HC UserName: |
Oodle |
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Date Registered: |
March 7, 2016 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0   |
Post Count: |
9 |
Supporter: (FAQ) |
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Personal Info: |
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Location: |
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Occupation: |
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Current Email: |
anthobrown1@gmail.com |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 9 of 9 made by Oodle.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 436 (Workshop) So I've been playing with this mod by myself vs ai for a bit and I've realised something strange wit...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 436 (Workshop) Haven't bothered with this mod in a while.
Did playing with this online ever get fixed? Last time...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 436 (Workshop) [quote name=dredknight]Yes it was fixed by not allowing the AI to build Artifact merchant in the tow...
Untitled Post in [Official Thread] HoMM 3: Horn of the Abyss -... - 568 (WOG) Hey I played HotA over a year ago with friends but was disappointed to find the game pretty much doe...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 436 (Workshop) Hey I can't remember if this is true but I swear I read it was.
Now a while ago there was a bug w...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 436 (Workshop) I have some questions about the recent update to this mod as I have only just noticed it was release...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 436 (Workshop) [quote name=magnomagus]where there any dungeon/academy players on the map under control of AI?[/quot...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 436 (Workshop) [quote name=magnomagus]@devilfire: It might be possible, but hard to see all factors involved withou...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 436 (Workshop) Hi, long time fan of heroes V here and have come across your mod and have loved it so far. Just some...
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