HC UserName: |
Vicius |
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Date Registered: |
July 25, 2010 |
Status: |
Hired Hero, |
Quality Count: (FAQ) |
0 |
Post Count: |
22 |
Supporter: (FAQ) |
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Additional Information: Stats - Threads - Posts |
Posts 10 to 20 of 22 made by Vicius.
Untitled Post in The Dragon Slaughter - 53 (WOG) [quote]Ghosts and vampires were seriously tweaked in this map. They are too strong to be played with...
Untitled Post in The Dragon Slaughter - 53 (WOG) Salamandre, is there any chance you could re-enable "Undead" status for ghosts in this map?
An...
Untitled Post in The Dragon Slaughter - 53 (WOG) [quote]Do I have to change any of my "normal" WOG options to play that map?
When starting the m...
Untitled Post in The Dragon Slaughter - 53 (WOG) [quote]The goal is to locate as soon as you can the emerald towers (initially 2, I added one more), ...
Untitled Post in The Dragon Slaughter - 53 (WOG) I must truly suck at this game beyond belief, if this map is supposed to be beatable with all the ha...
Untitled Post in The Dragon Slaughter - 53 (WOG) [quote]"Growth" is related to a script which governs the neutrals growth and starts on day one. So...
Untitled Post in The Dragon Slaughter - 53 (WOG) Thank you for the tips and willingness to help, but I don`t quite consider myself a WoG novice.
I...
Untitled Post in The Dragon Slaughter - 53 (WOG) Map seems great and all from the pics, but I find the difficulty rather ridiculously steep at 200%. ...
Untitled Post in How to make AI go faster? (Library) Thank you, I was suspecting it to be the two-way monoliths` and whirlpools` fault as well, and after...
Untitled Post in How to make AI go faster? (Library) My computer is well fit to play it, I believe, it runs even much later games than HoMM3 on it, so I ...
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