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Heroes Community > Heroes 7+ Altar of Wishes > Thread: the imps.. the imps!
Thread: the imps.. the imps! This thread is 2 pages long: 1 2 · NEXT»
Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted October 08, 2001 06:29 PM

Poll Question:
the imps.. the imps!

imho the half-decient sized wings of the homm4 imps are suitable for neither walking nor flying.

i know there are ppl who do not share my opinion, but imho the imps were one of the coolest creatures in homm3, i especially liked the way they were flapping their tiny wings while they walked.

now.. there are no spellcasters on level 1 anywhere, maybe the imps could forget about flying and start to teleport. the mana for teleporting would be limited, of course, and it would only be self-teleport.

somehow teleporting would seem more natural for an imp than flying in the sky imho, even if it would be like a bat. in many stories the minor demons teleported from one location to another while they were working hard for their demanding masters. also, in the armageddon's blade campaign, a servant of xeron appeared and disappeared instantly in a puff of smoke and smell of brimestone to bring the seer as far as i remember.

the flying homm4 imp looks more evil than the homm3 imp, but on the other hand he still looks like some kind of beavis&butthead or a spicy eros-like thing. imho a touch of wickedness in the form of a teleport or two per battle would add to his new evil looks a great deal. also, if it would be able to teleport, the small wings could be returned, as the wings would not be so obligatory for movememt any more.
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Responses:
teleporting imps with small wings would rock.
teleporting imps would be ok, but the wings should not be funny.
i don't care.
the imps should be flyers (like in mtg).
there should not be a spellcaster on level 1.
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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted October 08, 2001 08:11 PM

The imps will and should be flyers...
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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted October 08, 2001 09:04 PM

the new Imps are GREAT!!!!...

...of course I remembered a MtG Imp that was also great...


Imps have always been flyers... that's the way they should be...
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Kruel
Kruel


Adventuring Hero
Gropabo
posted October 08, 2001 09:36 PM

again...

morf subucnI

----------------------
HEY again me! Imps.. Let me see.. Everybody thinks imps are wimps isn't it??
They are not WEAK!
They can NOT fly.. but they can teleport(most imps) they also can cast some MINOR spells.. Not to big but just some lower fire/ice balls. Mind prison and the like.. Imps are familiars from the nasty devils/Warlocks.. and mostly made from a evil fire curse.. they will multiply when toughing the flames of hell. IMps are mostly more evil then their master.. Learning from their master then reach a level and kill their master is often..(warlock masters not devils)
they also are like the second mind of the warlock.. locking up important information for the warlock so the warlock wont have to remember himself.. LOL okay that was it for the imps..
-----

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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted October 08, 2001 09:42 PM

Quote:
morf subucnI
Is that French?...
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Kruel
Kruel


Adventuring Hero
Gropabo
posted October 08, 2001 10:22 PM

no lol

just reverse version of
"from Incubus"
to make it different than usual

Kruel

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted October 10, 2001 04:52 PM
Edited By: Gerdash on 10 Oct 2001

i can see that there are equal votes for both main alternatives atm. i havn't voted myself yet, i suppose i am one of the ppl in the forum and i should also be able to vote. atm i would like the teleporting version, but of course i would like to have as much info as possible.

could someone please mention where does the reasoning for flying/teleporting imps come from, and maybe a small comment why the imps should be like that. as far as my own knowledge on that field, i have played nethack (quite an old but quite nicely detailed ascii grapgics game that claims to get it's inspiration from ad&d), and imps were just walkers there (i don't even remember if they were poisonous or not). and the teleporting is nothing more than just sth i would expect, based on what i remember from fairy/fantasy tales.
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niteshade
niteshade


Known Hero
posted October 10, 2001 05:11 PM

I have to say I love the HoMM3 imps as well with their little baby wings. It definetely added a touch of style.

I would be a little nervous about the teleportation idea because one of the things about H4 is that monsters are not supposed to be able to cross the board in one turn in most cases. If they could it would be too easy to kill the enemy hero. Maybe the teleportation could work if it had limited range.

Regarding where flying imps came from, I believe that would be Dungeons and Dragons. I know they had them, and they have influenced the fantasy genre to a huge degree. I have certainly seen other flying imps since then too.

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted October 10, 2001 06:18 PM
Edited By: Gerdash on 10 Oct 2001

havn't had time or enough interest to play ad&d since i quit with mud, but that was surely one of the most important info i was expecting.

actually, a week or two ago i did propose the idea sth like you described, i.e. the teleportation would have to be distance-limited rather than limiting the times the imps can teleport, although i didn't consider the point of killing the hero then, but i rather wanted to see more of the cool walking. it was sth like that:

the imps would be able to teleport a fixed number of hexes during battle (well, i guess the hexes have been replaced by the more traditional :-( squares now, but that should make no big difference here). i.e. when you want to move the imp to a hex (or square) that he couldn't reach by walking in that turn, but could be reached by a teleport, the cursor would change from walking to spellcasting. then the imp would walk as much as he can, but would teleport over obstacles or would teleport the extra distance he couldn't reach by walking.

i am afraid that in homm4 the lev1 creatures will look much more stronger/heroic now, so i am afraid it would be unreasonable to expect imps back in their previous form: sth like even the infants of the inferno with not yet fully grown wings have been put through the fire and made fit for the battlefield - we are going to rock, the inferno way this time. so the imps would have to look seriously dangerous, but imho having not large enough wings can still be reasoned from the point of view of imho quite cool special ability. they could still be serious and dangerous minor devils, but their wings have just lost their crucial significance and degenerated a bit due to the teleportation ability.
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niteshade
niteshade


Known Hero
posted October 10, 2001 06:27 PM

Well you may remember in HoMM 3 devils had a teleportation ability very similar to what you described. In fact I suspect that when they were talking about the messanger vanishing in a sulfurous cloud they meant in the same way the devil disapears. Presumably then the messenger was a devil.

When you really got down to it though teleportation was the exact same things as flying except with different graphics.

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted October 11, 2001 02:52 AM

Imps are anoying pigs with pich-forks and money to spend on wierd things like, glowing eyes.
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camelnor
camelnor


Famous Hero
Also known as Blue Camel
posted October 11, 2001 03:53 AM

well... we pretty much know they will be flyers....

considering there is NO WAY that 3do would make them teleporters (since when have little slave demons teleported?!?!)
and they cant walk, since the other L1 (the zombie, or the mummy, or the skeleton) in necro is gonna be a walker... so imps cant be walkers.  so it means they MUST BE FLYING...

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted October 11, 2001 07:13 PM
Edited By: Gerdash on 11 Oct 2001

the little slave demons learned to teleport because it was the only way to meet the high demands of their inpatient masters. the imps that weren't able to teleport were just killed in a burst of anger after the devil had to wait for too long when the imp was sent on an errand to fetch sth. so only the teleporting imps survived and the slower flying imps were forgotten about. furthermore, the imps who could teleport better survived at higher rate, so their wings and flying ability were compromized.

imho reasoning the teleporting ability is not a problem here, it sounds even more logical than necessary. but imps flying all over the sky like small red glowing bats would be difficult to imagine.
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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted October 11, 2001 07:58 PM
Edited By: Preserver on 14 Oct 2001

Imps do not fly in the sky. Their ability to fly is limited to near ground, therefor, a battlefield flyer. I'm sure 3DO won't let them cross adventure objects...
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Dajek
Dajek


Known Hero
Psychedelic Knight
posted October 11, 2001 08:56 PM

I like the imps the way they are in h4. They are one of the coolest-lookin` creatures in H4 i think...
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The_Blue_Camel
The_Blue_Camel


Adventuring Hero
Bearer of the Mighty Camelnor
posted October 14, 2001 10:54 PM

i agree w/preserver

imps are flyers, whether battlefield or otherwise...

there is NO WAY IN HELL that they are going to teleport... its just not happening.

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Jenova
Jenova


Famous Hero
posted October 15, 2001 02:20 PM

Does flying and walking make any difference in a battle? Unless I'm missing something, flyers don't reach the end of the map anymore unless their speed was fast enough that they could (Angels, Phoenix). So then what difference would it make whether the Imp could fly or simply hop?

I suppose you mean outside of combat so that the entire party can fly.. is this feature even in the game? It might be a bit unbalancing to send a lone party of B. Dragons cruising around the map surprising everyone (especially with Fog of War, they probably won't even be detected) and annoyingly stealing mines.
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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted October 16, 2001 07:12 PM
Edited By: Gerdash on 16 Oct 2001

jenova: flying vs homm3 devil like limited distance teleporting would make no difference, but flying vs walking is quite different imho. in addition to castle walls, you can see even more numerous obstacles on the battlefield than in homm3 in many screenshots.

niteshade: it would be somewhat similar to the homm3 devil, but limiting the teleporting ability that way would make it bit more interesting for the gameplay imho.

incubus: would you tell us what was your source for the teleporting imps, so far all i know is that lower demons teleported in some fairy tales. seems that the homm3 implementation of the imp might have been somewhat related to that, because the imps had some mana drain ability there.

camelnor: it seems that the 1-st level creatures aren't that wimpy in homm4 anymore, so i wouldn't mind if the imps were also bit more wicked. btw, i don't really believe that they will change the imps either, just like i don't believe they will put humans to order, etc.
?
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niteshade
niteshade


Known Hero
posted October 16, 2001 07:46 PM

I don't think imps are really traditional enough in fantasy for there to be any one way they should be. I don't think I have ever seen or heard of a telporting imp outside of the diablo II expansion, but I have no problem with Gerdash's explanation for why an imp could be able to teleport. But all in all it's up to however the H4 people thing imps should be.

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The_Blue_Camel
The_Blue_Camel


Adventuring Hero
Bearer of the Mighty Camelnor
posted October 17, 2001 10:32 PM

Gerdash...

i would like for you to start backing up your arguments.

you say that in fairy tales imps teleported... i have never heard that.  now i may be wrong, but i have no reason to believe this unless u have some evidence that proves that fairy tales have said this.  if you can prove me wrong here, i will gladly shutup

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