HC UserName: |
Kierby |
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Date Registered: |
June 26, 2020 |
Status: |
Hired Hero, Member of Praetorian Guard |
Quality Count: (FAQ) |
0 |
Post Count: |
30 |
Supporter: (FAQ) |
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Personal Info: |
Male. |
Location: |
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Occupation: |
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Additional Information: Stats - Threads - Posts |
Posts 10 to 20 of 30 made by Kierby.
Untitled Post in [Mod] HoMM VII Haven Units - 4 (Workshop) So what? how it is going?
Untitled Post in [Mod] HoMM VII Haven Units - 4 (Workshop) Try this, just if it works. Directly exported from blender.
[url=https://drive.google.com/file/d/...
Marksman - Anim test 1 in [Mod] HoMM VII Haven Units - 4 (Workshop) Here is the shooting animation. Rewrite was not possible, so i made manualy animation for shoting an...
Untitled Post in [Mod] HoMM VII Haven Units - 4 (Workshop) Nice, it works in blender. I will try to fit it now. Starting with shoting animation.
Untitled Post in [Mod] HoMM VII Haven Units - 4 (Workshop) Yeah, i know. But the croosbowman.psa dont work either. Max dont read the bones. Im trying to do it ...
Untitled Post in [Mod] HoMM VII Haven Units - 4 (Workshop) No it wont play animation. It cant find rootbone. For some reason, 3ds max dont read the bones, he t...
Untitled Post in [Mod] HoMM VII Haven Units - 4 (Workshop) When i import the .fbx file to 3ds max, i get this:
[img]https://snipboard.io/yRtcUV.jpg[/img]
...
Untitled Post in [Mod] HoMM VII Haven Units - 4 (Workshop) And the animation?
Untitled Post in [Mod] HoMM VII Haven Units - 4 (Workshop) Ok, so tomorrow. About the conversation, it would be better to use something else or at least HC mes...
Untitled Post in [Mod] HoMM VII Haven Units - 4 (Workshop) I could try it. What is wrong with the animation? Some mesh cliping?
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