HC UserName: |
bucazaurus |
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Date Registered: |
June 29, 2010 |
Status: |
Adventuring Hero, Photoshop Nab |
Quality Count: (FAQ) |
1 |
Post Count: |
79 |
Supporter: (FAQ) |
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Additional Information: Stats - Threads - Posts - Bonuses |
Posts 10 to 20 of 79 made by bucazaurus.
Untitled Post in Alternative Castle Town - 5 (WOG) I like it. Have you thought of a plan, where to be used?
Untitled Post in Official VCMI Thread - 116 (WOG) Extract all H3C files from h3bitmap.lod into the homm3/maps folder.
Start the game . New game/campa...
Untitled Post in Praetorian, egypt archer and other - 29 (WOG) [quote]A few resized and rotated creatures:[/quote]
I can't stop laughing . :)
Untitled Post in Praetorian, egypt archer and other - 29 (WOG) [quote]who want to have them in game:P[/quote]
I know for sure someone who will simply love them....
Untitled Post in Alternative Castle Town - 5 (WOG) Bad luck i guess ,then. Anyway...
I took a peek at the "ERM help and discussion" topic ,but ERM ...
Untitled Post in ERM help and discussion - 407 (WOG) [quote][quote]
@Hero of Light: this was obvious for balance purpose. With stronghold you can have r...
Untitled Post in Alternative Castle Town - 5 (WOG) I try it . The output quality is horrible and it place a watermark just in the middle of the picture...
Untitled Post in Alternative Castle Town - 5 (WOG) I don't know any simple method to do this . It will take me forever to do that.
Untitled Post in Heroes HD Remake - Concept Mod WIP - 3 (WOG) It's not a def file. It's a pcx file named CCELLGRD in h3bitmap.lod
Untitled Post in Alternative Castle Town - 5 (WOG) Excellent ! Thank you so much for help and for bringing more life into the city :). Grand respect.
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