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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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HC UserName: Send CobraL0rd an Instant Message. If you have the HC Messenger window open, the message box will appear right inside it. Send E-Mail to CobraL0rd CobraL0rd
Date Registered: January 30, 2017
Status: Tavern Dweller,
Quality Count: (FAQ) 0
Post Count: 20
Supporter: (FAQ) -
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Posts 10 to 20 of 29 made by CobraL0rd.

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
@Mario Thanks, I will keep that in mind. So i completed a game (again) on impossible difficulty,...

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
@Skeggy: Thank you very much for finding this! Well done! After reading your description very ca...

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
I can't find the CowardiceVersusHuman parameter for Impossible difficulty. I found it for all other ...

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
@magnomagus I haven't been following development on this. That was my first post here yesterday and ...

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
I have found this website: http://www.bonddisc.com/ref/h5/ So, apparently Quantomas is working o...

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
I see fierro has also noticed this issue. However, not quite, the AI heroes will attack the citi...

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
[quote name=magnomagus] making all Ai players allied reduces turn time. [/quote] Interesting.

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
Same here, no water, no human made maps. They are much better balanced. The map i built with your ad...

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
By the way, do you have any good maps to suggest, anyone? Preferably very large / huge ones, or a sm...

Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop)
Unfortunately this is default behavior. I have seen this on at least 4 of your game maps and 1 that ...

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