HC UserName: |
sayke |
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Date Registered: |
September 21, 2015 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
19 |
Supporter: (FAQ) |
- |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 20 made by sayke.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Magno, this is awesome!! Yay!!! =D
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=floyt][quote name=LarkinVB]The AI main hero was abandoning its sole town with a force ab...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=Elessar]
Then it does compound (as my playtesting clearly seemed to demonstrate). Than...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I love the contracts. We have enough for heroes to do now, thanks to the governor mechanics... I jus...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I would prefer the icons that are used in-game (like the rotating floating tree for Sylvan/Preserve)...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) No glow no colors - simple and clean as can be =D
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I vote for the upper ones! Perhaps with some text that's like "Haven", "Preserve", "Academy", etc......
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=Gidoza]
4. I guess this is part of my issue, because I'm not interested in fighting bi...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=Gidoza]
[green]Green --[/font] The balance efforts look amazing, the graphics are clean...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) @magnomagus - That's hilarious that spelling errors are so common in the code =D And thank you for p...
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