Untitled Post in Heroes 5 Modding: 3D Attempts and Theories - 5 (Workshop) > ".. how to import particle effects to these models.."
Why would you want to do that?
btw. Ab...
Untitled Post in Could we make a basic model editor? - 9 (Workshop) Export the entire model as SMD and load it in Archangel, together with its textures.
Then you nee...
Untitled Post in Could we make a basic model editor? - 9 (Workshop) You might try 'gmax' or Blender or any other 3D modeling tool taht can import & export SMD files. ...
Untitled Post in Could we make a basic model editor? - 9 (Workshop) In reply to 1.): This is clearly described in the Archangel manual http://tatooinebase.star-fleet.or...
Untitled Post in Could we make a basic model editor? - 9 (Workshop) > ".. also to me are hard given transfer there.."
I'm not sure what you mean.
Please describe...
Untitled Post in Could we make a basic model editor? - 9 (Workshop) http://tatooinebase.star-fleet.org/Archangel/quickstart.html
http://tatooinebase.star-fleet.org/A...
Untitled Post in Could we make a basic model editor? - 9 (Workshop) If the skeleton doesn't import properly into 3DSmax I'd like to have a look at it.
When you add...
Untitled Post in Could we make a basic model editor? - 9 (Workshop) xuxo, if there is anything in Archangel that you would like to see added or changed, then please let...