HC UserName: |
Faramir |
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Date Registered: |
October 22, 2003 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
15 |
Supporter: (FAQ) |
- |
Personal Info: |
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Location: |
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Occupation: |
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Current Email: |
ruby7@op.pl |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 16 made by Faramir.
Untitled Post in Scripting - 2 (WOG) thanks! now i don't need any help (for a while, of course).
Untitled Post in Scripting - 2 (WOG) could you tell me, where can i get the newest erm_help ? my 3.57f has nothing like that in it. i hav...
Untitled Post in Scripting - 2 (WOG) i know about triggering using type of object, the problem was with the coordinates. how can i make a...
thanks for help! in Scripting - 2 (WOG) I thought that the OB:S command will disable the object, so that no one can use it, but i didn't th...
Untitled Post in Scripting - 2 (WOG) i'm just talking about it. how can i disable the original purpose of an object?
Untitled Post in Scripting - 2 (WOG) When i place any object, for example a mercenary camp and i want to change its properties, nothing h...
Untitled Post in Scripting - 2 (WOG) I know how to change properties of an object, but how can i do that, when object is being placed in ...
Untitled Post in Scripting - 2 (WOG) But when i build anything in that town, its appearance changes to a normal castle. Is there a way to...
Untitled Post in Scripting - 2 (WOG) Thanks fnord!
Untitled Post in Scripting - 2 (WOG) Everything seems to be ok, but i don't know some nubers of objects. For example an adventure cave. ...
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