HC UserName: |
sayke |
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Date Registered: |
September 21, 2015 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
19 |
Supporter: (FAQ) |
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Additional Information: Stats - Threads - Posts |
Posts 10 to 20 of 20 made by sayke.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=dredknight]
[quote name=sayke]
* How would I go about editing items? It seems to me th...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) @magnomagus - The Tear of Asha works now. It must have needed to check some variable or run some scr...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=Gidoza]I just want a balanced Heroes 5 via community effort, not new features.[/quote]
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Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=dredknight]
The idea is not to grind your mines on week 1-2 but be on the verge of exti...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=Gidoza]
1. Is the AI in Heroes 5.5 any better than the AI Quantomas made for the stand...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) First off, this is awesome. The skillwheel discussion is great and I really look forward to seeing a...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I like Imbue Ballista the way it is, and I use Wyngaal as a primary hero. I would like it if we coul...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Hey Magno and Dred et al -
I'm getting some serious instability about 4 months into an Ultima gam...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I just wanted to again reiterate how awesome this mod is, and thank you guys for answering my questi...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) First off, magnomagus, I want to thank you for this wonderfully crafted thing you have cooked up for...
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