HC UserName: |
CobraL0rd |
|
Date Registered: |
January 30, 2017 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
20 |
Supporter: (FAQ) |
- |
Personal Info: |
|
Location: |
|
Occupation: |
|
Current Email: |
E-mail for this user is private. Use e-mail function to send a message. |
MSN Profile: |
|
ICQ Number: |
|
Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 29 made by CobraL0rd.
Untitled Post in [MMH5.5] Mapmaking, Scripting & Console C... - 4 (Workshop) Hello Magnomagus. This is a great mod. As far as i'm concerned Heroes 5 is closed source. How did yo...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=Galaad]Hi CobraL0rd,
I don't know if the mod plans to add new tracks but in case you...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Hi fellow community members.
I have an idea for the next update of this mod. Why don't you inclu...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) @thGryphn
1. I was talking about FFA cases here, which should be the most common. Not about 2v2,...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) It's simple. Which of the two scenarios make life harder for a human player?
1. Multiple weak AI...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) One more thing. The AttackComputerAggressivityCoef parameter is probably not just for the enemy AI's...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Ah yes, i didn't mention that before. All the AIs i've played with are offensive.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]If the AI becomes more aggresive vs AI then the game actually becomes easier ...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus][quote]At first, i thought cowardice was the probability for the enemy to "Fl...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I've performed some more tests.
At first, i thought cowardice was the probability for the enemy t...
Load Next 10 Posts |
|