Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) I uploaded a new test build that fixes an issue with hero class names and adds a license that gives ...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) I explained it already a few times, here and to you on Discord, that many claims you make simply don...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) It is not the question whether MMH55 offers nice-to-have features. As I said it is a mod in its own ...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) You have to forgive me that I believe a creator has a right to determine how his work is used.
Oh...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) [quote name=magnomagus]That is changed in one minute work and would already have been done if it had...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) Your observations are correct.
3.1j is a prototype developed within eight months back in 2008. Yo...
Untitled Post in Duel Map Revival! - 9 (Temple) @TheWayBackIsWayAhead
Welcome! I dare note that you have a penchant for elaborate names.
Though ...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) Introducing a feature and then penalizing it, serves what purpose exactly? Unless there is proof tha...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) In principle once the secondary heroes "know" what they are doing, the issue becomes obsolete.
Re...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) There seem to be quite a few misunderstandings what you can do with scripts for AI.
What New Worl...