HC UserName: |
MeVII |
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Date Registered: |
March 17, 2009 |
Status: |
, |
Quality Count: (FAQ) |
0 |
Post Count: |
4 |
Supporter: (FAQ) |
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Additional Information: Stats - Threads - Posts |
Posts 10 to 18 of 18 made by MeVII.
Untitled Post in [MOD TotE 3.1] No stack numbers minimod (Workshop) This is off topic (the mod this thread was made for) but its on point.
I was roaming around to do...
[MOD TotE 1.3] MeVII's Mods, Collections... in [MOD TotE 1.3] Personal Mod Collections &... (Workshop) ----------------------------------------------------------------------------------------------------...
AI Magic Casting Tweaks in ~ QUESTIONS Topic and FAQ - Modders Workshop ~ - 126 (Workshop) - Lich King -
The option to have each diff level use spells is located in the defaultstats.xdb file...
Spectral and Ghost Dragons in Teleport Mod and Other Stuffs - 4 (Workshop) Opinion: I think if the Spectral dragon teleported similarly to the Ghost Dragon it would be fitting...
Enough in [MOD TotE 3.1] No stack numbers minimod (Workshop) I give up, this is to unorganized, and dosent make any sense to me.
I think one way to had done t...
Sylvan City Texture Error TotE 3.1 in Sylvan City Texture Error TotE 3.1 (Workshop) Is this just happening on my PC?
Could someone make a quick mod that clips that texture protrusion ...
[MOD Gradated Experience TotE 3.1] in [MoD TotE] XP doubler (Workshop) This MOD has been consolidated with my other mods [url=http://heroescommunity.com/viewthread.php3?TI...
Error? in [TotE MOD] Treant - 2 (Workshop) I downloaded this MOD for TotE from the first post in this thread.
The Ancient Treant loads for the...
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