HC UserName: |
Marvin |
|
Date Registered: |
April 26, 2019 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
12 |
Supporter: (FAQ) |
- |
Personal Info: |
|
Location: |
|
Occupation: |
|
Current Email: |
E-mail for this user is private. Use e-mail function to send a message. |
MSN Profile: |
|
ICQ Number: |
|
Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 13 made by Marvin.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Hi, no the combat arena is not affected.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Hi Guys,
One bug I want to report : Sometimes (it's the second time it happens to me), the advent...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]dwelling conversion works properly, but the message 'conversion limit reached...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]dwelling conversion works properly, but the message 'conversion limit reached...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Hi guys,
Here is a small contribution about my experience so far. I've been through 2 random maps...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Hi,
I agree that allowing other classes to use the imbue ballista would be really too much.
B...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Whaou indeed those models are great!
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]@Marvin:
In the script the EnableHeroAI command is never used for those he...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) That's right for the purple one. But the brown, green and teal ones don't do anything except buildin...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]according to the script written by nival all heroes are supposed to be locked...
Load Next 10 Posts |
|