HC UserName: |
CobraL0rd |
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Date Registered: |
January 30, 2017 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
20 |
Supporter: (FAQ) |
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Additional Information: Stats - Threads - Posts |
Posts 10 to 20 of 29 made by CobraL0rd.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) @Mario Thanks, I will keep that in mind.
So i completed a game (again) on impossible difficulty,...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) @Skeggy: Thank you very much for finding this! Well done!
After reading your description very ca...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I can't find the CowardiceVersusHuman parameter for Impossible difficulty. I found it for all other ...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) @magnomagus I haven't been following development on this. That was my first post here yesterday and ...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I have found this website: http://www.bonddisc.com/ref/h5/
So, apparently Quantomas is working o...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I see fierro has also noticed this issue.
However, not quite, the AI heroes will attack the citi...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]
making all Ai players allied reduces turn time.
[/quote]
Interesting.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Same here, no water, no human made maps. They are much better balanced. The map i built with your ad...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) By the way, do you have any good maps to suggest, anyone? Preferably very large / huge ones, or a sm...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Unfortunately this is default behavior. I have seen this on at least 4 of your game maps and 1 that ...
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