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dredknight

    
     
Honorable
Legendary Hero
disrupting the moding industry
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posted December 05, 2024 08:58 PM |
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loading saves from previous mod versions is unsupported as it can bring unknown results.
Which exe do you use to run the game? MMh55_64 / MMh55_utility_64 or other?
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Ehlesgens-Art

 
Tavern Dweller
DoR concept art - story
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posted December 06, 2024 12:06 AM |
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dredknight said: loading saves from previous mod versions is unsupported as it can bring unknown results.
Which exe do you use to run the game? MMh55_64 / MMh55_utility_64 or other?
That explains the saves issues then 
I tried both of the .exe, the utility_64 would usually crash after the Nival/Ubisoft logo stuff, while the other .exe would behave as I mentioned (so crash when trying to load a save from a campaign or crash when trying to start a map from a campaign)
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dredknight

    
     
Honorable
Legendary Hero
disrupting the moding industry
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posted December 08, 2024 01:45 AM |
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Did you check our Troubleshooting guide and Installation guide?
This looks either like:
- installation issue - mod was installed over unpatched TOE.
- fullscreen optimization issue - right click on exe -> properties -> compatibilty -> check "disable fullscreen optimization"
- antivirus issue - disable antivirus/defender/DEP
- profile issue? - make and use new profile with the exe that starts
try any of those in order of your choice
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frostymuaddib

  
    
Promising
Supreme Hero
育碧是白痴
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posted December 18, 2024 10:50 AM |
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@dredknight
Just saw your interview with the HoMM Olden Era guys and had a wave of nostalgia hitting me It was a nice listen regarding the job you've all done with the 5.5 Keep up the good work
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dredknight

    
     
Honorable
Legendary Hero
disrupting the moding industry
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posted December 18, 2024 08:58 PM |
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Ehlesgens-Art

 
Tavern Dweller
DoR concept art - story
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posted December 22, 2024 10:18 PM |
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dredknight said:
try any of those in order of your choice
Creating a new profile did it Thank you for directing me to the troubleshooting guide !
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jorko80

 
 
Adventuring Hero
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posted February 01, 2025 09:45 PM |
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Hi! We are currently playing 1vs1 with the last version of the mod. Sometimes there is a really big lag which increases with every turn. If we restart the game and load the save it is ok for the first 1-2 turns and then starts to appear again. We played a lot of games around a year ago with RC18g and never experienced this lag. We play simultaneous turns and when one of us is ready and hits end turn , the lag disappears and the other player plays normally. Then on the next turn when we play at the same time it lags badly, sometimes it starts skipping whole animations in combat. Any ideas what can be the reason?
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dredknight

    
     
Honorable
Legendary Hero
disrupting the moding industry
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posted February 02, 2025 09:41 AM |
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jorko80

 
 
Adventuring Hero
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posted February 02, 2025 10:12 AM |
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Is there a possibility for quick fix or we should just play the old version?
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dredknight

    
     
Honorable
Legendary Hero
disrupting the moding industry
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posted February 05, 2025 11:20 AM |
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I cant make one unfortunatelly. Also the bug shouldnt trigger every single game as many people have played without a problem so far. We are hard at work, hopefully you wont wait much.
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jorko80

 
 
Adventuring Hero
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posted February 05, 2025 01:14 PM |
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Thank you very much for the hard work. We enjoy the mod a lot. Managed to finish the game, despite some turns with great lag. We will probably wait for the next version.
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dredknight

    
     
Honorable
Legendary Hero
disrupting the moding industry
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posted February 09, 2025 05:46 PM |
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  RC19e released   
>>> Download <<<
This patch will include many technical updates to the executable, such as improved widescreen functionality and windowed mode. Combining fullscreen + borderless video settings will force windowed mode on monitor resolution. This makes app switching seamless while enjoying fullscreen experience. Balance changes based on last tournament will also be included.
WIDESCREEN SUPPORT
Widescreen resolution supportMMH55/MMH55_64(QAI), as a fork of an earlier Tribes of The East executable version, did not not have native support for widescreen resolution but included faster and better AI. This was a trade off we hade to live with until now. Starting with this release resolution handling capabilities across exes are now equalized.
fix: wrong offset cursor when using wide screen resolutions
fix: software cursor icon is bumped up when moving camera using mouse right-click button
fix: spellbook dimmensions on higher resolutions was too zoomed and skewed on wide screen resolutions
fix: hero level up box not in the middle of the screen
fix: map mouse scroll in left/down directions not working on specific resolutions
fix: right click tooltip location was off on wide screen resolutions
fix: clicking on minimap would not change camera location on wide screen resolutions
fix: minimap drawing area offset to match wide screen resolutions
change: map will not scroll anymore when game window is not in focus
change: when game is in window mode it will disregard the resolution menu. Instead window can be resized via dragging the border (does not work in borderless mode so should be set before switching).
Changes for both executables
change: Combining fullscreen + borderless video settings will force widow mode on monitor resolution. This makes app switching seamless while enjoying fullscreen experience.
change: always active is now always considered ON and its toggle is removed from the UI options pane.
OTHER FIXES
Avenger Hut Sylvan town structure wrongly provided NCF creatures for picking (presented by Arcane Eagle icon) without passing the Avenger kill threshold
Spirit Link hero ability gave negative mana on very high damage calculations
Crash when loading combat replay with creature ATB option enabled for Utility and Utility_64 exes
crashes in long games due to memory overflow
(QAI) Fear and Bear Roar logic now works as in ToE. Affected units with (see balance changes below):
nowhere to run will not retaliate but will still lose ATB and Rage
Hold Ground ability will not run but will still lose ATB and Rage
Vampirism did not remove existing Venom/Poision even though it made target Undead which are immune to these effects.
(QAI) Wheeling Attack ability was activated when creature was forcefully moved (fear, roar, etc..)
BALANCE
SHATTERS
Shatter skills are reversed, meaning for the basic level they decrease the effectiveness of high level spells (4-5), while they progress to also decrease the effectiveness of lower level spells.
NECRO
Necropolis can now build tier 6 and 7 a lot easier and the shrine of the netherworld a lot harder:
-shrine of the netherworld requires town level 15 and the tier 6 building instead of the other way around
-greatly increased cost of shrine of the netherworld and subtracted all those costs from tier 6 and 7 buildings
Necromancy comes 'online' slower:
-necromancy raises 5-10-15% instead of 10-15-20% per mastery
lord of the undead perk boosts necromancy by 5%
necromancy amplifier boosts necromancy by 2% instead of 5%
necromancy amplifier boosts mana regeneration by 4 instead of 2.
zombies -2HP, rot zombie -3HP
all liches: -1 max dmg
cloak of death's embrace: added -2 Defense penalty
buffed spirit link to (sqrt(damage inflicted+5))/10
Deirdre and Svea swap specializations
ACADEMY & SUMMONING
heroes with the summon fire mines specialization are nerfed with a slower ATB reset
Deleb and Minasli start with a -1 Attack penalty
hypnotize will be nerfed significantly when cast with low spellpower, reduced base initiative of hypnotized creature from 0.8 to 0.4 on expert level and made it scale double as strongly with spellpower, reduced duration of hypnotize by -0.1 at expert level.
summon hive loses more HP when shattered
summon elementals summons 20% less elementals
water elementals +2 max dmg
earth elementals -2 max dmg
all djinns + 5HP
all magi -2 Attack, -2 Defense
amount of djinns gained from magistrate perk is increased to hero level*0.33 instead of *0.2
SYLVAN
Sharpshooters: +1 HP
Warding arrows reduces ATB by -0.1 instead of -0.2
Emerald dragons: -2 Defense
unicorn hornbow no longer has luck penalty
unicorn hornbow reduces ranged penalty by 50% instead of removing it completely, also gives +1 damage bonus to sharpshooters
DWARFS
all dwarven defenders: +1 max or min dmg, -3HP (unupgraded -2 HP)
harpooner: +1 Attack
rune keeper: +2 Attack
bear roar and fear abilities now delay target ATB by 0.3 instead of 1
rune of charge increases speed by 3 instead of 100%
rune of elemental immunity changed to 'rune of magic protection' and gives 25% magic proof
rune of berzerk gives 'no enemy retaliation' ability instead of double attack
rune of dragonform gives flat +10 Attack and defense instead of % bonus, to be better balanced across tiers
STRONGHOLD
chieftains have 5% lower odds to gain defense and 5% higher odds to gain Knowledge on levelups
centaur nomads: +1 max dmg, -2 attack
executioners: +2 defense, -1 min dmg, -2 max dmg
frightful aura reduces morale by -2 instead of -3
horde's anger warcry is lowered to tier 2
fear my cringe warcry is lifted to tier 3 and now costs 32 mana
HAVEN
Inquisitor: -1 Attack, -1 Defense
Zealot: -2 Attack
DUNGEON
blood sisters have 50% instead of 25% magic proof
all riders: +1 Attack, +1 Defense
unupgraded hydra: -1 Attack, added regeneration ability, removed 'no enemy retaliation'
foul hydra: -5HP +1 speed
ARMG
changed LoopAlt to 'loop' a bit faster
fixed hero getting movement points refunded with snatch at dimension door
gold piles on the map now provide twice as much gold
unguarded resource piles chance of being a common resource(wood & ore) increased from 22% to 36%.
OTHER
TEXT
improved logging for Fear and Bear Roar abilities
Poison spell effect now shows the damage dealt per turn.
fixed desc of mass spells saying they are cast with 33% less effectiveness, while the actual number is 25%
fixed desc of mass spells saying 'enemy' when it can also be 'friend'
desc of curse of the netherworld clarifies it inflicts damage to elementals
fixed arcane ritual desc giving wrong values
added to frenzy desc that spell cannot be cleansed.
fixed creaturepedia not showing paladins having mana
fixed pronoun mess in spymaster and swift mind desc
MODDING
fixed inconsistencies in NCF files (no ingame effect)
INSTALLER
auto-detects game folder
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3fr337

 
Tavern Dweller
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posted February 11, 2025 04:32 PM |
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is there any way i can reduce the game difficulty? the AI seems to have huge armies and always kick my ass it makes me frustrated
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dredknight

    
     
Honorable
Legendary Hero
disrupting the moding industry
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posted February 12, 2025 11:43 AM |
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3fr337

 
Tavern Dweller
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posted February 12, 2025 02:24 PM |
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yes and still the AI generates troops out of thin air and kicks my ass XD
i wish if there was the vanilla game difficulty setting as an option, would be cool to chill and play with the 5.5 mod
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jorko80

 
 
Adventuring Hero
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posted April 11, 2025 09:40 AM |
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Hello Dredknight,
is there an easy way to edit the mana cost of a spell?
My friend and I play 1vs1 long games with very high difficulty.
The spell in question is the warcry-fear of the orcs. Maybe in the tournaments that you play, you have short games where this spell feels overpowered, but in the long hard games , it is the only spell that makes it possible to defeat large armies with acceptable casualties. And making it cost 32 mana makes the pure warrior orc heroes useless.
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dredknight

    
     
Honorable
Legendary Hero
disrupting the moding industry
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posted April 11, 2025 11:30 AM |
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Heya!
Yes that is understandable!
Edit Gamefolder/data/MMH55-index.pak/GameMechanics/Spell/Hero_Abilities/Barbarian/FearMyRoar.xdb
Here is a guide on how to edit pak files.
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jorko80

 
 
Adventuring Hero
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posted April 11, 2025 08:51 PM |
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Thank you! I will try it.
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darkdill

 

Hired Hero
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posted May 04, 2025 09:51 PM |
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Edited by darkdill at 21:56, 04 May 2025.
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Not sure if this has been done - have any Memory Mentors been added to the original or HoF campaigns? Those would be really helpful to adjust your skills in later missions.
Also, are there any good guides for what skills are best for playing through the campaigns? With so many to choose from, I'd like to have a plan in mind.
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Rimgrabber

  
   
Promising
Famous Hero
Voice in Gelu's Head
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posted June 15, 2025 03:37 AM |
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I find war machines and/or summoning magic to be the way to go whenever possible. They usually allow you to tear through the later maps when you're starting out the map at a high level.
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