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Thread: QUESTIONS TOPIC - TECH HELP Centre - Lands Of Axeoth | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT» |
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iliveinabox05
Honorable
Famous Hero
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posted March 06, 2020 09:27 PM |
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mciric said: Inspired by the 'Game of Thrones' I have designed the new pyramid for HOMM4 (rough 3d model without texture).
The problem is that this new pyramid exceeds the original's size. I have tried a few times to replace it (with 'H4ResourceEditor') but unsuccessfully.
Down, you will find a link with flat color rendered pyramid and belonging shadow. Maybe you will be successful and save my pyramid.
download link
Resend me .ora file (but tested) and later I will upload new artwork. Thanks.
Which part is unsuccessful? Does the Resource Editor import and save the object, and then the editor crashes when trying to import it? If so, you can try making it a background object (there should be a checkbox you can either check or uncheck, I forget the name of it) to verify the object canvas size is the problem.
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mciric
Hired Hero
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posted March 07, 2020 12:19 AM |
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Quote: Which part is unsuccessful? Does the Resource Editor import and save the object, and then the editor crashes when trying to import it? If so, you can try making it a background object (there should be a checkbox you can either check or uncheck, I forget the name of it) to verify the object canvas size is the problem.
Simply nothing happens. My pyramid can't be imported even I have followed instructions by 'Karmakeld' about replacing an object wich dimension are larger than original. That is the reason why I have put a download link, maybe someone experienced will solve it.
Only what I need is .ora file which can be imported in game.
Any instruction regarding this problem will be helpful because I want to explore the possibilities of importing new objects completely different than the old one (different dimensions/positions of frame and shadow).
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iliveinabox05
Honorable
Famous Hero
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posted March 07, 2020 12:40 AM |
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mciric said: Simply nothing happens. My pyramid can't be imported even I have followed instructions by 'Karmakeld' about replacing an object wich dimension are larger than original. That is the reason why I have put a download link, maybe someone experienced will solve it.
Only what I need is .ora file which can be imported in game.
Any instruction regarding this problem will be helpful because I want to explore the possibilities of importing new objects completely different than the old one (different dimensions/positions of frame and shadow).
The main problem is the different dimensions, which hopefully we will solve one day.. but the data at the end of the object file has something to do with the dimensions of the image, and if it's not correct is causes a crash when trying to load the object. Making it a background only object gets around this issue, but then it never displays in front of anything.
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radmutant69
Promising
Known Hero
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posted March 07, 2020 12:10 PM |
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mciric said: Inspired by the 'Game of Thrones' I have designed the new pyramid for HOMM4 (rough 3d model without texture).
The problem is that this new pyramid exceeds the original's size. I have tried a few times to replace it (with 'H4ResourceEditor') but unsuccessfully.
Down, you will find a link with flat color rendered pyramid and belonging shadow. Maybe you will be successful and save my pyramid.
download link
Resend me .ora file (but tested) and later I will upload new artwork. Thanks.
Take a try with this one. I could import it so it should be working for you too.
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mciric
Hired Hero
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posted March 07, 2020 07:56 PM |
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Edited by mciric at 19:49, 08 Mar 2020.
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With 'radmutant69' .ora file I can without any problem import pyramid into 'H4ResourceEditor'.
Now the problem is a color distortion when the textured pyramid is imported.
Distortion is the same when you are trying to apply a posterization effect on an image, low color resolution.
Can someone explain to me this strange behavior of colors? Is it every extracted object from the game defined with some kind of color's palette?
When I imported animation in an existing object (uploaded in thread 'graphic area') this problem didn't appear.
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radmutant69
Promising
Known Hero
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posted March 17, 2020 07:40 AM |
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Well, all of the objects and other in-game images have only 256 colors. You should also use such images to import, to avoid color issues, I think. Sorry for the late reply though
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mciric
Hired Hero
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posted March 18, 2020 10:24 PM |
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radmutant69 said: Well, all of the objects and other in-game images have only 256 colors. You should also use such images to import, to avoid color issues, I think. Sorry for the late reply though
As I expected, each image is determined by the specific color pallet. On the other hand, I didn't see this kind of distortion in my previous artwork although the colors of animation didn't share the colors of the original image.
If you want to help me I will send you original artwork (base image and shadow image). If some restrictions (say dimensions ...) should be applied to my artwork please inform me.
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mciric
Hired Hero
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posted March 18, 2020 10:26 PM |
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radmutant69 said: Well, all of the objects and other in-game images have only 256 colors. You should also use such images to import, to avoid color issues, I think. Sorry for the late reply though
As I expected, each image is determined by the specific color pallet. On the other hand, I didn't see this kind of distortion in my previous artwork although the colors of animation didn't share the colors of the original image.
If you want to help me I will send you original artwork (base image and shadow image). If some restrictions (say dimensions ...) should be applied to my artwork please inform me.
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radmutant69
Promising
Known Hero
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posted March 19, 2020 07:36 PM |
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Sure thing, I help if I can.
BTW the biggest image we could import (without being forced to make it a background object) is about 613x635 pixels. However it would be way bigger than the biggest existing object footprint, and I think we can't increase the footprint size yet in the Resource Editor. So it's currently only a theoretical size, but I don't think dimensions would cause any real problem (assuming your image is smaller than that maximum size... )
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mciric
Hired Hero
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posted March 19, 2020 11:41 PM |
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radmutant69 said: Sure thing, I help if I can.
BTW the biggest image we could import (without being forced to make it a background object) is about 613x635 pixels. However it would be way bigger than the biggest existing object footprint, and I think we can't increase the footprint size yet in the Resource Editor. So it's currently only a theoretical size, but I don't think dimensions would cause any real problem (assuming your image is smaller than that maximum size... )
Ok. thanks. Until the end of next week, I will send you the finished pyramid.
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misscaroline
Tavern Dweller
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posted June 20, 2020 09:59 AM |
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Hello,
I have the full version of Heroes Might and Magic 4 from GOG. I'm doing the Zanfas ’Challenge scenario. I had a bug in revenue. At one point, the game gave me more gold every day than expected by revenue. I did not notice it directly.
Have you ever encountered this bug?
Regarding this daily income bug, with patience, I found the backup from the beginning (D: 3-W: 3-M: 10) and the one just before that does not produce the bug (D: 2-W : 3-M: 10). I would like to try to find the reasons for this early bug. Unfortunately, so far my little research has not been able to explain the reason for this bug.
Does anyone have solutions to find it (see the differences between backups, ...)?
I specify that by testing the backup where the bug started. If I let two days pass the bug reproduces in the same way: D3-W3-M: 10: 536.691 gold and 19.079 gold / day - D: 4-W: 3-M: 10: 563.627 gold or a difference of 26.936 or - D: 5-W: 3-M: 10: 590.433 gold or a difference of 26.806 gold.
THANK YOU AND GOOD DAY
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DarkAtom
Adventuring Hero
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posted July 05, 2020 05:16 PM |
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Is there any way to add a hero with a campaign hero sprite to a regular user map? For example, how can I add a hero with Spazz Maticus's body model?
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"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate
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radmutant69
Promising
Known Hero
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posted July 05, 2020 06:41 PM |
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DarkAtom said: Is there any way to add a hero with a campaign hero sprite to a regular user map? For example, how can I add a hero with Spazz Maticus's body model?
You have to extract the table.heroes.txt from the text.h4r file (for example with mh4win or something)
Then you need the TextEdit program to open and modify it:
You can simply copy and paste the campaign heroes' "custom model" names to any other hero you want and they will look like that ingame.
After you do that and save, you either rename the txt file to table.heroes.h4d and put it into your Data folder, or repack it into the text.h4r.
And that's it. I think.
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DarkAtom
Adventuring Hero
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posted July 05, 2020 07:21 PM |
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Edited by DarkAtom at 19:22, 05 Jul 2020.
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radmutant69 said:
You have to extract the table.heroes.txt from the text.h4r file (for example with mh4win or something)
Wow, thanks!
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"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate
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misscaroline
Tavern Dweller
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posted July 06, 2020 04:29 AM |
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Good evening,
I have a weird concern. I have two heroes who cannot learn anything in a library. Is it because they are chaos and death or other? Two other heroes have developed order magic skills and those who cannot learn anything have basic order magic.
THANKS
[url=https://framapic.org/GAGQL5RmM3Bl/zgYvoB6tBsKq.png][/url]
[url=https://framapic.org/BmN1xPpgGeqU/bBkCfNsSe640.png][/url]
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misscaroline
Tavern Dweller
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posted July 06, 2020 04:35 AM |
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Pictures url links are not passed. I'm going to put the links in normal mode.
https://framapic.org/GAGQL5RmM3Bl/zgYvoB6tBsKq.png
https://framapic.org/BmN1xPpgGeqU/bBkCfNsSe640.png
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DarkAtom
Adventuring Hero
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posted July 06, 2020 09:10 AM |
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misscaroline said: Pictures url links are not passed. I'm going to put the links in normal mode.
https://framapic.org/GAGQL5RmM3Bl/zgYvoB6tBsKq.png
https://framapic.org/BmN1xPpgGeqU/bBkCfNsSe640.png
The links don't work for me, it says my geographic area is blocked. And you should probably make your links clickable. But if they are pictures and they don't show up, maybe try some other image hosting service like imgur.
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"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate
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radmutant69
Promising
Known Hero
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posted July 06, 2020 09:30 AM |
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misscaroline said: Good evening,
I have a weird concern. I have two heroes who cannot learn anything in a library. Is it because they are chaos and death or other? Two other heroes have developed order magic skills and those who cannot learn anything have basic order magic.
THANKS
This most likely happened because the heroes cannot learn new skills in Libraries, rather they can only develop their existing skills if they match the skill requirements. So if your two heroes have only the basic Order Magic, they would alo have to learn at least basic Enchantment somewhere else before they can use the Library (as basic enchsntment is required for advanced order magic and further skill levels.
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misscaroline
Tavern Dweller
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posted July 07, 2020 12:07 AM |
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Good evening hero hired by DarkAtom,
I thought I should be registered for imgur.
Good evening radmutant69,
Two of my other heroes were able to develop a skill of order and the other one of life magic. I had already worried with the hero of death. The others had improved a skill except him who had basic death magic.
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misscaroline
Tavern Dweller
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posted July 07, 2020 06:12 AM |
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Hello,
I did a test with a new life hero who had tactical skills and just the basics of order magic and I couldn't learn anything from the library. So, in the end, it wouldn't be because the heroes were chaos or death ...
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