable for a longer time than usual?

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